Player Matchup

King Arthur
King Arthur
ACM13
King Arthur
Level 64
God Stats
1W - 1L
1,874 SR
Queue Stats
72W - 79L
1,550 Elo+
Solo
Kukulkan
Kukulkan
HennyJRSmith
Kukulkan
Level 35
God Stats
30W - 17L
1,660 SR
Queue Stats
81W - 32L
1,752 Elo+
Party 1
Fenrir
Fenrir
Voxien
Fenrir
Level 134
God Stats
8W - 3L
1,859 SR
Queue Stats
121W - 62L
1,748 Elo+
Party 1
Team Averages
Level 78
1,798 SR
1,683 Elo+

VS

Team Averages
Level 101
1,592 SR
1,564 Elo+
Chang'e
Chang'e
AshOfWinter
Chang'e
Level 85
God Stats
5W - 8L
1,575 SR
Queue Stats
222W - 286L
1,433 Elo+
Solo
Jing Wei
Jing Wei
Macdeeze
Jing Wei
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 25L
1,670 Elo+
Party 2
Chaac
Chaac
shredderking
Chaac
Level 83
God Stats
38W - 16L
1,700 SR
Queue Stats
46W - 29L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ACM13
King Arthur
16
4 / 7 / 6
12,589
629
11,879
21,960
23,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
HennyJRSmith
Kukulkan
16
4 / 3 / 4
13,069
653
6,686
8,211
4,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Voxien
Fenrir
19
8 / 4 / 5
14,588
729
23,737
25,228
21,443
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AshOfWinter
Chang'e
17
5 / 10 / 6
13,590
680
13,292
23,485
8,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
Macdeeze
Jing Wei
18
6 / 4 / 8
14,319
716
16,333
14,683
6,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 2 / 7
12,649
632
13,388
17,921
24,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
16
Kills
14
14
Deaths
16
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ACM13
King Arthur
4
7
6
1
L
Chang'e
AshOfWinter
Chang'e
5
10
6
0.8
W
Kukulkan
HennyJRSmith
Kukulkan
4
3
4
2
L
Jing Wei
Macdeeze
Jing Wei
6
4
8
2.5
W
Fenrir
Voxien
Fenrir
8
4
5
2.63
L
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,302
Damage
43,013
55,399
Taken
56,089
49,211
Mitigated
40,090
12,455
Healing
23,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ACM13
King Arthur
11,879
323
1,546
6,087
21,960
23,757
116
4,946
16,384
0
61,725
L
Chang'e
AshOfWinter
Chang'e
13,292
1,391
3,385
9,722
23,485
8,757
613
1,987
21,198
62,789
0
W
Kukulkan
HennyJRSmith
Kukulkan
6,686
557
0
0
8,211
4,011
435
2,023
6,038
34,292
0
L
Jing Wei
Macdeeze
Jing Wei
16,333
12,874
0
1,939
14,683
6,429
2,523
2,389
12,144
0
83,288
W
Fenrir
Voxien
Fenrir
23,737
8,935
0
4,822
25,228
21,443
1,308
5,479
18,713
470
76,807
L
13,388
2,418
0
8,003
17,921
24,904
119
2,695
14,851
0
41,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,246
Gold Earned
40,558
208
Minions Killed
254
0
Camps Cleared
0
981,169
Distance Traveled
1,012,684
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,589
629
79
4
0
362,015
5
L
Chang'e
13,590
680
95
5
0
321,021
1
W
Kukulkan
13,069
653
31
2
0
230,622
0
L
Jing Wei
14,319
716
126
6
0
353,845
5
W
Fenrir
14,588
729
98
5
0
388,532
0
L
Chaac
12,649
632
33
2
0
337,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role