Player Matchup

Fenrir
Fenrir
G59Marchi
Fenrir
Level 138
God Stats
4W - 5L
1,128 SR
Queue Stats
614W - 583L
1,476 Elo+
Party 3
Chang'e
Chang'e
HeartlessQueen-_
Chang'e
Level 101
God Stats
13W - 10L
1,454 SR
Queue Stats
475W - 480L
1,362 Elo+
Party 3
Achilles
Achilles
Reavs40k
Achilles
Level 94
God Stats
51W - 52L
1,508 SR
Queue Stats
354W - 332L
1,526 Elo+
Party 3
Neith
Neith
SamBlackHat
Neith
Level 149
God Stats
6W - 2L
1,782 SR
Queue Stats
432W - 361L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
Treantaurs
Cthulhu
Level 40
God Stats
5W - 9L
1,339 SR
Queue Stats
221W - 166L
1,576 Elo+
Party 1
Team Averages
Level 104
1,442 SR
1,507 Elo+

VS

Team Averages
Level 54
1,447 SR
1,341 Elo+
Ao Kuang
Ao Kuang
BIGBODYBURKE
Ao Kuang
Level 69
God Stats
14W - 12L
1,743 SR
Queue Stats
204W - 226L
1,513 Elo+
Solo
Hera
Hera
DarkkAges
Hera
Level 27
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 2
Thor
Thor
Literally--
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 2
Ymir
Ymir
Zay6
Ymir
Level 104
God Stats
9W - 5L
1,374 SR
Queue Stats
145W - 137L
1,492 Elo+
Solo
Cu Chulainn
Cu Chulainn
qSanny
Cu Chulainn
Level 39
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G59Marchi
Fenrir
11
4 / 1 / 1
6,044
604
3,399
5,447
2,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 1 / 0
5,699
570
1,197
4,337
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Reavs40k
Achilles
11
1 / 0 / 1
5,601
560
3,853
7,452
5,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 0 / 5
6,992
699
9,728
3,742
1,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Treantaurs
Cthulhu
10
4 / 1 / 7
6,253
625
3,472
4,724
2,260
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BIGBODYBURKE
Ao Kuang
9
2 / 2 / 0
5,458
546
2,260
5,719
1,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hera
9
0 / 3 / 0
4,991
499
1,703
4,642
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 6 / 1
4,117
412
606
6,682
1,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Zay6
Ymir
7
1 / 5 / 0
4,872
487
1,255
9,316
2,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
qSanny
Cu Chulainn
10
0 / 2 / 1
5,701
570
4,471
7,698
4,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
18
Kills
3
3
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BIGBODYBURKE
Ao Kuang
2
2
0
1
L
Hera
0
3
0
0
W
Fenrir
G59Marchi
Fenrir
4
1
1
4.5
W
1
1
0
1
L
0
6
1
0.08
W
Achilles
Reavs40k
Achilles
1
0
1
1.5
W
8
0
5
10.5
W
Cthulhu
Treantaurs
Cthulhu
4
1
7
7.5
L
Ymir
Zay6
Ymir
1
5
0
0.2
L
Cu Chulainn
qSanny
Cu Chulainn
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,649
Damage
10,295
25,702
Taken
34,057
12,236
Mitigated
11,689
10,366
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BIGBODYBURKE
Ao Kuang
2,260
487
0
2,837
5,719
1,562
0
220
5,499
21,597
0
L
Hera
1,703
689
0
750
4,642
1,312
242
1,161
3,481
23,161
0
W
Fenrir
G59Marchi
Fenrir
3,399
963
0
1,741
5,447
2,111
0
799
4,622
0
33,264
W
1,197
67
107
2,900
4,337
1,321
495
1,694
2,527
35,345
0
L
606
79
0
259
6,682
1,565
0
1,806
4,876
0
10,248
W
Achilles
Reavs40k
Achilles
3,853
1,275
0
3,398
7,452
5,345
0
391
6,491
0
27,839
W
9,728
3,906
0
1,120
3,742
1,199
72
1,074
2,668
0
42,300
W
Cthulhu
Treantaurs
Cthulhu
3,472
179
75
1,025
4,724
2,260
34
1,118
3,606
17,121
0
L
Ymir
Zay6
Ymir
1,255
128
0
610
9,316
2,954
0
1,482
7,834
9,978
0
L
Cu Chulainn
qSanny
Cu Chulainn
4,471
774
0
3,390
7,698
4,296
0
0
7,218
0
28,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,589
Gold Earned
25,139
296
Minions Killed
196
0
Camps Cleared
0
969,422
Distance Traveled
955,090
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,458
546
54
5
0
204,880
0
L
Hera
4,991
499
57
6
0
189,036
0
W
Fenrir
6,044
604
66
7
0
213,453
2
W
Chang'e
5,699
570
67
7
0
189,678
2
L
Thor
4,117
412
11
1
0
205,060
2
W
Achilles
5,601
560
62
6
0
192,495
1
W
Neith
6,992
699
81
8
0
179,029
0
W
Cthulhu
6,253
625
20
2
0
194,767
0
L
Ymir
4,872
487
16
2
0
163,208
5
L
Cu Chulainn
5,701
570
58
6
0
192,906
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role