Player Matchup

Merlin
Merlin
arkiezelle
Merlin
Level 29
God Stats
1W - 1L
1,670 SR
Queue Stats
3W - 2L
1,341 Elo+
Party 1
Bacchus
Bacchus
aryanbansal20
Bacchus
Level 99
God Stats
1W - 0L
1,293 SR
Queue Stats
15W - 8L
1,341 Elo+
Party 1
Hou Yi
Hou Yi
jasu8
Hou Yi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,341 Elo+
Party 1
Team Averages
Level 83
1,488 SR
1,341 Elo+

VS

Team Averages
Level 36
1,503 SR
1,446 Elo+
Odin
Odin
Mamaharu
Odin
Level 87
God Stats
20W - 18L
1,510 SR
Queue Stats
283W - 365L
1,337 Elo+
Solo
Thor
Thor
artemkorchevnyj
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
kusokGovna228
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
arkiezelle
Merlin
13
6 / 0 / 10
9,279
844
9,128
5,181
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
12
3 / 1 / 13
9,145
831
6,611
10,266
8,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
jasu8
Hou Yi
13
10 / 1 / 9
9,648
877
11,654
5,710
2,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 4 / 1
7,213
656
4,278
7,503
3,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 8 / 1
6,171
561
2,285
10,308
4,116
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
10
1 / 7 / 1
6,870
625
7,415
16,724
8,123
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
2
2
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
1
4
1
0.38
W
Merlin
arkiezelle
Merlin
6
0
10
11
L
0
8
1
0.06
W
Bacchus
3
1
13
9.5
W
Hou Yi
jasu8
Hou Yi
10
1
9
14.5
L
Cthulhu
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,393
Damage
13,978
21,157
Taken
34,535
13,239
Mitigated
15,489
7,091
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,278
526
362
1,243
7,503
3,250
0
2,770
4,733
0
21,133
W
Merlin
arkiezelle
Merlin
9,128
1,305
0
1,186
5,181
2,085
748
1,648
3,533
43,688
0
L
2,285
692
0
0
10,308
4,116
0
4,663
5,645
0
8,298
W
Bacchus
6,611
850
0
4,378
10,266
8,751
96
3,505
6,761
19,409
0
W
Hou Yi
jasu8
Hou Yi
11,654
7,704
0
1,527
5,710
2,403
1,737
2,342
3,368
0
41,799
L
Cthulhu
7,415
978
0
2,563
16,724
8,123
0
7,883
8,370
19,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,072
Gold Earned
20,254
143
Minions Killed
75
0
Camps Cleared
0
633,093
Distance Traveled
542,499
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,213
656
36
3
0
214,399
2
W
Merlin
9,279
844
75
7
0
208,751
2
L
Thor
6,171
561
11
1
0
155,286
0
W
Bacchus
9,145
831
13
1
0
226,657
0
W
Hou Yi
9,648
877
55
5
0
197,685
0
L
Cthulhu
6,870
625
28
3
0
172,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role