Player Matchup

Gilgamesh
Gilgamesh
Emit-78340
Gilgamesh
Level 7
God Stats
0W - 1L
1,417 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
II-EnTyCa-II
Cthulhu
Level 8
God Stats
2W - 3L
1,629 SR
Queue Stats
2W - 6L
1,327 Elo+
Party 1
Tsukuyomi
Tsukuyomi
onubSedjepsee
Tsukuyomi
Level 7
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 1
Team Averages
Level 7
1,442 SR
1,373 Elo+

VS

Team Averages
Level 40
1,397 SR
1,418 Elo+
Anhur
Anhur
czestero17
Anhur
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
44W - 38L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
drunkkboy
Baron Samedi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 168L
1,473 Elo+
Solo
Cthulhu
Cthulhu
jorgehernandore
Cthulhu
Level 29
God Stats
8W - 9L
1,192 SR
Queue Stats
295W - 379L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Emit-78340
Gilgamesh
9
1 / 9 / 0
7,598
584
5,407
17,627
8,633
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
II-EnTyCa-II
Cthulhu
10
1 / 10 / 3
7,923
609
6,958
19,019
11,362
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
onubSedjepsee
Tsukuyomi
11
2 / 10 / 0
8,238
634
8,419
14,472
4,137
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
11 / 0 / 13
11,027
848
11,036
9,506
3,407
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
drunkkboy
Baron Samedi
14
7 / 1 / 16
10,619
817
11,827
6,627
2,704
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
10 / 3 / 15
11,217
863
10,978
14,566
13,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
72
4
Kills
28
29
Deaths
4
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Emit-78340
Gilgamesh
1
9
0
0.11
L
Cthulhu
II-EnTyCa-II
Cthulhu
1
10
3
0.25
W
Anhur
11
0
13
17.5
W
Baron Samedi
drunkkboy
Baron Samedi
7
1
16
15
W
10
3
15
5.83
L
Tsukuyomi
onubSedjepsee
Tsukuyomi
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,784
Damage
33,841
51,118
Taken
30,699
24,132
Mitigated
19,152
1,107
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Emit-78340
Gilgamesh
5,407
1,178
0
165
17,627
8,633
320
7,320
10,307
0
29,569
L
Cthulhu
II-EnTyCa-II
Cthulhu
6,958
1,132
214
44
19,019
11,362
25
9,703
9,316
16,040
0
W
Anhur
11,036
7,208
0
3,027
9,506
3,407
2,469
1,927
7,579
0
55,488
W
Baron Samedi
drunkkboy
Baron Samedi
11,827
695
851
3,043
6,627
2,704
288
1,602
5,025
47,372
0
W
10,978
2,593
723
4,144
14,566
13,041
304
3,872
10,694
22,872
0
L
Tsukuyomi
onubSedjepsee
Tsukuyomi
8,419
2,663
0
684
14,472
4,137
403
6,575
7,897
0
25,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,759
Gold Earned
32,863
79
Minions Killed
176
0
Camps Cleared
0
690,970
Distance Traveled
696,640
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,598
584
35
3
0
216,183
2
L
Cthulhu
7,923
609
9
1
0
229,510
0
W
Anhur
11,027
848
71
5
0
225,787
3
W
Baron Samedi
10,619
817
68
5
0
220,672
0
W
Cthulhu
11,217
863
37
3
0
250,181
1
L
Tsukuyomi
8,238
634
35
3
0
245,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role