Player Matchup

Bakasura
Bakasura
Amlish
Bakasura
Level 87
God Stats
23W - 12L
1,645 SR
Queue Stats
124W - 126L
1,486 Elo+
Solo
Heimdallr
Heimdallr
SAMULOMEJOR
Heimdallr
Level 98
God Stats
10W - 4L
1,747 SR
Queue Stats
164W - 161L
1,460 Elo+
Solo
Kukulkan
Kukulkan
SamyKnight
Kukulkan
Level 128
God Stats
8W - 11L
1,297 SR
Queue Stats
121W - 115L
1,476 Elo+
Solo
Nu Wa
Nu Wa
VanquisherBR1
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
一城先生
Kuzenbo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 113
1,538 SR
1,484 Elo+

VS

Team Averages
Level 74
1,492 SR
1,506 Elo+
Janus
Janus
NadiraU
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
PastorOfChaos
Gilgamesh
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SkyGoddess
Aphrodite
Level 87
God Stats
7W - 10L
1,491 SR
Queue Stats
248W - 262L
1,524 Elo+
Party 1
Anhur
Anhur
joereilly209
Anhur
Level 128
God Stats
17W - 19L
1,529 SR
Queue Stats
721W - 614L
1,558 Elo+
Party 1
Pele
Pele
markusXVI
Pele
Level 52
God Stats
35W - 45L
1,440 SR
Queue Stats
309W - 390L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Amlish
Bakasura
10
1 / 0 / 0
5,691
569
1,260
5,956
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
SAMULOMEJOR
Heimdallr
10
1 / 1 / 1
5,628
563
1,881
5,209
1,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
SamyKnight
Kukulkan
12
0 / 1 / 1
6,463
646
974
3,564
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 0 / 1
6,680
668
5,213
2,635
908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
一城先生
Kuzenbo
9
1 / 1 / 1
5,557
556
1,884
4,758
2,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
NadiraU
Janus
10
1 / 2 / 0
6,023
602
1,562
4,349
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
PastorOfChaos
Gilgamesh
5
0 / 2 / 0
4,269
427
1,389
4,052
1,125
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Aphrodite
SkyGoddess
Aphrodite
9
0 / 0 / 2
5,575
558
2,130
4,276
1,481
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
2 / 3 / 0
5,200
520
3,422
6,430
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pele
1
0 / 0 / 0
3,378
338
0
328
104

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
3
3
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Amlish
Bakasura
1
0
0
1
L
Janus
NadiraU
Janus
1
2
0
0.5
L
Gilgamesh
PastorOfChaos
Gilgamesh
0
2
0
0
W
Heimdallr
SAMULOMEJOR
Heimdallr
1
1
1
1.5
W
Kukulkan
SamyKnight
Kukulkan
0
1
1
0.5
L
Aphrodite
SkyGoddess
Aphrodite
0
0
2
1
W
4
0
1
4.5
L
2
3
0
0.67
L
Pele
0
0
0
0
W
Kuzenbo
一城先生
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,212
Damage
8,503
22,122
Taken
19,435
8,223
Mitigated
5,279
8,015
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Amlish
Bakasura
1,260
831
0
2,038
5,956
1,782
204
267
5,687
0
29,116
L
Janus
NadiraU
Janus
1,562
0
0
0
4,349
938
0
2,666
1,527
32,487
0
L
Gilgamesh
PastorOfChaos
Gilgamesh
1,389
138
0
1,469
4,052
1,125
0
2,246
1,806
0
12,968
W
Heimdallr
SAMULOMEJOR
Heimdallr
1,881
615
0
1,631
5,209
1,477
626
821
4,378
0
30,777
W
Kukulkan
SamyKnight
Kukulkan
974
138
0
605
3,564
1,104
0
849
2,615
42,948
0
L
Aphrodite
SkyGoddess
Aphrodite
2,130
264
170
2,722
4,276
1,481
39
1,273
3,003
19,705
0
W
5,213
1,948
0
2,001
2,635
908
108
0
2,635
34,110
0
L
3,422
1,272
0
1,746
6,430
1,631
0
1,508
4,812
0
28,324
L
Pele
0
0
0
0
328
104
0
328
0
0
0
W
Kuzenbo
一城先生
Kuzenbo
1,884
628
0
1,740
4,758
2,952
0
1,643
3,115
13,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,019
Gold Earned
24,445
353
Minions Killed
205
0
Camps Cleared
0
915,282
Distance Traveled
633,933
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,691
569
88
9
0
184,840
0
L
Janus
6,023
602
80
8
0
184,113
3
L
Gilgamesh
4,269
427
25
3
0
88,531
2
W
Heimdallr
5,628
563
65
7
0
173,387
1
W
Kukulkan
6,463
646
103
10
0
187,134
4
L
Aphrodite
5,575
558
49
5
0
198,941
3
W
Nu Wa
6,680
668
78
8
0
166,777
2
L
Anhur
5,200
520
51
5
0
162,348
1
L
Pele
3,378
338
0
0
0
0
0
W
Kuzenbo
5,557
556
19
2
0
203,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role