Player Matchup

Chaac
Chaac
AGN Bulletproof
Chaac
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 88L
1,559 Elo+
Solo
Freya
Freya
BigBoyDewayne
Freya
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
175W - 127L
1,627 Elo+
Solo
Hun Batz
Hun Batz
Dripprincevegeta
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
Peko Peko3758
Baron Samedi
Level 13
God Stats
2W - 3L
1,771 SR
Queue Stats
35W - 21L
1,740 Elo+
Solo
Kukulkan
Kukulkan
iiMadara-89ii
Kukulkan
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
180W - 256L
1,446 Elo+
Solo
Team Averages
Level 13
1,554 SR
1,596 Elo+

VS

Team Averages
Level 14
1,477 SR
1,516 Elo+
Mercury
Mercury
MonkeySlapper
Mercury
Level 17
God Stats
2W - 4L
1,337 SR
Queue Stats
226W - 195L
1,690 Elo+
Party 1
Freya
Freya
SlayerUndeadx
Freya
Level 25
God Stats
15W - 11L
1,393 SR
Queue Stats
118W - 69L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
TypeGoated
Cthulhu
Level 24
God Stats
17W - 12L
1,653 SR
Queue Stats
154W - 137L
1,520 Elo+
Solo
Ymir
Ymir
himynameishoo
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,300 Elo+
Solo
Ares
Ares
ramjim-madera
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 10 / 3
12,500
446
15,149
35,195
30,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
11 / 5 / 2
15,724
562
21,213
28,521
14,731
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 4 / 2
11,067
395
8,098
14,848
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Peko Peko3758
Baron Samedi
20
2 / 4 / 4
13,448
480
11,819
23,350
34,007
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
iiMadara-89ii
Kukulkan
16
1 / 13 / 1
11,161
399
3,312
17,312
7,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
12 / 3 / 5
16,898
604
23,599
26,071
10,497
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
13 / 0 / 7
16,530
590
33,969
25,582
11,413
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
TypeGoated
Cthulhu
20
9 / 4 / 10
16,388
585
23,696
26,154
30,642
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
2 / 7 / 6
12,105
432
3,593
14,362
10,310
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

5
0 / 1 / 0
8,379
299
0
968
258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
15
Kills
36
36
Deaths
15
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
L
11
5
2
2.4
L
0
4
2
0.25
W
Mercury
12
3
5
4.83
L
Baron Samedi
Peko Peko3758
Baron Samedi
2
4
4
1
W
13
0
7
16.5
W
Cthulhu
TypeGoated
Cthulhu
9
4
10
3.5
W
2
7
6
0.71
L
Kukulkan
iiMadara-89ii
Kukulkan
1
13
1
0.12
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,591
Damage
84,857
119,226
Taken
93,137
91,982
Mitigated
63,120
37,501
Healing
34,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,149
2,499
0
12,744
35,195
30,018
1,199
21,258
13,937
0
76,389
L
21,213
5,668
0
16,168
28,521
14,731
588
14,321
14,200
128,330
0
L
8,098
2,164
0
1,712
14,848
5,425
0
8,038
6,810
0
71,014
W
Mercury
23,599
13,906
0
9,645
26,071
10,497
5,144
11,971
13,910
0
162,265
L
Baron Samedi
Peko Peko3758
Baron Samedi
11,819
1,089
0
6,835
23,350
34,007
324
10,708
12,642
75,296
0
W
33,969
12,213
0
15,856
25,582
11,413
2,283
10,207
15,215
145,871
0
W
Cthulhu
TypeGoated
Cthulhu
23,696
3,578
425
7,100
26,154
30,642
750
7,926
17,288
110,095
0
W
3,593
381
0
1,102
14,362
10,310
251
8,545
5,711
29,276
0
L
Kukulkan
iiMadara-89ii
Kukulkan
3,312
606
0
42
17,312
7,801
1,394
7,209
10,103
57,922
0
W
0
0
0
36
968
258
0
356
612
1,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,900
Gold Earned
70,300
683
Minions Killed
628
0
Camps Cleared
0
2,108,445
Distance Traveled
2,224,884
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,500
446
138
5
0
450,972
1
L
Freya
15,724
562
183
7
0
447,314
0
L
Hun Batz
11,067
395
130
5
0
371,785
3
W
Mercury
16,898
604
225
8
0
600,362
3
L
Baron Samedi
13,448
480
127
5
0
449,341
4
W
Freya
16,530
590
152
5
0
554,112
2
W
Cthulhu
16,388
585
209
7
0
493,090
0
W
Ymir
12,105
432
39
1
0
544,136
0
L
Kukulkan
11,161
399
105
4
0
389,033
0
W
Ares
8,379
299
3
0
0
33,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role