Player Matchup

Hel
Hel
Cold91
Hel
Level 80
God Stats
2W - 4L
1,609 SR
Queue Stats
327W - 348L
1,451 Elo+
Solo
Khepri
Khepri
Kazumy3
Khepri
Level 68
God Stats
3W - 1L
1,527 SR
Queue Stats
76W - 79L
1,473 Elo+
Solo
Heimdallr
Heimdallr
SAMULOMEJOR
Heimdallr
Level 98
God Stats
10W - 4L
1,827 SR
Queue Stats
164W - 161L
1,470 Elo+
Solo
Cu Chulainn
Cu Chulainn
hgygn1
Cu Chulainn
Level 118
God Stats
40W - 32L
1,618 SR
Queue Stats
686W - 673L
1,529 Elo+
Party 2
Tyr
Tyr
hgygn12
Tyr
Level 62
God Stats
2W - 5L
1,122 SR
Queue Stats
182W - 213L
1,402 Elo+
Party 2
Team Averages
Level 85
1,541 SR
1,465 Elo+

VS

Team Averages
Level 79
1,504 SR
1,422 Elo+
Sol
Sol
Fortney19
Sol
Level 60
God Stats
7W - 5L
1,659 SR
Queue Stats
539W - 512L
1,473 Elo+
Solo
Fafnir
Fafnir
NortheastLights
Fafnir
Level 40
God Stats
0W - 2L
1,556 SR
Queue Stats
9W - 17L
1,350 Elo+
Party 1
Guan Yu
Guan Yu
SamyKnight
Guan Yu
Level 128
God Stats
18W - 32L
1,416 SR
Queue Stats
121W - 115L
1,485 Elo+
Solo
Skadi
Skadi
SkyeQuake
Skadi
Level 39
God Stats
0W - 1L
1,533 SR
Queue Stats
5W - 7L
1,329 Elo+
Party 1
Fenrir
Fenrir
UnshapedSnow
Fenrir
Level 127
God Stats
0W - 4L
1,356 SR
Queue Stats
120W - 140L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Cold91
Hel
13
2 / 8 / 2
8,506
473
5,215
14,330
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Kazumy3
Khepri
14
3 / 1 / 4
9,231
513
5,081
11,791
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
SAMULOMEJOR
Heimdallr
16
0 / 0 / 2
8,895
494
5,032
6,691
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
hgygn1
Cu Chulainn
17
6 / 2 / 5
10,414
579
12,186
13,671
8,266
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyr
15
7 / 3 / 7
10,040
558
9,964
14,090
11,035
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 7
9,615
534
14,364
15,628
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 1
7,541
419
4,123
9,633
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
SamyKnight
Guan Yu
12
0 / 4 / 2
7,491
416
1,093
9,724
6,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
SkyeQuake
Skadi
12
0 / 2 / 1
7,047
392
4,233
7,061
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
8 / 5 / 2
9,572
532
12,016
14,470
6,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
18
Kills
14
14
Deaths
18
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
Cold91
Hel
2
8
2
0.38
L
6
5
7
1.9
W
Khepri
Kazumy3
Khepri
3
1
4
5
L
0
2
1
0.25
W
Heimdallr
SAMULOMEJOR
Heimdallr
0
0
2
1
L
Guan Yu
SamyKnight
Guan Yu
0
4
2
0.25
L
Skadi
SkyeQuake
Skadi
0
2
1
0.25
L
Fenrir
8
5
2
1.8
W
Cu Chulainn
hgygn1
Cu Chulainn
6
2
5
4.25
W
Tyr
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,478
Damage
35,829
60,573
Taken
56,516
39,085
Mitigated
29,336
21,097
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Cold91
Hel
5,215
349
274
4,648
14,330
5,037
0
5,291
9,039
48,033
0
L
14,364
3,298
0
6,861
15,628
5,618
392
4,261
11,367
63,063
0
W
Khepri
Kazumy3
Khepri
5,081
513
0
3,845
11,791
11,398
0
4,446
7,345
38,940
0
L
4,123
1,379
0
4,082
9,633
8,313
0
3,261
6,372
15,185
0
W
Heimdallr
SAMULOMEJOR
Heimdallr
5,032
2,158
0
3,243
6,691
3,349
532
1,670
5,021
0
70,023
L
Guan Yu
SamyKnight
Guan Yu
1,093
361
78
2,536
9,724
6,270
0
258
9,466
0
33,612
L
Skadi
SkyeQuake
Skadi
4,233
1,904
0
1,804
7,061
2,269
0
1,983
5,078
0
37,503
L
Fenrir
12,016
3,741
0
3,744
14,470
6,866
300
1,982
12,488
0
50,415
W
Cu Chulainn
hgygn1
Cu Chulainn
12,186
2,209
0
5,761
13,671
8,266
548
3,876
9,795
5,220
59,636
W
Tyr
9,964
1,675
0
3,326
14,090
11,035
44
3,204
10,886
0
54,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,086
Gold Earned
41,266
455
Minions Killed
365
0
Camps Cleared
0
1,724,261
Distance Traveled
1,619,766
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,506
473
76
4
0
309,457
4
L
Sol
9,615
534
111
6
0
353,663
6
W
Khepri
9,231
513
52
3
0
362,185
3
L
Fafnir
7,541
419
13
1
0
352,934
6
W
Heimdallr
8,895
494
120
7
0
305,896
1
L
Guan Yu
7,491
416
79
4
0
265,030
6
L
Skadi
7,047
392
80
4
0
303,255
2
L
Fenrir
9,572
532
82
5
0
344,884
0
W
Cu Chulainn
10,414
579
125
7
0
356,633
8
W
Tyr
10,040
558
82
5
0
390,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role