Player Matchup

Kali
Kali
Alpha1_Senpaii
Kali
Level 145
God Stats
0W - 6L
1,333 SR
Queue Stats
261W - 296L
1,471 Elo+
Party 2
Hercules
Hercules
Dragon-SlayerY2K
Hercules
Level 42
God Stats
1W - 2L
1,757 SR
Queue Stats
100W - 125L
1,407 Elo+
Party 2
Heimdallr
Heimdallr
JMD10_12_14
Heimdallr
Level 46
God Stats
12W - 20L
1,341 SR
Queue Stats
183W - 225L
1,392 Elo+
Party 2
Sylvanus
Sylvanus
JackalPsychosis
Sylvanus
Level 94
God Stats
8W - 20L
1,365 SR
Queue Stats
133W - 199L
1,338 Elo+
Party 2
Chang'e
Chang'e
Solo-Hakaiza
Chang'e
Level 123
God Stats
0W - 6L
1,500 SR
Queue Stats
155W - 209L
1,368 Elo+
Party 2
Team Averages
Level 90
1,459 SR
1,395 Elo+

VS

Team Averages
Level 71
1,521 SR
1,485 Elo+
Hachiman
Hachiman
COBRA COMAND3R7
Hachiman
Level 28
God Stats
7W - 2L
1,578 SR
Queue Stats
13W - 14L
1,488 Elo+
Party 3
Ullr
Ullr
Hoboito07
Ullr
Level 160
God Stats
4W - 1L
1,766 SR
Queue Stats
161W - 155L
1,574 Elo+
Party 3
Sol
Sol
OrangeShark003
Sol
Level 48
God Stats
2W - 2L
1,588 SR
Queue Stats
46W - 53L
1,425 Elo+
Party 1
Ymir
Ymir
StealthyNine346
Ymir
Level 40
God Stats
3W - 7L
1,398 SR
Queue Stats
91W - 89L
1,462 Elo+
Solo
Artio
Artio
dragon2beman
Artio
Level 81
God Stats
3W - 2L
1,276 SR
Queue Stats
16W - 16L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,845
523
5,659
11,714
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 3 / 2
6,667
444
4,203
12,719
6,039
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
JMD10_12_14
Heimdallr
12
3 / 2 / 2
7,022
468
5,289
7,531
2,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
10
2 / 6 / 4
6,501
433
8,852
15,789
6,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
Solo-Hakaiza
Chang'e
12
4 / 6 / 3
7,398
493
7,285
11,689
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 3 / 3
7,102
473
4,907
6,669
2,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
16
5 / 1 / 3
9,116
608
8,555
10,622
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
12 / 3 / 3
9,335
622
15,673
11,670
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 4 / 4
6,730
449
3,287
9,201
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 1 / 8
7,835
522
9,245
11,561
8,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
12
Kills
21
21
Deaths
12
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Hachiman
1
3
3
0.83
L
0
3
2
0.33
W
Ullr
5
1
3
6.5
L
Heimdallr
JMD10_12_14
Heimdallr
3
2
2
2
L
Sylvanus
2
6
4
0.67
W
12
3
3
4.5
L
Chang'e
Solo-Hakaiza
Chang'e
4
6
3
0.92
W
1
4
4
0.75
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,288
Damage
41,667
59,442
Taken
49,723
24,858
Mitigated
24,896
18,645
Healing
20,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,659
3,067
0
4,036
11,714
5,021
0
4,350
7,364
0
44,188
W
Hachiman
4,907
3,135
0
0
6,669
2,030
884
2,103
4,527
0
35,031
L
4,203
1,177
0
3,712
12,719
6,039
930
6,415
6,304
0
29,955
W
Ullr
8,555
3,069
0
5,108
10,622
3,911
0
2,657
7,817
0
68,540
L
Heimdallr
JMD10_12_14
Heimdallr
5,289
2,196
0
1,719
7,531
2,913
89
2,366
5,165
0
35,768
L
Sylvanus
8,852
2,904
847
2,913
15,789
6,984
0
7,936
7,853
26,184
6,653
W
15,673
5,774
183
6,531
11,670
4,318
2,676
4,894
6,484
49,278
2,573
L
Chang'e
Solo-Hakaiza
Chang'e
7,285
1,127
1,106
4,312
11,689
3,901
0
6,507
5,182
26,732
0
W
3,287
868
258
1,046
9,201
6,254
290
2,244
6,915
14,560
0
W
9,245
1,119
1,272
6,114
11,561
8,383
46
2,918
8,515
29,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
40,118
308
Minions Killed
368
0
Camps Cleared
0
1,212,128
Distance Traveled
1,359,869
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,845
523
85
6
0
296,009
3
W
Hachiman
7,102
473
88
6
0
251,473
0
L
Hercules
6,667
444
60
4
0
228,470
2
W
Ullr
9,116
608
123
8
0
307,916
1
L
Heimdallr
7,022
468
64
4
0
246,185
7
L
Sylvanus
6,501
433
52
3
0
190,513
5
W
Sol
9,335
622
75
5
0
275,602
4
L
Chang'e
7,398
493
47
3
0
250,951
1
W
Ymir
6,730
449
24
2
0
247,843
2
W
Artio
7,835
522
58
4
0
277,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role