Player Matchup

Cthulhu
Cthulhu
Dragonlordic
Cthulhu
Level 14
God Stats
9W - 3L
1,601 SR
Queue Stats
15W - 6L
1,423 Elo+
Solo
Susano
Susano
RobbeKingOfKill
Susano
Level 20
God Stats
8W - 8L
1,351 SR
Queue Stats
50W - 42L
1,452 Elo+
Solo
Loki
Loki
Sandro665013
Loki
Level 27
God Stats
3W - 2L
1,592 SR
Queue Stats
28W - 16L
1,669 Elo+
Solo
Merlin
Merlin
Sceptrick2003
Merlin
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
kEePsMoKin_420
Medusa
Level 28
God Stats
1W - 0L
1,547 SR
Queue Stats
45W - 53L
1,436 Elo+
Solo
Team Averages
Level 22
1,518 SR
1,496 Elo+

VS

Team Averages
Level 13
1,427 SR
1,375 Elo+
Thor
Thor
PeterGrill69
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,816 Elo+
Solo
Neith
Neith
XAzrahel95X
Neith
Level 28
God Stats
22W - 51L
1,427 SR
Queue Stats
130W - 243L
1,247 Elo+
Solo
Aphrodite
Aphrodite
murtiylmaz
Aphrodite
Level 7
God Stats
2W - 5L
1,209 SR
Queue Stats
22W - 26L
826 Elo+
Solo
Scylla
Scylla
xOmnicideCapx
Scylla
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
257W - 265L
1,286 Elo+
Solo
Ra
Ra
xXminer12Xx
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dragonlordic
Cthulhu
13
6 / 1 / 5
8,494
531
8,890
7,524
4,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 0 / 7
9,657
604
9,484
9,650
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
9 / 1 / 2
10,162
635
7,099
6,738
2,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 10 / 3
6,792
425
868
8,424
2,729
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 4 / 2
9,387
587
9,721
10,170
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,666
479
4,381
12,601
7,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 3 / 3
8,785
549
5,045
10,908
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
murtiylmaz
Aphrodite
10
0 / 5 / 5
6,461
404
1,560
8,597
2,507
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 10 / 0
6,057
379
2,228
10,309
2,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 6 / 2
8,425
527
9,469
9,083
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
27
Kills
16
16
Deaths
28
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dragonlordic
Cthulhu
6
1
5
8.5
L
4
4
1
1.13
W
8
0
7
11.5
W
9
1
2
10
W
0
10
3
0.15
L
4
3
3
1.83
W
4
4
2
1.25
L
Aphrodite
murtiylmaz
Aphrodite
0
5
5
0.5
L
0
10
0
0
L
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,062
Damage
22,683
42,506
Taken
51,498
16,858
Mitigated
18,376
8,031
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dragonlordic
Cthulhu
8,890
241
133
544
7,524
4,045
323
3,510
3,620
22,479
0
L
4,381
807
0
3,092
12,601
7,231
0
1,859
10,608
0
27,959
W
9,484
2,235
0
4,171
9,650
3,603
238
2,074
7,506
0
66,882
W
7,099
2,533
0
1,364
6,738
2,587
3,273
958
5,768
0
56,162
W
868
473
0
150
8,424
2,729
0
4,068
4,054
19,932
0
L
5,045
1,831
0
4,693
10,908
3,328
1,095
797
9,991
0
37,631
W
9,721
3,888
0
1,669
10,170
3,894
938
1,797
8,301
0
59,006
L
Aphrodite
murtiylmaz
Aphrodite
1,560
324
1,229
1,579
8,597
2,507
166
1,820
6,437
15,219
0
L
2,228
779
0
530
10,309
2,428
145
1,454
8,623
14,661
0
L
9,469
770
11
816
9,083
2,882
232
2,621
6,081
39,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,492
Gold Earned
37,394
411
Minions Killed
257
0
Camps Cleared
0
1,448,034
Distance Traveled
1,422,056
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,494
531
39
2
0
320,730
0
L
Thor
7,666
479
59
4
0
298,493
0
W
Susano
9,657
604
112
7
0
378,078
1
W
Loki
10,162
635
122
8
0
335,789
5
W
Merlin
6,792
425
40
3
0
179,795
0
L
Neith
8,785
549
64
4
0
276,455
0
W
Medusa
9,387
587
98
6
0
233,642
1
L
Aphrodite
6,461
404
36
2
0
259,348
4
L
Scylla
6,057
379
28
2
0
267,546
0
L
Ra
8,425
527
70
4
0
320,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role