Player Matchup

Tiamat
Tiamat
Fabo19
Tiamat
Level 29
God Stats
0W - 4L
1,267 SR
Queue Stats
62W - 67L
1,474 Elo+
Party 2
Medusa
Medusa
Fedortt21
Medusa
Level 4
God Stats
0W - 2L
1,364 SR
Queue Stats
5W - 11L
1,324 Elo+
Solo
Anubis
Anubis
PinguinBube2790
Anubis
Level 27
God Stats
5W - 5L
1,652 SR
Queue Stats
168W - 199L
1,464 Elo+
Party 2
King Arthur
King Arthur
SmurfyJace
King Arthur
Level 29
God Stats
14W - 18L
1,470 SR
Queue Stats
46W - 44L
1,555 Elo+
Solo
Fenrir
Fenrir
iamphase
Fenrir
Level 30
God Stats
2W - 3L
1,296 SR
Queue Stats
132W - 136L
1,528 Elo+
Solo
Team Averages
Level 24
1,410 SR
1,469 Elo+

VS

Team Averages
Level 12
1,654 SR
1,511 Elo+
Yemoja
Yemoja
CVTwenty
Yemoja
Level 5
God Stats
6W - 2L
1,888 SR
Queue Stats
18W - 11L
1,481 Elo+
Party 1
Hera
Hera
Pillr
Hera
Level 18
God Stats
9W - 3L
1,500 SR
Queue Stats
42W - 34L
1,431 Elo+
Party 1
Gilgamesh
Gilgamesh
SolrakX
Gilgamesh
Level 25
God Stats
19W - 9L
1,702 SR
Queue Stats
78W - 75L
1,480 Elo+
Solo
Rama
Rama
WatIsThisGarbage
Rama
Level 7
God Stats
20W - 12L
1,681 SR
Queue Stats
37W - 33L
1,478 Elo+
Party 1
Ne Zha
Ne Zha
newplayername6
Ne Zha
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fabo19
Tiamat
12
0 / 4 / 2
7,047
415
4,155
10,412
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Fedortt21
Medusa
12
1 / 7 / 4
7,392
435
4,437
10,568
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 7 / 6
8,299
488
8,623
14,564
7,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
SmurfyJace
King Arthur
13
1 / 6 / 2
7,774
457
6,787
14,605
9,252
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
iamphase
Fenrir
14
10 / 5 / 1
9,399
553
12,756
14,591
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CVTwenty
Yemoja
12
2 / 2 / 8
8,353
491
5,136
9,539
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
Pillr
Hera
13
0 / 3 / 4
8,118
478
4,255
6,243
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
SolrakX
Gilgamesh
18
11 / 3 / 4
10,814
636
16,834
19,592
12,491
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
13 / 1 / 1
11,044
650
13,555
9,964
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 3 / 5
9,102
535
9,077
11,562
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
12
Kills
29
29
Deaths
12
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CVTwenty
Yemoja
2
2
8
3
L
Tiamat
Fabo19
Tiamat
0
4
2
0.25
L
Medusa
Fedortt21
Medusa
1
7
4
0.43
W
Hera
Pillr
Hera
0
3
4
0.67
L
0
7
6
0.43
L
King Arthur
SmurfyJace
King Arthur
1
6
2
0.33
W
Gilgamesh
SolrakX
Gilgamesh
11
3
4
4.33
W
13
1
1
13.5
L
Fenrir
iamphase
Fenrir
10
5
1
2.1
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,758
Damage
48,857
64,740
Taken
56,900
31,711
Mitigated
28,103
12,027
Healing
22,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CVTwenty
Yemoja
5,136
1,023
1,118
2,184
9,539
6,046
0
2,318
7,221
14,529
0
L
Tiamat
Fabo19
Tiamat
4,155
577
0
2,116
10,412
5,099
728
3,967
6,445
39,420
0
L
Medusa
Fedortt21
Medusa
4,437
3,066
0
0
10,568
3,552
427
603
9,965
0
33,505
W
Hera
Pillr
Hera
4,255
1,399
0
822
6,243
1,989
434
1,598
4,645
50,704
0
L
8,623
1,384
0
5,904
14,564
7,613
386
2,067
12,497
44,508
0
L
King Arthur
SmurfyJace
King Arthur
6,787
860
0
1,262
14,605
9,252
98
2,262
12,343
0
41,641
W
Gilgamesh
SolrakX
Gilgamesh
16,834
3,960
0
8,314
19,592
12,491
0
6,846
12,746
10,306
53,742
W
13,555
9,973
0
7,416
9,964
3,599
2,618
420
9,544
0
78,946
L
Fenrir
iamphase
Fenrir
12,756
5,138
0
2,745
14,591
6,195
0
3,047
11,544
0
42,743
W
9,077
1,856
0
2,880
11,562
3,978
0
1,596
9,966
0
66,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,911
Gold Earned
47,431
353
Minions Killed
487
0
Camps Cleared
0
1,431,693
Distance Traveled
1,492,370
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,353
491
11
1
0
300,698
0
L
Tiamat
7,047
415
71
4
0
309,080
1
L
Medusa
7,392
435
55
3
0
270,272
2
W
Hera
8,118
478
118
7
0
304,076
4
L
Anubis
8,299
488
81
5
0
235,706
0
L
King Arthur
7,774
457
79
5
0
302,554
5
W
Gilgamesh
10,814
636
115
7
0
310,327
1
W
Rama
11,044
650
124
7
0
265,349
3
L
Fenrir
9,399
553
67
4
0
314,081
1
W
Ne Zha
9,102
535
119
7
0
311,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role