Player Matchup

Discordia
Discordia
Silver III
FRANCOc13
Discordia
Silver III
Level 128
God Stats
11W - 13L
1,394 SR
Queue Stats
249W - 318L
933 MMR
Solo
Chaac
Chaac
Silver III
Rysolve
Chaac
Silver III
Level 120
God Stats
25W - 34L
1,327 SR
Queue Stats
41W - 60L
972 MMR
Solo
Hou Yi
Hou Yi
Bronze I
TTV_VryLost
Hou Yi
Bronze I
Level 101
God Stats
2W - 1L
1,924 SR
Queue Stats
23W - 33L
962 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,548 SR
956 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,638 SR
1,234 MMR
Scylla
Scylla
Platinum V
Cheezes1
Scylla
Platinum V
Level 149
God Stats
85W - 83L
1,544 SR
Queue Stats
148W - 137L
1,561 MMR
Party 1
Medusa
Medusa
Gold IV
emma73960
Medusa
Gold IV
Level 124
God Stats
9W - 5L
1,725 SR
Queue Stats
130W - 130L
1,250 MMR
Party 1
Sylvanus
Sylvanus
Silver III
scorpyan13
Sylvanus
Silver III
Level 159
God Stats
25W - 14L
1,644 SR
Queue Stats
205W - 253L
892 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FRANCOc13
Discordia
15
1 / 6 / 4
11,615
611
17,619
11,540
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Rysolve
Chaac
13
0 / 7 / 4
10,285
541
16,498
21,959
19,148
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
13
5 / 9 / 1
11,289
594
13,841
17,456
4,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ZeusSetBacchusCu ChulainnKumbhakarna

VS

Bans
GilgameshSobekBaron SamediGaneshaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cheezes1
Scylla
19
19 / 1 / 2
14,538
765
19,532
15,976
6,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
emma73960
Medusa
15
2 / 3 / 15
12,299
647
12,728
18,176
7,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
scorpyan13
Sylvanus
16
1 / 2 / 19
13,036
686
9,562
24,543
23,127
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
6
Kills
22
22
Deaths
6
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Scylla
Cheezes1
Scylla
19
1
2
20
L
Discordia
FRANCOc13
Discordia
1
6
4
0.5
L
Chaac
Rysolve
Chaac
0
7
4
0.29
L
Hou Yi
5
9
1
0.61
W
Medusa
emma73960
Medusa
2
3
15
3.17
W
Sylvanus
scorpyan13
Sylvanus
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,958
Damage
41,822
50,955
Taken
58,695
27,260
Mitigated
37,724
8,056
Healing
32,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Cheezes1
Scylla
19,532
2,070
694
2,291
15,976
6,915
1,329
3,329
12,199
88,350
0
L
Discordia
FRANCOc13
Discordia
17,619
368
0
1,342
11,540
3,308
0
8,089
3,451
62,687
0
L
Chaac
Rysolve
Chaac
16,498
1,801
0
5,930
21,959
19,148
0
10,367
11,592
0
46,343
L
Hou Yi
13,841
5,886
0
784
17,456
4,804
475
10,702
6,754
0
52,649
W
Medusa
emma73960
Medusa
12,728
7,621
0
5,809
18,176
7,682
1,495
5,649
12,109
0
69,010
W
Sylvanus
scorpyan13
Sylvanus
9,562
1,455
8,354
15,297
24,543
23,127
413
7,095
16,732
18,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,189
Gold Earned
39,873
229
Minions Killed
218
0
Camps Cleared
0
910,092
Distance Traveled
995,321
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,538
765
134
7
0
335,435
1
L
Discordia
11,615
611
106
6
0
329,321
1
L
Chaac
10,285
541
47
2
0
307,472
3
L
Hou Yi
11,289
594
76
4
0
273,299
2
W
Medusa
12,299
647
74
4
0
334,335
0
W
Sylvanus
13,036
686
10
1
0
325,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role