Player Matchup

Achilles
Achilles
Faruss
Achilles
Level 18
God Stats
22W - 15L
1,710 SR
Queue Stats
169W - 156L
1,663 Elo+
Solo
Neith
Neith
RadarScp
Neith
Level 15
God Stats
85W - 30L
1,754 SR
Queue Stats
200W - 92L
1,733 Elo+
Party 2
Horus
Horus
WaterGodF
Horus
Level 27
God Stats
11W - 7L
1,536 SR
Queue Stats
93W - 69L
1,555 Elo+
Solo
Zeus
Zeus
alimar95
Zeus
Level 114
God Stats
6W - 3L
1,610 SR
Queue Stats
207W - 99L
1,689 Elo+
Party 2
Geb
Geb
metaxyn
Geb
Level 11
God Stats
2W - 1L
1,742 SR
Queue Stats
96W - 25L
1,847 Elo+
Party 2
Team Averages
Level 37
1,670 SR
1,697 Elo+

VS

Team Averages
Level 34
1,568 SR
1,726 Elo+
Agni
Agni
Lev1athan26
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,870 Elo+
Solo
Kuzenbo
Kuzenbo
Seifyre
Kuzenbo
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 60L
1,788 Elo+
Party 1
Thor
Thor
TheWhiteGiraffe
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 38L
1,789 Elo+
Party 1
Izanami
Izanami
XeIIus
Izanami
Level 11
God Stats
16W - 6L
1,838 SR
Queue Stats
59W - 24L
1,770 Elo+
Party 1
Zeus
Zeus
thanhphong00990
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Faruss
Achilles
19
19 / 0 / 9
13,706
1,246
22,132
12,684
9,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
RadarScp
Neith
18
4 / 0 / 21
11,375
1,034
12,755
6,081
2,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Horus
WaterGodF
Horus
19
2 / 0 / 26
12,371
1,125
7,792
15,108
20,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
18
6 / 2 / 17
11,393
1,036
23,628
6,621
3,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
16
2 / 3 / 15
10,060
915
5,278
12,152
14,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

256

VS

Team 2 Tickets

75

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
9,762
887
10,386
9,496
3,486
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Seifyre
Kuzenbo
15
2 / 4 / 1
9,593
872
9,069
17,860
28,073
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
0 / 9 / 3
9,122
829
5,729
19,264
7,988
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
XeIIus
Izanami
16
2 / 7 / 3
10,254
932
13,489
15,494
5,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 10 / 1
9,380
853
8,701
13,953
4,905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
13
33
Kills
5
5
Deaths
33
88
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
Faruss
Achilles
19
0
9
23.5
L
1
3
0
0.33
W
Neith
RadarScp
Neith
4
0
21
14.5
L
Kuzenbo
Seifyre
Kuzenbo
2
4
1
0.63
L
0
9
3
0.17
W
Horus
WaterGodF
Horus
2
0
26
15
L
Izanami
XeIIus
Izanami
2
7
3
0.5
W
Zeus
6
2
17
7.25
W
Geb
2
3
15
3.17
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,585
Damage
47,374
52,646
Taken
76,067
50,451
Mitigated
50,311
12,760
Healing
3,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Faruss
Achilles
22,132
10,184
147
1,396
12,684
9,362
0
7,976
4,708
0
33,506
L
10,386
696
0
882
9,496
3,486
0
4,109
5,387
34,889
0
W
Neith
RadarScp
Neith
12,755
6,121
0
2,923
6,081
2,880
0
3,472
2,609
0
45,666
L
Kuzenbo
Seifyre
Kuzenbo
9,069
2,938
0
0
17,860
28,073
0
5,904
11,956
13,114
0
L
5,729
2,099
0
0
19,264
7,988
0
8,562
10,702
0
14,468
W
Horus
WaterGodF
Horus
7,792
3,949
1,591
5,012
15,108
20,844
0
7,589
7,519
0
19,502
L
Izanami
XeIIus
Izanami
13,489
10,266
0
2,314
15,494
5,859
0
6,464
9,030
0
41,952
W
Zeus
23,628
1,181
274
1,417
6,621
3,222
0
3,189
3,432
62,324
0
W
Geb
5,278
895
0
0
12,152
14,143
0
5,930
6,222
7,284
0
L
8,701
1,239
0
0
13,953
4,905
0
3,867
10,086
27,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,905
Gold Earned
48,111
225
Minions Killed
188
10
Camps Cleared
3
1,017,828
Distance Traveled
934,944
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,706
1,246
16
1
6
246,913
3
L
Agni
9,762
887
49
4
1
203,959
0
W
Neith
11,375
1,034
87
8
3
187,440
0
L
Kuzenbo
9,593
872
6
1
0
218,961
0
L
Thor
9,122
829
11
1
0
178,730
0
W
Horus
12,371
1,125
26
2
0
222,010
0
L
Izanami
10,254
932
69
6
0
182,959
0
W
Zeus
11,393
1,036
91
8
1
183,049
0
W
Geb
10,060
915
5
0
0
178,416
0
L
Zeus
9,380
853
53
5
2
150,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role