Player Matchup

King Arthur
King Arthur
AbdulliS420
King Arthur
Level 28
God Stats
19W - 14L
1,558 SR
Queue Stats
174W - 149L
1,573 Elo+
Party 1
Scylla
Scylla
B1GWILLIE_-
Scylla
Level 27
God Stats
4W - 2L
1,627 SR
Queue Stats
7W - 7L
1,457 Elo+
Party 1
Artemis
Artemis
CamBam15
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Solo
Nemesis
Nemesis
PhilyCheese1
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ares
Ares
nosoup4Ukramer
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,537 SR
1,448 Elo+

VS

Team Averages
Level 20
1,490 SR
1,229 Elo+
Nemesis
Nemesis
Anonymousalvxd
Nemesis
Level 15
God Stats
4W - 1L
1,533 SR
Queue Stats
20W - 17L
1,237 Elo+
Solo
Chronos
Chronos
Jarhelm
Chronos
Level 18
God Stats
5W - 0L
1,445 SR
Queue Stats
73W - 96L
1,170 Elo+
Party 2
Cerberus
Cerberus
MorphHelm
Cerberus
Level 26
God Stats
6W - 5L
1,397 SR
Queue Stats
62W - 69L
1,386 Elo+
Party 2
Medusa
Medusa
Trouson1010
Medusa
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 1L
1,131 Elo+
Solo
Horus
Horus
pandasaver65
Horus
Level 27
God Stats
21W - 13L
1,574 SR
Queue Stats
37W - 39L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AbdulliS420
King Arthur
17
3 / 4 / 12
10,690
445
20,432
32,513
23,763
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
19
12 / 3 / 4
11,885
495
33,672
14,731
4,661
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Artemis
CamBam15
Artemis
10
2 / 14 / 4
8,246
344
8,081
14,095
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
PhilyCheese1
Nemesis
12
0 / 13 / 2
8,250
344
3,433
16,646
5,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 8 / 2
6,878
287
471
5,455
1,390

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 3
13,375
557
9,701
20,020
9,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Jarhelm
Chronos
17
6 / 2 / 7
12,378
516
10,434
15,975
6,898
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
MorphHelm
Cerberus
16
8 / 2 / 15
12,503
521
13,700
24,137
24,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
16
12 / 8 / 10
12,341
514
21,177
20,804
11,092
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
7 / 5 / 16
11,502
479
9,524
25,934
29,096
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
88
17
Kills
37
42
Deaths
18
24
Assists
51
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AbdulliS420
King Arthur
3
4
12
2.25
W
4
1
3
5.5
L
Scylla
12
3
4
4.67
L
Artemis
CamBam15
Artemis
2
14
4
0.29
W
Chronos
Jarhelm
Chronos
6
2
7
4.75
W
Cerberus
MorphHelm
Cerberus
8
2
15
7.75
L
Nemesis
PhilyCheese1
Nemesis
0
13
2
0.08
W
Medusa
12
8
10
2.13
L
0
8
2
0.13
W
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,089
Damage
64,536
83,440
Taken
106,870
39,460
Mitigated
81,306
17,106
Healing
35,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AbdulliS420
King Arthur
20,432
1,256
0
13,323
32,513
23,763
0
10,151
22,362
0
69,740
W
9,701
4,155
0
5,554
20,020
9,519
619
1,522
18,217
0
129,557
L
Scylla
33,672
2,997
0
3,614
14,731
4,661
482
3,298
11,433
73,203
0
L
Artemis
CamBam15
Artemis
8,081
2,216
0
0
14,095
4,111
16
4,636
9,459
0
16,876
W
Chronos
Jarhelm
Chronos
10,434
2,942
0
6,088
15,975
6,898
6,992
4,382
11,577
61,532
0
W
Cerberus
MorphHelm
Cerberus
13,700
915
1,799
5,843
24,137
24,701
1,507
9,702
14,401
56,973
0
L
Nemesis
PhilyCheese1
Nemesis
3,433
1,240
0
169
16,646
5,535
322
5,110
11,536
0
23,983
W
Medusa
21,177
12,587
0
5,396
20,804
11,092
4,616
6,597
14,207
0
57,709
L
471
117
0
0
5,455
1,390
226
939
4,516
2,249
0
W
9,524
4,581
4,607
6,492
25,934
29,096
1,106
12,042
13,850
0
24,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,949
Gold Earned
62,099
226
Minions Killed
487
0
Camps Cleared
0
1,786,960
Distance Traveled
2,014,012
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,690
445
82
3
0
432,313
0
W
Nemesis
13,375
557
185
8
0
409,904
0
L
Scylla
11,885
495
76
3
0
407,699
0
L
Artemis
8,246
344
22
1
0
364,507
3
W
Chronos
12,378
516
94
4
0
401,249
0
W
Cerberus
12,503
521
100
4
0
446,807
0
L
Nemesis
8,250
344
40
2
0
456,168
0
W
Medusa
12,341
514
76
3
0
331,444
1
L
Ares
6,878
287
6
0
0
126,273
2
W
Horus
11,502
479
32
1
0
424,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role