Player Matchup

Ymir
Ymir
DuckAreMagic
Ymir
Level 2
God Stats
0W - 3L
1,176 SR
Queue Stats
0W - 3L
1,127 Elo+
Party 2
Anubis
Anubis
PapaHuber
Anubis
Level 3
God Stats
2W - 3L
1,323 SR
Queue Stats
2W - 4L
1,247 Elo+
Party 2
Neith
Neith
Twbasin1
Neith
Level 6
God Stats
2W - 1L
1,860 SR
Queue Stats
12W - 12L
1,568 Elo+
Solo
Achilles
Achilles
Valazco
Achilles
Level 4
God Stats
0W - 2L
1,231 SR
Queue Stats
2W - 2L
1,184 Elo+
Party 2
Arachne
Arachne
ufellforitfool09
Arachne
Level 24
God Stats
1W - 6L
1,756 SR
Queue Stats
94W - 100L
1,570 Elo+
Solo
Team Averages
Level 8
1,469 SR
1,339 Elo+

VS

Team Averages
Level 18
1,600 SR
1,609 Elo+
Hercules
Hercules
Benzam1108
Hercules
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
HyoukaFuwaWaifu
Gilgamesh
Level 26
God Stats
5W - 0L
1,774 SR
Queue Stats
142W - 95L
1,648 Elo+
Party 1
Awilix
Awilix
OttisReddingg
Awilix
Level 5
God Stats
4W - 0L
1,728 SR
Queue Stats
60W - 25L
1,619 Elo+
Party 1
Medusa
Medusa
Sparzly
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
WardenUnknown
Janus
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
182W - 115L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,306
431
667
4,550
1,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
PapaHuber
Anubis
6
0 / 6 / 0
4,130
413
572
4,959
1,936
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
Twbasin1
Neith
10
1 / 1 / 0
5,676
568
4,260
4,943
1,319
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
Valazco
Achilles
9
1 / 1 / 0
5,243
524
4,000
5,805
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 3 / 0
4,707
471
1,999
6,795
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Benzam1108
Hercules
8
1 / 1 / 1
4,781
478
1,371
4,368
2,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
HyoukaFuwaWaifu
Gilgamesh
8
1 / 0 / 7
5,544
554
3,230
6,116
2,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 1 / 3
5,977
598
2,512
6,689
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Sparzly
Medusa
11
2 / 1 / 0
6,166
617
3,667
5,296
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
7 / 0 / 5
7,063
706
6,211
2,304
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
3
Kills
14
14
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
Benzam1108
Hercules
1
1
1
1.5
L
0
3
0
0
W
Gilgamesh
HyoukaFuwaWaifu
Gilgamesh
1
0
7
4.5
W
3
1
3
4.5
L
Anubis
PapaHuber
Anubis
0
6
0
0
W
Medusa
Sparzly
Medusa
2
1
0
2
L
Neith
Twbasin1
Neith
1
1
0
1
L
Achilles
Valazco
Achilles
1
1
0
1
W
7
0
5
9.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,498
Damage
16,991
27,052
Taken
24,773
10,600
Mitigated
8,821
6,179
Healing
5,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Benzam1108
Hercules
1,371
167
0
1,136
4,368
2,754
0
0
3,918
0
9,391
L
667
278
0
627
4,550
1,831
0
1,161
3,331
6,480
0
W
Gilgamesh
HyoukaFuwaWaifu
Gilgamesh
3,230
629
0
1,070
6,116
2,018
132
502
5,584
0
11,581
W
2,512
871
0
255
6,689
2,014
0
171
6,488
0
33,869
L
Anubis
PapaHuber
Anubis
572
224
0
380
4,959
1,936
0
2,138
2,719
8,412
0
W
Medusa
Sparzly
Medusa
3,667
837
0
2,513
5,296
1,408
0
193
5,103
0
34,329
L
Neith
Twbasin1
Neith
4,260
1,315
0
1,124
4,943
1,319
0
0
4,943
0
36,356
L
Achilles
Valazco
Achilles
4,000
1,151
0
1,794
5,805
3,680
418
1,047
4,465
0
20,974
W
6,211
767
0
792
2,304
627
348
373
1,931
44,273
0
L
1,999
1,693
0
2,254
6,795
1,834
0
1,584
5,079
0
17,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,062
Gold Earned
29,531
183
Minions Killed
281
0
Camps Cleared
0
821,460
Distance Traveled
1,059,537
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,781
478
19
2
0
183,156
4
L
Ymir
4,306
431
17
2
0
150,053
0
W
Gilgamesh
5,544
554
17
2
0
231,434
1
W
Awilix
5,977
598
72
7
0
240,208
0
L
Anubis
4,130
413
13
1
0
132,632
0
W
Medusa
6,166
617
74
7
0
179,977
2
L
Neith
5,676
568
66
7
0
166,050
2
L
Achilles
5,243
524
39
4
0
176,670
1
W
Janus
7,063
706
99
10
0
224,762
7
L
Arachne
4,707
471
48
5
0
196,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role