Player Matchup

Cthulhu
Cthulhu
AAAACLAS
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Chang'e
Chang'e
Cout11
Chang'e
Level 5
God Stats
0W - 1L
1,812 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Mercury
Mercury
DontIntOnMe
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,675 Elo+
Solo
Bellona
Bellona
HSp4z
Bellona
Level 3
God Stats
0W - 2L
1,220 SR
Queue Stats
0W - 2L
1,153 Elo+
Party 1
Hachiman
Hachiman
Whit3R15
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,247 Elo+
Party 1
Team Averages
Level 4
1,506 SR
1,415 Elo+

VS

Team Averages
Level 16
1,461 SR
1,419 Elo+
Sylvanus
Sylvanus
Elselot
Sylvanus
Level 7
God Stats
10W - 4L
1,500 SR
Queue Stats
39W - 45L
1,273 Elo+
Solo
Skadi
Skadi
N14key
Skadi
Level 29
God Stats
3W - 2L
1,537 SR
Queue Stats
109W - 70L
1,666 Elo+
Solo
Hercules
Hercules
NagatoUzumakii
Hercules
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo
Neith
Neith
Predatus98
Neith
Level 24
God Stats
44W - 28L
1,485 SR
Queue Stats
120W - 137L
1,320 Elo+
Solo
Pele
Pele
edler699tourist
Pele
Level 15
God Stats
3W - 10L
1,285 SR
Queue Stats
60W - 65L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AAAACLAS
Cthulhu
13
3 / 7 / 1
7,250
453
7,463
14,987
13,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Cout11
Chang'e
13
3 / 3 / 3
8,137
509
6,713
12,577
5,337
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
DontIntOnMe
Mercury
17
5 / 1 / 1
9,872
617
9,189
13,145
6,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
HSp4z
Bellona
11
0 / 8 / 4
6,967
435
7,182
13,304
8,057
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
Whit3R15
Hachiman
12
1 / 8 / 5
7,389
462
6,628
11,742
3,135
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Elselot
Sylvanus
13
2 / 2 / 13
8,000
500
5,761
10,090
9,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
N14key
Skadi
16
13 / 3 / 6
10,315
645
17,237
10,359
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
15
7 / 3 / 8
9,631
602
9,087
14,584
5,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
15
2 / 0 / 7
9,245
578
8,656
5,633
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 5
8,473
530
7,870
13,497
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
12
Kills
26
27
Deaths
13
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AAAACLAS
Cthulhu
3
7
1
0.5
L
Chang'e
Cout11
Chang'e
3
3
3
1.5
L
Mercury
DontIntOnMe
Mercury
5
1
1
5.5
W
Sylvanus
Elselot
Sylvanus
2
2
13
4.25
L
Bellona
HSp4z
Bellona
0
8
4
0.25
W
Skadi
N14key
Skadi
13
3
6
5.33
W
Hercules
7
3
8
3.67
W
Neith
2
0
7
5.5
L
Hachiman
Whit3R15
Hachiman
1
8
5
0.44
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,175
Damage
48,611
65,755
Taken
54,163
35,905
Mitigated
25,667
12,034
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AAAACLAS
Cthulhu
7,463
354
0
1,317
14,987
13,052
283
2,388
12,599
22,926
0
L
Chang'e
Cout11
Chang'e
6,713
1,371
1,333
5,871
12,577
5,337
571
1,022
11,555
38,076
0
L
Mercury
DontIntOnMe
Mercury
9,189
4,126
0
1,047
13,145
6,324
0
521
12,624
0
76,537
W
Sylvanus
Elselot
Sylvanus
5,761
1,155
1,451
2,256
10,090
9,398
1,296
3,591
6,169
22,163
3,126
L
Bellona
HSp4z
Bellona
7,182
1,846
0
1,438
13,304
8,057
380
381
12,923
0
29,827
W
Skadi
N14key
Skadi
17,237
11,621
0
2,611
10,359
4,197
3,175
2,203
8,006
0
60,541
W
Hercules
9,087
3,779
0
4,009
14,584
5,102
2,333
2,539
11,955
0
33,863
W
Neith
8,656
5,385
0
3,576
5,633
2,262
3,223
2,600
3,003
0
63,344
L
Hachiman
Whit3R15
Hachiman
6,628
3,426
0
1,028
11,742
3,135
1,121
1,227
10,515
0
31,288
W
7,870
1,705
0
4,578
13,497
4,708
648
2,583
10,854
0
50,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,615
Gold Earned
45,664
351
Minions Killed
410
0
Camps Cleared
0
1,408,356
Distance Traveled
1,465,516
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,250
453
26
2
0
283,574
0
L
Chang'e
8,137
509
78
5
0
242,940
4
L
Mercury
9,872
617
133
8
0
403,351
1
W
Sylvanus
8,000
500
37
2
0
290,183
0
L
Bellona
6,967
435
58
4
0
244,976
2
W
Skadi
10,315
645
98
6
0
281,312
0
W
Hercules
9,631
602
68
4
0
314,364
0
W
Neith
9,245
578
118
7
0
270,918
1
L
Hachiman
7,389
462
56
4
0
233,515
3
W
Pele
8,473
530
89
6
0
308,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role