Player Matchup

King Arthur
King Arthur
Silver I
CarryingAdri
King Arthur
Silver I
Level 35
God Stats
2W - 1L
1,284 SR
Queue Stats
12W - 5L
1,635 MMR
Solo
Sol
Sol
Platinum IV
FückRez
Sol
Platinum IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold I
Jordi12341
Chiron
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
KaratBanger
Tsukuyomi
Platinum IV
Level 109
God Stats
7W - 4L
1,631 SR
Queue Stats
307W - 291L
1,691 MMR
Solo
Khepri
Khepri
Gold III
Malkier23
Khepri
Gold III
Level 150
God Stats
13W - 16L
1,596 SR
Queue Stats
147W - 137L
1,612 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,502 SR
1,587 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,513 SR
1,651 MMR
Apollo
Apollo
Gold I
Arlor1
Apollo
Gold I
Level 135
God Stats
10W - 17L
1,534 SR
Queue Stats
408W - 400L
1,674 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
Krizzels
Ao Kuang
Platinum V
Level 142
God Stats
33W - 16L
1,829 SR
Queue Stats
333W - 318L
1,703 MMR
Solo
Xing Tian
Xing Tian
Gold II
MadMaxRox
Xing Tian
Gold II
Level 108
God Stats
1W - 6L
1,367 SR
Queue Stats
118W - 112L
1,607 MMR
Solo
Ullr
Ullr
Gold II
Promithios
Ullr
Gold II
Level 157
God Stats
0W - 1L
1,309 SR
Queue Stats
49W - 50L
1,619 MMR
Solo
Raijin
Raijin
Gold I
xslime
Raijin
Gold I
Level 153
God Stats
4W - 3L
1,524 SR
Queue Stats
466W - 474L
1,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CarryingAdri
King Arthur
11
4 / 2 / 0
6,111
679
5,819
6,530
2,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 1 / 1
6,253
695
4,816
4,099
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Jordi12341
Chiron
9
3 / 3 / 1
5,445
605
4,559
6,211
1,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
KaratBanger
Tsukuyomi
9
2 / 1 / 3
5,561
618
3,021
3,729
1,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Malkier23
Khepri
7
1 / 3 / 3
4,720
524
2,009
5,373
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetTiamatScyllaGilgameshAthena

VS

Bans
DanzaburouThe MorriganHadesPoseidonAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arlor1
Apollo
10
3 / 4 / 2
5,770
641
4,539
7,021
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Krizzels
Ao Kuang
8
2 / 1 / 2
5,026
558
1,870
3,385
883
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
MadMaxRox
Xing Tian
7
0 / 3 / 3
4,722
525
1,527
7,635
2,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 3 / 4
5,326
592
5,044
5,617
1,421
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
xslime
Raijin
10
3 / 1 / 1
5,461
607
1,908
4,533
1,343
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
12
Kills
10
10
Deaths
12
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
Arlor1
Apollo
3
4
2
1
W
King Arthur
CarryingAdri
King Arthur
4
2
0
2
W
2
1
1
2.5
W
Chiron
Jordi12341
Chiron
3
3
1
1.17
W
Tsukuyomi
KaratBanger
Tsukuyomi
2
1
3
3.5
L
Ao Kuang
Krizzels
Ao Kuang
2
1
2
3
L
Xing Tian
MadMaxRox
Xing Tian
0
3
3
0.5
W
Khepri
Malkier23
Khepri
1
3
3
0.83
L
2
3
4
1.33
L
Raijin
xslime
Raijin
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,224
Damage
14,888
25,942
Taken
28,191
9,174
Mitigated
8,662
9,294
Healing
7,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Arlor1
Apollo
4,539
3,060
0
1,898
7,021
2,186
0
51
6,970
0
28,488
W
King Arthur
CarryingAdri
King Arthur
5,819
1,471
0
2,407
6,530
2,466
7
425
6,105
0
33,453
W
4,816
2,596
0
2,303
4,099
1,185
296
1,748
2,351
40,807
0
W
Chiron
Jordi12341
Chiron
4,559
2,225
156
1,982
6,211
1,733
0
497
5,701
0
26,544
W
Tsukuyomi
KaratBanger
Tsukuyomi
3,021
881
0
1,480
3,729
1,008
0
342
3,387
0
27,961
L
Ao Kuang
Krizzels
Ao Kuang
1,870
388
0
1,665
3,385
883
0
847
2,538
16,398
0
L
Xing Tian
MadMaxRox
Xing Tian
1,527
191
0
1,699
7,635
2,829
0
3,263
4,372
11,046
0
W
Khepri
Malkier23
Khepri
2,009
174
0
966
5,373
2,782
0
2,293
3,080
7,659
0
L
5,044
2,398
0
430
5,617
1,421
0
264
5,353
0
24,211
L
Raijin
xslime
Raijin
1,908
361
64
1,878
4,533
1,343
0
2,400
2,133
27,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,090
Gold Earned
26,305
293
Minions Killed
223
0
Camps Cleared
0
944,246
Distance Traveled
885,786
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,770
641
60
7
0
166,315
0
W
King Arthur
6,111
679
70
8
0
190,724
3
W
Sol
6,253
695
96
11
0
173,291
2
W
Chiron
5,445
605
56
6
0
182,452
1
W
Tsukuyomi
5,561
618
60
7
0
218,032
1
L
Ao Kuang
5,026
558
41
5
0
174,630
3
L
Xing Tian
4,722
525
10
1
0
188,947
3
W
Khepri
4,720
524
11
1
0
179,747
5
L
Ullr
5,326
592
53
6
0
169,791
3
L
Raijin
5,461
607
59
7
0
186,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role