Player Matchup

Apollo
Apollo
Silver I
ALLSTARcvng
Apollo
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
AliCanEat
Rama
Gold III
Level 69
God Stats
0W - 5L
1,448 SR
Queue Stats
156W - 162L
1,338 MMR
Solo
Agni
Agni
Gold V
KhaïrElRenegado
Agni
Gold V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,463 MMR
Solo
Sobek
Sobek
Gold IV
defrapak
Sobek
Gold IV
Level 155
God Stats
2W - 4L
1,331 SR
Queue Stats
113W - 117L
1,341 MMR
Solo
Cthulhu
Cthulhu
Gold IV
slykidd
Cthulhu
Gold IV
Level 160
God Stats
13W - 9L
1,622 SR
Queue Stats
317W - 328L
1,440 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,480 SR
1,416 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 90
1,554 SR
1,413 MMR
Guan Yu
Guan Yu
Gold V
DARKFAZE78
Guan Yu
Gold V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
EthanC
Ymir
Gold IV
Level 124
God Stats
9W - 10L
1,508 SR
Queue Stats
279W - 283L
1,444 MMR
Solo
Scylla
Scylla
Gold V
ICarryUrHeart
Scylla
Gold V
Level 117
God Stats
5W - 5L
1,558 SR
Queue Stats
98W - 97L
1,304 MMR
Solo
Danzaburou
Danzaburou
Gold V
Iphellias
Danzaburou
Gold V
Level 59
God Stats
9W - 11L
1,586 SR
Queue Stats
115W - 113L
1,444 MMR
Solo
Ravana
Ravana
Gold V
LittleFatrox
Ravana
Gold V
Level 68
God Stats
1W - 0L
1,615 SR
Queue Stats
58W - 62L
1,375 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
2 / 7 / 3
9,714
463
6,988
17,914
7,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
11
1 / 7 / 1
7,902
376
3,924
13,557
3,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
0 / 6 / 2
8,977
427
9,719
11,309
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
defrapak
Sobek
14
2 / 4 / 3
10,431
497
7,216
14,036
10,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
slykidd
Cthulhu
16
3 / 7 / 0
9,931
473
18,241
24,064
21,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
SetAthenaTiamatGilgameshAnhur

VS

Bans
TsukuyomiNemesisKing ArthurFenrirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DARKFAZE78
Guan Yu
20
4 / 3 / 8
12,949
617
15,306
21,898
24,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
EthanC
Ymir
18
3 / 1 / 15
12,603
600
7,038
16,741
12,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
8 / 0 / 4
14,018
668
15,089
10,495
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Iphellias
Danzaburou
20
7 / 1 / 5
13,513
643
14,892
16,535
6,687
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
18
9 / 3 / 8
12,249
583
8,813
10,326
4,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
8
Kills
31
31
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
7
3
0.5
L
Rama
1
7
1
0.21
W
Guan Yu
DARKFAZE78
Guan Yu
4
3
8
2.67
W
Ymir
EthanC
Ymir
3
1
15
10.5
W
8
0
4
10
W
Danzaburou
Iphellias
Danzaburou
7
1
5
9.5
L
0
6
2
0.17
W
Ravana
9
3
8
4.33
L
Sobek
defrapak
Sobek
2
4
3
0.88
L
Cthulhu
slykidd
Cthulhu
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,088
Damage
61,138
80,880
Taken
75,995
47,416
Mitigated
53,045
17,069
Healing
30,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,988
3,205
0
2,528
17,914
7,388
1,104
5,108
12,724
0
78,297
L
Rama
3,924
3,074
0
3,018
13,557
3,404
0
1,540
12,017
0
32,001
W
Guan Yu
DARKFAZE78
Guan Yu
15,306
3,582
2,566
10,298
21,898
24,503
1,076
13,434
8,326
0
89,318
W
Ymir
EthanC
Ymir
7,038
1,462
0
2,180
16,741
12,905
264
7,873
8,741
28,501
0
W
15,089
1,556
0
5,240
10,495
4,005
1,456
5,589
4,804
120,185
0
W
Danzaburou
Iphellias
Danzaburou
14,892
8,004
0
8,611
16,535
6,687
7,836
4,722
11,803
0
106,710
L
9,719
655
0
903
11,309
3,893
0
4,169
7,140
59,121
0
W
Ravana
8,813
1,434
0
1,594
10,326
4,945
473
4,053
6,128
0
74,533
L
Sobek
defrapak
Sobek
7,216
630
0
3,266
14,036
10,759
0
5,180
8,450
29,122
0
L
Cthulhu
slykidd
Cthulhu
18,241
2,991
0
7,354
24,064
21,972
0
5,228
17,991
76,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,955
Gold Earned
65,332
463
Minions Killed
707
0
Camps Cleared
0
1,768,788
Distance Traveled
2,069,183
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,714
463
128
6
0
353,089
5
L
Rama
7,902
376
53
3
0
319,742
5
W
Guan Yu
12,949
617
173
8
0
417,128
1
W
Ymir
12,603
600
39
2
0
426,138
10
W
Scylla
14,018
668
211
10
0
398,408
3
W
Danzaburou
13,513
643
168
8
0
384,787
6
L
Agni
8,977
427
119
6
0
349,892
1
W
Ravana
12,249
583
116
6
0
442,722
5
L
Sobek
10,431
497
52
2
0
378,491
3
L
Cthulhu
9,931
473
111
5
0
367,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role