Player Matchup

Hachiman
Hachiman
Emoedgelord666
Hachiman
Level 16
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 2L
1,276 Elo+
Party 2
Thor
Thor
Longicaudatus
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Party 2
Sylvanus
Sylvanus
naurti23
Sylvanus
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 16L
1,337 Elo+
Solo
Team Averages
Level 29
1,491 SR
1,296 Elo+

VS

Team Averages
Level 87
1,431 SR
1,405 Elo+
Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Thunderbird9008
Vulcan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
stealtjewseebox
Mulan
Level 39
God Stats
2W - 6L
1,293 SR
Queue Stats
23W - 33L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
8
1 / 3 / 2
5,130
733
3,689
5,385
1,901
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 6 / 2
4,546
649
990
6,829
2,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
naurti23
Sylvanus
6
2 / 3 / 0
4,933
705
1,854
4,541
2,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
3 / 2 / 6
5,780
826
2,600
4,330
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
5 / 0 / 7
6,299
900
8,439
3,114
1,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 1 / 8
6,357
908
2,547
4,446
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
12
12
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
6
3
L
Hachiman
1
3
2
0.67
L
0
6
2
0.17
W
5
0
7
8.5
L
Sylvanus
naurti23
Sylvanus
2
3
0
0.67
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,533
Damage
13,586
16,755
Taken
11,890
6,942
Mitigated
5,663
3,173
Healing
2,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,600
2,046
0
504
4,330
1,727
399
525
3,805
0
8,646
L
Hachiman
3,689
1,269
0
997
5,385
1,901
0
2,773
2,612
0
17,386
L
990
407
0
78
6,829
2,524
0
3,237
3,592
0
5,959
W
8,439
4,301
0
494
3,114
1,469
668
489
2,625
27,626
0
L
Sylvanus
naurti23
Sylvanus
1,854
551
1,144
954
4,541
2,517
0
2,465
2,076
5,172
0
W
2,547
388
0
1,262
4,446
2,467
492
840
3,606
0
18,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,609
Gold Earned
18,436
58
Minions Killed
101
0
Camps Cleared
0
274,859
Distance Traveled
393,139
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,780
826
14
2
0
127,832
0
L
Hachiman
5,130
733
38
5
0
109,939
0
L
Thor
4,546
649
12
2
0
93,327
0
W
Vulcan
6,299
900
50
7
0
133,154
1
L
Sylvanus
4,933
705
8
1
0
71,593
2
W
Mulan
6,357
908
37
5
0
132,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role