Player Matchup

Artio
Artio
Silver I
AWSOME_OLDY
Artio
Silver I
Level 149
God Stats
8W - 6L
1,481 SR
Queue Stats
203W - 205L
1,123 MMR
Solo
Mercury
Mercury
Silver II
BrandynBeMorison
Mercury
Silver II
Level 129
God Stats
3W - 1L
1,732 SR
Queue Stats
50W - 50L
1,071 MMR
Solo
Jing Wei
Jing Wei
Silver IV
Harry69Areola
Jing Wei
Silver IV
Level 129
God Stats
5W - 0L
1,485 SR
Queue Stats
153W - 156L
662 MMR
Solo
Ah Puch
Ah Puch
Bronze IV
II K Dinero II
Ah Puch
Bronze IV
Level 120
God Stats
8W - 2L
1,500 SR
Queue Stats
178W - 210L
-61 MMR
Solo
Sol
Sol
Silver III
NfJuiceXTent
Sol
Silver III
Level 69
God Stats
9W - 4L
1,476 SR
Queue Stats
29W - 41L
872 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,535 SR
733 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 118
1,415 SR
793 MMR
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
BrutalLycan
Fenrir
Silver V
Level 126
God Stats
5W - 14L
1,369 SR
Queue Stats
384W - 409L
566 MMR
Solo
Bacchus
Bacchus
Bronze III
ColdwithHeat
Bacchus
Bronze III
Level 73
God Stats
0W - 3L
1,224 SR
Queue Stats
54W - 96L
376 MMR
Solo
Vamana
Vamana
Bronze I
Liggs691590
Vamana
Bronze I
Level 144
God Stats
5W - 5L
1,467 SR
Queue Stats
334W - 353L
422 MMR
Solo
Apollo
Apollo
Bronze IV
iJarJarLinks
Apollo
Bronze IV
Level 97
God Stats
2W - 3L
1,512 SR
Queue Stats
12W - 25L
1,101 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
6,137
614
3,539
4,649
3,856
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 0 / 1
5,402
540
1,444
6,463
1,703
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jing Wei
Harry69Areola
Jing Wei
10
2 / 0 / 0
5,652
565
2,389
4,804
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 0 / 2
4,552
455
1,500
3,652
2,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 1 / 1
5,724
572
3,687
6,004
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
TiamatCthulhuDanzaburouNu WaAthena

VS

Bans
GilgameshCupidCu ChulainnChaacLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 2 / 0
5,040
504
1,674
4,419
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
7
1 / 3 / 0
4,843
484
2,661
7,675
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ColdwithHeat
Bacchus
5
0 / 1 / 0
4,097
410
768
3,787
1,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
9
0 / 2 / 0
5,252
525
2,086
5,347
3,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

Apollo
9
0 / 1 / 0
5,499
550
2,509
4,563
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
8
Kills
1
1
Deaths
9
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
2
0
0
W
2
0
1
2.5
W
2
0
1
2.5
L
Fenrir
1
3
0
0.33
L
Bacchus
ColdwithHeat
Bacchus
0
1
0
0
W
Jing Wei
Harry69Areola
Jing Wei
2
0
0
2
W
1
0
2
2
L
Vamana
0
2
0
0
W
1
1
1
1.5
L
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,559
Damage
9,698
25,572
Taken
25,791
10,945
Mitigated
9,875
12,507
Healing
6,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,674
0
0
125
4,419
1,491
0
2,983
1,436
25,713
0
W
3,539
853
256
2,715
4,649
3,856
0
0
4,649
24,348
0
W
1,444
640
0
2,208
6,463
1,703
0
201
6,262
0
21,489
L
Fenrir
2,661
1,171
0
2,107
7,675
2,284
0
1,983
5,692
0
21,773
L
Bacchus
ColdwithHeat
Bacchus
768
69
0
966
3,787
1,750
0
841
2,946
10,510
0
W
Jing Wei
Harry69Areola
Jing Wei
2,389
1,379
0
2,258
4,804
1,374
0
231
4,573
0
27,608
W
1,500
313
111
1,308
3,652
2,305
0
274
3,378
9,409
0
L
Vamana
2,086
580
0
1,155
5,347
3,006
0
2,388
2,959
0
25,381
W
3,687
891
0
3,651
6,004
1,707
830
1,540
4,268
34,031
0
L
Apollo
2,509
1,388
0
1,731
4,563
1,344
340
531
4,032
0
30,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,467
Gold Earned
24,731
237
Minions Killed
250
0
Camps Cleared
0
851,874
Distance Traveled
857,945
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,040
504
61
6
0
174,762
3
W
Artio
6,137
614
52
5
0
192,480
4
W
Mercury
5,402
540
54
5
0
196,831
0
L
Fenrir
4,843
484
42
4
0
180,005
0
L
Bacchus
4,097
410
16
2
0
188,193
0
W
Jing Wei
5,652
565
55
6
0
164,060
1
W
Ah Puch
4,552
455
14
1
0
117,364
0
L
Vamana
5,252
525
56
6
0
150,805
6
W
Sol
5,724
572
62
6
0
181,139
2
L
Apollo
5,499
550
75
8
0
164,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role