Player Matchup

Fenrir
Fenrir
AzCoco-
Fenrir
Level 147
God Stats
2W - 0L
2,160 SR
Queue Stats
7W - 0L
1,833 Elo+
Party 1
Janus
Janus
Kilο
Janus
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 15L
1,735 Elo+
Party 1
Terra
Terra
Rοgue
Terra
Level 11
God Stats
4W - 8L
1,630 SR
Queue Stats
216W - 126L
1,863 Elo+
Party 1
Kali
Kali
kingdrifit
Kali
Level 17
God Stats
2W - 0L
1,874 SR
Queue Stats
12W - 2L
1,853 Elo+
Party 1
Danzaburou
Danzaburou
ΕxtraChrisP
Danzaburou
Level 16
God Stats
12W - 6L
1,966 SR
Queue Stats
120W - 51L
1,843 Elo+
Party 1
Team Averages
Level 66
1,826 SR
1,825 Elo+

VS

Team Averages
Level 17
1,586 SR
1,580 Elo+
He Bo
He Bo
JuanTrueMorty
He Bo
Level 15
God Stats
0W - 2L
1,294 SR
Queue Stats
14W - 11L
1,579 Elo+
Solo
Neith
Neith
Kingpin6826
Neith
Level 4
God Stats
3W - 4L
1,681 SR
Queue Stats
3W - 6L
1,684 Elo+
Solo
Mulan
Mulan
MoistThrob
Mulan
Level 26
God Stats
18W - 8L
1,758 SR
Queue Stats
88W - 74L
1,636 Elo+
Solo
Cthulhu
Cthulhu
bigflapppttv
Cthulhu
Level 25
God Stats
44W - 32L
1,642 SR
Queue Stats
133W - 127L
1,537 Elo+
Solo
Tiamat
Tiamat
oo Deon oo
Tiamat
Level 14
God Stats
3W - 2L
1,553 SR
Queue Stats
20W - 25L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AzCoco-
Fenrir
18
14 / 0 / 7
12,307
615
13,434
14,016
12,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
Kilο
Janus
19
11 / 1 / 11
12,568
628
28,887
15,192
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
Rοgue
Terra
17
3 / 0 / 12
11,362
568
4,479
12,095
10,372
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
3 / 1 / 5
11,143
557
3,317
16,622
9,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ΕxtraChrisP
Danzaburou
18
6 / 0 / 7
12,132
607
9,933
10,434
4,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 1
7,717
386
8,879
19,404
6,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 9 / 0
7,663
383
3,587
16,233
5,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
16
1 / 5 / 0
9,935
497
6,586
14,323
11,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
bigflapppttv
Cthulhu
11
0 / 4 / 0
7,199
360
2,110
11,376
4,660
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
oo Deon oo
Tiamat
11
1 / 8 / 0
7,138
357
5,781
15,034
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
3
37
Kills
2
2
Deaths
38
42
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AzCoco-
Fenrir
14
0
7
17.5
L
0
12
1
0.04
W
Janus
Kilο
Janus
11
1
11
16.5
L
0
9
0
0
L
Mulan
1
5
0
0.2
W
Terra
Rοgue
Terra
3
0
12
9
L
Cthulhu
bigflapppttv
Cthulhu
0
4
0
0
W
3
1
5
5.5
L
Tiamat
oo Deon oo
Tiamat
1
8
0
0.13
W
Danzaburou
ΕxtraChrisP
Danzaburou
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,050
Damage
26,943
68,359
Taken
76,370
43,039
Mitigated
31,905
31,421
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AzCoco-
Fenrir
13,434
2,583
0
6,416
14,016
12,471
222
3,103
10,501
0
55,768
L
8,879
199
0
2,531
19,404
6,463
0
8,177
10,741
40,567
0
W
Janus
Kilο
Janus
28,887
496
226
4,829
15,192
6,265
84
6,992
7,782
106,146
0
L
3,587
1,227
0
714
16,233
5,107
410
5,482
10,461
0
33,065
L
Mulan
6,586
822
0
3,530
14,323
11,426
0
2,926
10,892
0
60,615
W
Terra
Rοgue
Terra
4,479
631
2,380
5,256
12,095
10,372
1,819
2,293
9,711
30,866
0
L
Cthulhu
bigflapppttv
Cthulhu
2,110
186
282
2,852
11,376
4,660
120
4,994
6,226
33,693
0
W
3,317
1,974
0
6,006
16,622
9,308
4,228
1,545
15,043
0
81,077
L
Tiamat
oo Deon oo
Tiamat
5,781
739
0
1,352
15,034
4,249
406
10,705
3,932
22,965
0
W
Danzaburou
ΕxtraChrisP
Danzaburou
9,933
4,578
0
6,308
10,434
4,623
6,466
2,150
8,232
0
79,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,512
Gold Earned
39,652
624
Minions Killed
378
0
Camps Cleared
0
1,959,038
Distance Traveled
1,551,987
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,307
615
96
5
0
433,922
0
L
He Bo
7,717
386
66
3
0
295,481
1
W
Janus
12,568
628
188
9
0
411,261
5
L
Neith
7,663
383
72
4
0
317,445
0
L
Mulan
9,935
497
151
8
0
307,400
4
W
Terra
11,362
568
68
3
0
429,919
5
L
Cthulhu
7,199
360
59
3
0
297,938
0
W
Kali
11,143
557
144
7
0
342,819
0
L
Tiamat
7,138
357
30
2
0
333,723
0
W
Danzaburou
12,132
607
128
6
0
341,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role