Player Matchup

Bakasura
Bakasura
Kurotoge
Bakasura
Level 49
God Stats
0W - 2L
1,281 SR
Queue Stats
1W - 6L
1,252 Elo+
Solo
Sol
Sol
Marti22RMFC
Sol
Level 69
God Stats
7W - 3L
1,677 SR
Queue Stats
142W - 136L
1,586 Elo+
Party 1
Rama
Rama
N4Gamer1
Rama
Level 128
God Stats
1W - 5L
1,363 SR
Queue Stats
117W - 114L
1,593 Elo+
Party 1
Cerberus
Cerberus
keestandvlees
Cerberus
Level 95
God Stats
7W - 6L
1,681 SR
Queue Stats
152W - 139L
1,549 Elo+
Solo
Merlin
Merlin
myrdstom
Merlin
Level 158
God Stats
24W - 34L
1,480 SR
Queue Stats
266W - 280L
1,442 Elo+
Solo
Team Averages
Level 100
1,496 SR
1,484 Elo+

VS

Team Averages
Level 95
1,582 SR
1,511 Elo+
Rama
Rama
SupportedByEvil
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
UnhealthyCola
Vamana
Level 96
God Stats
5W - 8L
1,838 SR
Queue Stats
862W - 847L
1,509 Elo+
Solo
Sol
Sol
nickarx
Sol
Level 121
God Stats
120W - 91L
1,556 SR
Queue Stats
217W - 211L
1,534 Elo+
Solo
Ravana
Ravana
ramilain2105
Ravana
Level 35
God Stats
8W - 8L
1,518 SR
Queue Stats
65W - 68L
1,443 Elo+
Solo
Cerberus
Cerberus
supremepils
Cerberus
Level 85
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 78L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kurotoge
Bakasura
8
0 / 4 / 0
4,841
440
1,173
6,291
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 7 / 0
5,093
463
3,829
7,578
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
11
0 / 1 / 0
6,046
550
3,798
7,790
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
keestandvlees
Cerberus
6
0 / 5 / 0
4,517
411
2,177
7,291
3,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
myrdstom
Merlin
9
0 / 5 / 0
5,047
459
3,175
8,323
3,063
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 0 / 2
7,147
650
6,132
5,621
1,703
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 1
6,158
560
2,187
5,287
4,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
12
6 / 0 / 3
7,606
691
9,075
7,239
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
11
4 / 0 / 4
6,453
587
4,446
4,159
1,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
supremepils
Cerberus
9
2 / 1 / 7
6,078
553
3,728
7,844
3,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
22
22
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Kurotoge
Bakasura
0
4
0
0
L
1
7
0
0.14
L
Rama
0
1
0
0
W
10
0
2
11
W
0
0
1
0.5
L
Cerberus
keestandvlees
Cerberus
0
5
0
0
L
Merlin
myrdstom
Merlin
0
5
0
0
W
Sol
6
0
3
7.5
W
Ravana
4
0
4
6
W
Cerberus
supremepils
Cerberus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,152
Damage
25,568
37,273
Taken
30,150
11,802
Mitigated
13,361
11,905
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Kurotoge
Bakasura
1,173
954
0
1,271
6,291
2,145
102
2,468
3,823
0
14,224
L
3,829
1,144
0
1,526
7,578
1,220
58
1,537
6,041
23,803
0
L
Rama
3,798
3,095
0
4,197
7,790
2,219
776
319
7,471
0
43,129
W
6,132
4,983
0
2,266
5,621
1,703
1,022
3,053
2,568
0
32,065
W
2,187
819
0
2,188
5,287
4,633
0
0
5,287
0
33,566
L
Cerberus
keestandvlees
Cerberus
2,177
82
0
1,550
7,291
3,155
0
2,508
4,783
10,641
0
L
Merlin
myrdstom
Merlin
3,175
0
0
3,361
8,323
3,063
0
5,971
2,352
32,086
0
W
Sol
9,075
2,902
0
5,259
7,239
2,390
1,882
3,606
3,533
50,136
0
W
Ravana
4,446
1,416
0
628
4,159
1,616
0
314
3,845
0
34,574
W
Cerberus
supremepils
Cerberus
3,728
291
0
1,887
7,844
3,019
0
2,208
5,586
22,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,544
Gold Earned
33,442
269
Minions Killed
348
0
Camps Cleared
0
941,570
Distance Traveled
1,057,013
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,841
440
49
4
0
207,551
0
L
Sol
5,093
463
46
4
0
185,765
5
L
Rama
6,046
550
105
10
0
167,182
5
W
Rama
7,147
650
70
6
0
198,637
3
W
Vamana
6,158
560
83
8
0
220,718
1
L
Cerberus
4,517
411
25
2
0
193,851
1
L
Merlin
5,047
459
44
4
0
187,221
3
W
Sol
7,606
691
108
10
0
191,254
2
W
Ravana
6,453
587
71
6
0
213,788
3
W
Cerberus
6,078
553
16
1
0
232,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role