Player Matchup

Pele
Pele
MercifulYeti480
Pele
Level 24
God Stats
34W - 29L
1,453 SR
Queue Stats
181W - 193L
1,328 Elo+
Party 1
Achilles
Achilles
The Jester5953
Achilles
Level 16
God Stats
1W - 2L
1,191 SR
Queue Stats
6W - 20L
1,236 Elo+
Solo
Skadi
Skadi
WaarBeast
Skadi
Level 7
God Stats
3W - 3L
1,274 SR
Queue Stats
7W - 8L
1,346 Elo+
Party 2
Arachne
Arachne
akaAlexr
Arachne
Level 29
God Stats
18W - 7L
1,873 SR
Queue Stats
86W - 96L
1,372 Elo+
Party 1
Sylvanus
Sylvanus
jayahna
Sylvanus
Level 26
God Stats
3W - 3L
1,571 SR
Queue Stats
60W - 64L
1,463 Elo+
Party 2
Team Averages
Level 20
1,472 SR
1,349 Elo+

VS

Team Averages
Level 12
1,355 SR
1,414 Elo+
Nike
Nike
D4RK kiki6300
Nike
Level 29
God Stats
6W - 6L
1,574 SR
Queue Stats
354W - 415L
1,378 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sainthist
Tsukuyomi
Level 13
God Stats
2W - 4L
1,310 SR
Queue Stats
11W - 10L
1,192 Elo+
Solo
Yemoja
Yemoja
gooncigs
Yemoja
Level 3
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
sandsmoon
Nu Wa
Level 13
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Tiamat
Tiamat
ýàýó
Tiamat
Level 4
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 8
6,931
533
6,762
6,305
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
12
1 / 3 / 4
7,171
552
4,524
7,981
3,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Skadi
WaarBeast
Skadi
11
1 / 1 / 2
6,683
514
1,730
4,921
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
akaAlexr
Arachne
15
14 / 1 / 2
9,482
729
5,446
7,562
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
jayahna
Sylvanus
11
1 / 2 / 4
6,378
491
2,395
6,567
5,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,555
504
4,125
6,676
1,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Sainthist
Tsukuyomi
12
3 / 3 / 1
7,186
553
3,808
8,504
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
gooncigs
Yemoja
5
0 / 3 / 0
4,867
374
513
4,160
1,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
sandsmoon
Nu Wa
7
1 / 9 / 1
5,176
398
2,888
7,238
1,508
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiamat
ýàýó
Tiamat
9
0 / 5 / 1
5,668
436
3,335
5,980
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
21
Kills
7
8
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
4
1
8
8
L
Tsukuyomi
Sainthist
Tsukuyomi
3
3
1
1.17
W
Achilles
1
3
4
1
W
Skadi
WaarBeast
Skadi
1
1
2
2
W
Arachne
akaAlexr
Arachne
14
1
2
15
L
Yemoja
gooncigs
Yemoja
0
3
0
0
W
Sylvanus
jayahna
Sylvanus
1
2
4
1.5
L
Nu Wa
sandsmoon
Nu Wa
1
9
1
0.17
L
Tiamat
ýàýó
Tiamat
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,857
Damage
14,669
33,336
Taken
32,558
16,089
Mitigated
10,112
6,430
Healing
4,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,125
330
0
0
6,676
1,623
0
1,070
5,606
0
20,358
W
6,762
2,447
0
1,101
6,305
1,910
838
1,315
4,888
0
30,841
L
Tsukuyomi
Sainthist
Tsukuyomi
3,808
523
0
2,788
8,504
3,106
0
0
8,504
0
38,202
W
Achilles
4,524
2,045
0
703
7,981
3,850
814
1,842
5,959
0
28,098
W
Skadi
WaarBeast
Skadi
1,730
888
0
0
4,921
1,771
3,612
962
3,753
0
23,787
W
Arachne
akaAlexr
Arachne
5,446
3,487
0
2,061
7,562
3,024
415
1,226
6,286
0
46,070
L
Yemoja
gooncigs
Yemoja
513
462
181
333
4,160
1,574
0
672
3,488
3,512
0
W
Sylvanus
jayahna
Sylvanus
2,395
1,179
968
1,597
6,567
5,534
2,688
853
5,714
26,076
5,339
L
Nu Wa
sandsmoon
Nu Wa
2,888
1,107
0
0
7,238
1,508
0
357
6,881
14,890
0
L
Tiamat
ýàýó
Tiamat
3,335
290
0
837
5,980
2,301
0
0
5,980
17,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,645
Gold Earned
29,452
318
Minions Killed
180
0
Camps Cleared
0
1,184,813
Distance Traveled
1,073,959
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,555
504
29
2
0
298,957
1
W
Pele
6,931
533
48
4
0
273,785
0
L
Tsukuyomi
7,186
553
92
7
0
226,403
0
W
Achilles
7,171
552
55
4
0
244,230
0
W
Skadi
6,683
514
57
4
0
160,262
1
W
Arachne
9,482
729
99
8
0
297,654
0
L
Yemoja
4,867
374
6
0
0
146,290
0
W
Sylvanus
6,378
491
59
5
0
208,882
2
L
Nu Wa
5,176
398
18
1
0
201,750
0
L
Tiamat
5,668
436
35
3
0
200,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role