Player Matchup

Athena
Athena
Bilmuri
Athena
Level 89
God Stats
0W - 1L
1,675 SR
Queue Stats
68W - 66L
1,465 Elo+
Party 1
Persephone
Persephone
BreadHulk
Persephone
Level 29
God Stats
1W - 3L
1,305 SR
Queue Stats
55W - 76L
1,388 Elo+
Solo
Serqet
Serqet
SneaksMcGe
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,468 Elo+
Solo
Vulcan
Vulcan
Weebslayer420xx
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,486 Elo+
Party 1
Heimdallr
Heimdallr
astralanubis
Heimdallr
Level 86
God Stats
2W - 3L
1,609 SR
Queue Stats
147W - 131L
1,552 Elo+
Solo
Team Averages
Level 67
1,518 SR
1,472 Elo+

VS

Team Averages
Level 126
1,505 SR
1,519 Elo+
Nox
Nox
BOSSB11TCH
Nox
Level 130
God Stats
65W - 40L
1,696 SR
Queue Stats
100W - 72L
1,573 Elo+
Solo
Chaac
Chaac
Big_Daddy_Shrek_
Chaac
Level 117
God Stats
2W - 0L
1,453 SR
Queue Stats
26W - 18L
1,530 Elo+
Solo
Pele
Pele
HFC Dark73
Pele
Level 155
God Stats
22W - 23L
1,485 SR
Queue Stats
48W - 60L
1,426 Elo+
Solo
Rama
Rama
ItsAshypoo
Rama
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,507 Elo+
Solo
Yemoja
Yemoja
NHK-_-Conspiracy
Yemoja
Level 124
God Stats
3W - 0L
1,393 SR
Queue Stats
37W - 31L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bilmuri
Athena
17
0 / 5 / 5
10,482
552
6,162
27,177
30,307
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Persephone
BreadHulk
Persephone
20
0 / 1 / 4
12,329
649
14,707
6,373
3,229
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
SneaksMcGe
Serqet
17
1 / 8 / 4
11,309
595
8,714
17,545
10,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
2 / 4 / 4
11,637
612
31,784
15,018
7,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heimdallr
astralanubis
Heimdallr
19
5 / 5 / 2
13,034
686
16,165
20,707
11,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
12,446
655
9,238
5,781
2,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 2 / 15
13,631
717
23,923
26,970
27,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

20
9 / 3 / 11
15,812
832
22,638
24,945
13,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 0 / 13
13,147
692
10,726
13,198
6,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 1 / 17
13,860
729
5,925
19,962
23,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
86
8
Kills
23
23
Deaths
8
19
Assists
63
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
5
2
15
6.25
L
Athena
Bilmuri
Athena
0
5
5
0.5
L
Persephone
BreadHulk
Persephone
0
1
4
2
W
9
3
11
4.83
W
3
0
13
9.5
W
3
1
17
11.5
L
Serqet
SneaksMcGe
Serqet
1
8
4
0.38
L
2
4
4
1
L
Heimdallr
astralanubis
Heimdallr
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,532
Damage
72,450
86,820
Taken
90,856
63,102
Mitigated
73,640
10,532
Healing
42,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,238
265
0
1,541
5,781
2,734
959
3,512
2,269
18,975
0
W
23,923
2,507
0
12,993
26,970
27,501
426
12,056
13,846
0
65,635
L
Athena
Bilmuri
Athena
6,162
2,191
1,110
3,472
27,177
30,307
0
4,551
22,626
20,288
0
L
Persephone
BreadHulk
Persephone
14,707
63
0
282
6,373
3,229
257
637
5,735
66,895
0
W
22,638
5,290
0
5,257
24,945
13,046
4,389
12,859
11,923
0
90,610
W
10,726
7,524
0
3,144
13,198
6,931
1,690
10,124
3,056
0
55,300
W
5,925
1,114
13,068
6,716
19,962
23,428
746
14,380
4,908
14,467
0
L
Serqet
SneaksMcGe
Serqet
8,714
1,386
0
478
17,545
10,546
0
1,969
15,576
0
22,869
L
31,784
9,866
0
3,121
15,018
7,821
126
4,723
10,295
65,627
0
L
Heimdallr
astralanubis
Heimdallr
16,165
9,228
0
2,069
20,707
11,199
1,373
3,283
16,674
0
56,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,791
Gold Earned
68,896
379
Minions Killed
436
6
Camps Cleared
7
1,729,986
Distance Traveled
1,755,216
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,446
655
19
1
0
121,031
1
W
Chaac
13,631
717
114
6
0
449,430
0
L
Athena
10,482
552
26
1
0
343,450
3
L
Persephone
12,329
649
119
6
1
347,427
0
W
Pele
15,812
832
174
9
4
483,276
2
W
Rama
13,147
692
109
6
3
343,682
6
W
Yemoja
13,860
729
20
1
0
357,797
1
L
Serqet
11,309
595
37
2
0
353,397
2
L
Vulcan
11,637
612
97
5
4
360,600
1
L
Heimdallr
13,034
686
100
5
1
325,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role