Player Matchup

Zeus
Zeus
HelgeT
Zeus
Level 84
God Stats
4W - 4L
1,423 SR
Queue Stats
232W - 259L
1,486 Elo+
Solo
Artio
Artio
I-IBergZwergI-I
Artio
Level 155
God Stats
10W - 8L
1,548 SR
Queue Stats
689W - 672L
1,463 Elo+
Solo
Nu Wa
Nu Wa
Nikon322
Nu Wa
Level 105
God Stats
2W - 0L
1,743 SR
Queue Stats
59W - 55L
1,511 Elo+
Solo
Mercury
Mercury
Prophesierr
Mercury
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 36L
1,339 Elo+
Solo
Merlin
Merlin
Xikachy
Merlin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 59L
1,484 Elo+
Solo
Team Averages
Level 94
1,543 SR
1,457 Elo+

VS

Team Averages
Level 96
1,510 SR
1,441 Elo+
Rama
Rama
Benxsu
Rama
Level 52
God Stats
1W - 3L
1,411 SR
Queue Stats
167W - 139L
1,505 Elo+
Solo
Nike
Nike
Chicharron568
Nike
Level 86
God Stats
45W - 28L
1,313 SR
Queue Stats
1,845W - 1,885L
1,449 Elo+
Solo
Set
Set
Desavori
Set
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 179L
1,440 Elo+
Solo
Freya
Freya
Over-Snek
Freya
Level 119
God Stats
2W - 2L
1,826 SR
Queue Stats
201W - 175L
1,517 Elo+
Solo
Discordia
Discordia
VoidDenied
Discordia
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
HelgeT
Zeus
15
3 / 4 / 11
9,361
851
19,964
9,277
3,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 3 / 16
9,856
896
7,668
25,362
16,491
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Nikon322
Nu Wa
17
2 / 2 / 14
9,091
826
12,082
8,655
3,794
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Prophesierr
Mercury
15
11 / 5 / 5
9,669
879
9,012
9,807
4,526
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Xikachy
Merlin
17
4 / 2 / 10
9,743
886
7,872
7,652
3,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Benxsu
Rama
13
3 / 5 / 5
8,680
789
9,059
11,446
3,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 6 / 7
8,228
748
8,364
21,783
20,074
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 4 / 8
8,411
765
5,287
11,402
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Over-Snek
Freya
14
2 / 7 / 9
8,724
793
4,864
12,608
4,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
VoidDenied
Discordia
18
8 / 2 / 6
10,247
932
22,749
7,251
2,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
51
23
Kills
16
16
Deaths
24
56
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Rama
Benxsu
Rama
3
5
5
1.1
L
1
6
7
0.75
L
2
4
8
1.5
W
Zeus
HelgeT
Zeus
3
4
11
2.13
W
3
3
16
3.67
W
Nu Wa
Nikon322
Nu Wa
2
2
14
4.5
L
Freya
Over-Snek
Freya
2
7
9
0.93
W
Mercury
Prophesierr
Mercury
11
5
5
2.7
L
Discordia
VoidDenied
Discordia
8
2
6
5.5
W
Merlin
Xikachy
Merlin
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,598
Damage
50,323
60,753
Taken
64,490
31,669
Mitigated
35,753
28,082
Healing
20,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Benxsu
Rama
9,059
6,814
892
2,812
11,446
3,911
744
10,557
889
0
14,683
L
8,364
218
1,072
5,805
21,783
20,074
0
12,984
8,799
294
17,452
L
5,287
1,980
2,204
2,464
11,402
4,442
756
7,847
3,555
0
15,403
W
Zeus
HelgeT
Zeus
19,964
1,735
747
1,387
9,277
3,597
1,332
4,353
4,924
34,231
0
W
7,668
358
3,707
11,599
25,362
16,491
0
9,635
15,727
15,022
0
W
Nu Wa
Nikon322
Nu Wa
12,082
2,305
2,228
1,386
8,655
3,794
2,208
5,456
3,199
26,342
0
L
Freya
Over-Snek
Freya
4,864
1,313
2,599
2,151
12,608
4,429
1,000
10,351
2,257
11,222
0
W
Mercury
Prophesierr
Mercury
9,012
3,251
1,620
1,670
9,807
4,526
1,522
3,950
5,857
0
14,013
L
Discordia
VoidDenied
Discordia
22,749
1,147
185
669
7,251
2,897
903
5,847
1,404
47,385
0
W
Merlin
Xikachy
Merlin
7,872
488
2,494
1,244
7,652
3,261
55
4,458
3,194
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,720
Gold Earned
44,290
104
Minions Killed
118
0
Camps Cleared
0
966,479
Distance Traveled
874,920
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,680
789
12
1
0
176,712
1
L
Nike
8,228
748
12
1
0
158,513
0
L
Set
8,411
765
15
1
0
182,738
0
W
Zeus
9,361
851
31
3
0
174,157
0
W
Artio
9,856
896
6
1
0
198,582
0
W
Nu Wa
9,091
826
32
3
0
185,906
0
L
Freya
8,724
793
13
1
0
166,459
2
W
Mercury
9,669
879
3
0
0
204,468
0
L
Discordia
10,247
932
66
6
0
190,498
0
W
Merlin
9,743
886
32
3
0
203,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role