Player Matchup

Kumbhakarna
Kumbhakarna
SMITEloic
Kumbhakarna
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,498 Elo+
Solo
Zeus
Zeus
bubolec
Zeus
Level 37
God Stats
1W - 2L
1,332 SR
Queue Stats
112W - 110L
1,498 Elo+
Party 1
Fenrir
Fenrir
morganSU
Fenrir
Level 45
God Stats
6W - 5L
1,569 SR
Queue Stats
278W - 267L
1,529 Elo+
Party 3
Izanami
Izanami
seksikpl
Izanami
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
siemback
Cu Chulainn
Level 104
God Stats
9W - 7L
1,664 SR
Queue Stats
145W - 136L
1,623 Elo+
Party 3
Team Averages
Level 55
1,513 SR
1,530 Elo+

VS

Team Averages
Level 78
1,550 SR
1,562 Elo+
Ne Zha
Ne Zha
BerserkTURK
Ne Zha
Level 154
God Stats
0W - 1L
1,816 SR
Queue Stats
34W - 27L
1,605 Elo+
Party 2
Gilgamesh
Gilgamesh
DeadKiller78
Gilgamesh
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
FinnMerts
Ymir
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 143L
1,701 Elo+
Party 2
Scylla
Scylla
Philomee
Scylla
Level 71
God Stats
1W - 1L
1,702 SR
Queue Stats
79W - 78L
1,505 Elo+
Party 2
Artemis
Artemis
sk1dz23
Artemis
Level 7
God Stats
0W - 4L
1,234 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
SMITEloic
Kumbhakarna
13
3 / 5 / 6
8,283
552
4,393
11,287
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
bubolec
Zeus
15
2 / 3 / 6
8,805
587
8,187
8,826
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
morganSU
Fenrir
16
10 / 2 / 6
9,695
646
8,343
9,466
4,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
seksikpl
Izanami
13
3 / 6 / 4
8,200
547
8,428
10,405
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
siemback
Cu Chulainn
16
8 / 1 / 5
10,019
668
11,811
10,620
7,464
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
3 / 5 / 3
8,151
543
7,463
13,641
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DeadKiller78
Gilgamesh
12
1 / 6 / 1
6,964
464
3,826
11,271
6,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
12
5 / 4 / 8
8,567
571
9,681
14,790
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Philomee
Scylla
11
1 / 5 / 6
6,532
435
2,724
8,079
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
sk1dz23
Artemis
12
7 / 6 / 2
8,069
538
8,965
10,056
3,628
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
26
Kills
17
17
Deaths
26
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
5
3
0.9
L
Gilgamesh
DeadKiller78
Gilgamesh
1
6
1
0.25
L
Ymir
5
4
8
2.25
L
Scylla
Philomee
Scylla
1
5
6
0.8
W
Kumbhakarna
SMITEloic
Kumbhakarna
3
5
6
1.2
W
Zeus
bubolec
Zeus
2
3
6
1.67
W
Fenrir
morganSU
Fenrir
10
2
6
6.5
W
Izanami
seksikpl
Izanami
3
6
4
0.83
W
Cu Chulainn
siemback
Cu Chulainn
8
1
5
10.5
L
Artemis
sk1dz23
Artemis
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,162
Damage
32,659
50,604
Taken
57,837
24,512
Mitigated
28,808
9,117
Healing
9,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,463
3,101
0
4,764
13,641
5,359
0
2,908
10,733
0
54,515
L
Gilgamesh
DeadKiller78
Gilgamesh
3,826
1,205
0
966
11,271
6,434
0
2,132
9,139
0
27,275
L
Ymir
9,681
3,553
0
1,646
14,790
10,908
0
5,097
9,693
33,319
0
L
Scylla
Philomee
Scylla
2,724
337
0
1,522
8,079
2,479
0
1,217
6,862
19,851
0
W
Kumbhakarna
SMITEloic
Kumbhakarna
4,393
512
0
548
11,287
6,917
629
2,883
8,358
20,897
0
W
Zeus
bubolec
Zeus
8,187
1,087
0
3,089
8,826
2,796
419
789
7,961
56,345
0
W
Fenrir
morganSU
Fenrir
8,343
1,297
0
791
9,466
4,495
0
2,969
6,395
0
43,920
W
Izanami
seksikpl
Izanami
8,428
6,223
0
1,972
10,405
2,840
2,212
2,775
7,626
0
50,253
W
Cu Chulainn
siemback
Cu Chulainn
11,811
820
0
2,717
10,620
7,464
71
2,721
7,859
8,486
59,395
L
Artemis
sk1dz23
Artemis
8,965
5,117
0
355
10,056
3,628
0
3,074
6,982
0
34,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,002
Gold Earned
38,283
442
Minions Killed
325
0
Camps Cleared
0
1,432,075
Distance Traveled
1,346,817
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,151
543
105
7
0
292,252
2
L
Gilgamesh
6,964
464
64
4
0
244,485
3
L
Ymir
8,567
571
41
3
0
298,055
3
L
Scylla
6,532
435
47
3
0
261,173
3
W
Kumbhakarna
8,283
552
31
2
0
268,250
3
W
Zeus
8,805
587
110
7
0
246,539
1
W
Fenrir
9,695
646
83
6
0
337,911
2
W
Izanami
8,200
547
80
5
0
263,913
0
W
Cu Chulainn
10,019
668
138
9
0
315,462
3
L
Artemis
8,069
538
68
5
0
250,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role