Player Matchup

Cthulhu
Cthulhu
Dragonlordic
Cthulhu
Level 14
God Stats
9W - 3L
1,484 SR
Queue Stats
15W - 6L
1,384 Elo+
Solo
Loki
Loki
GIVEmeONEcent
Loki
Level 27
God Stats
1W - 0L
1,225 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KNA Lucid
Gilgamesh
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Landeneniga
Anhur
Level 28
God Stats
6W - 10L
1,343 SR
Queue Stats
72W - 73L
1,311 Elo+
Solo
Fenrir
Fenrir
カササン
Fenrir
Level 25
God Stats
14W - 14L
1,871 SR
Queue Stats
83W - 71L
1,423 Elo+
Solo
Team Averages
Level 19
1,485 SR
1,424 Elo+

VS

Team Averages
Level 18
1,474 SR
1,377 Elo+
Loki
Loki
Sceptrick2003
Loki
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
hargenjiaozi
Chang'e
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
jayahna
Medusa
Level 26
God Stats
26W - 25L
1,554 SR
Queue Stats
60W - 64L
1,462 Elo+
Solo
Zeus
Zeus
x iSupremo
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,103 Elo+
Solo
Fenrir
Fenrir
yuito_miyazaki
Fenrir
Level 26
God Stats
2W - 5L
1,315 SR
Queue Stats
42W - 50L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dragonlordic
Cthulhu
10
6 / 6 / 9
7,152
596
7,512
9,007
5,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
3 / 0 / 2
6,277
523
2,090
6,414
1,616
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
KNA Lucid
Gilgamesh
13
9 / 0 / 1
7,921
660
6,732
8,067
5,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
4 / 3 / 1
6,524
544
5,026
7,421
2,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
11
8 / 2 / 4
7,197
600
4,987
9,169
3,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 4
5,214
435
1,102
6,849
3,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
hargenjiaozi
Chang'e
8
0 / 5 / 0
4,990
416
1,372
6,311
1,147
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
jayahna
Medusa
10
2 / 4 / 0
6,171
514
3,545
6,814
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
6 / 7 / 1
7,025
585
8,730
7,380
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 6 / 3
6,191
516
4,109
9,794
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
30
Kills
11
11
Deaths
32
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dragonlordic
Cthulhu
6
6
9
1.75
W
3
0
2
4
W
Gilgamesh
KNA Lucid
Gilgamesh
9
0
1
9.5
W
4
3
1
1.5
L
0
10
4
0.2
L
Chang'e
hargenjiaozi
Chang'e
0
5
0
0
L
Medusa
jayahna
Medusa
2
4
0
0.5
L
6
7
1
0.93
L
3
6
3
0.75
W
Fenrir
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,347
Damage
18,858
40,078
Taken
37,148
16,939
Mitigated
11,270
10,988
Healing
3,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dragonlordic
Cthulhu
7,512
624
0
337
9,007
5,210
81
4,291
4,357
18,593
0
W
2,090
551
0
1,743
6,414
1,616
0
686
5,649
0
31,326
W
Gilgamesh
KNA Lucid
Gilgamesh
6,732
1,786
0
3,204
8,067
5,020
678
1,725
6,204
5,625
38,646
W
5,026
2,899
0
2,430
7,421
2,052
0
752
6,653
0
29,491
L
1,102
727
0
312
6,849
3,268
114
1,267
5,369
0
11,313
L
Chang'e
hargenjiaozi
Chang'e
1,372
267
211
1,304
6,311
1,147
532
119
6,152
12,135
0
L
Medusa
jayahna
Medusa
3,545
1,834
0
0
6,814
1,829
176
553
6,227
0
26,154
L
8,730
2,141
0
468
7,380
1,927
205
2,544
4,504
22,779
0
L
4,109
332
0
1,598
9,794
3,099
335
2,891
6,711
0
22,512
W
Fenrir
4,987
1,233
0
3,274
9,169
3,041
676
1,910
7,113
0
27,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,071
Gold Earned
29,591
287
Minions Killed
187
0
Camps Cleared
0
1,192,253
Distance Traveled
1,044,087
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,152
596
34
3
0
234,438
0
W
Loki
6,277
523
61
5
0
217,276
1
W
Gilgamesh
7,921
660
84
7
0
275,290
0
W
Anhur
6,524
544
51
4
0
205,360
2
L
Loki
5,214
435
24
2
0
195,766
1
L
Chang'e
4,990
416
22
2
0
174,067
0
L
Medusa
6,171
514
53
4
0
216,086
1
L
Zeus
7,025
585
48
4
0
204,155
1
L
Fenrir
6,191
516
40
3
0
254,013
0
W
Fenrir
7,197
600
57
5
0
259,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role