Player Matchup

Yemoja
Yemoja
Gamerrnick
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,028 Elo+
Solo
Gilgamesh
Gilgamesh
GoLdFiSh6569
Gilgamesh
Level 125
God Stats
1W - 0L
1,621 SR
Queue Stats
13W - 4L
1,429 Elo+
Party 3
Scylla
Scylla
NinJuy
Scylla
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,168 Elo+
Party 1
Kukulkan
Kukulkan
PaYawzii
Kukulkan
Level 36
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 16L
1,168 Elo+
Party 1
Neith
Neith
dakalaz786
Neith
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 3
Team Averages
Level 34
1,524 SR
1,259 Elo+

VS

Team Averages
Level 19
1,461 SR
1,265 Elo+
Ra
Ra
ITSKIMME
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,221 Elo+
Party 2
Loki
Loki
SwissArmyBaby
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 144L
1,340 Elo+
Solo
Guan Yu
Guan Yu
Taven345
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,227 Elo+
Party 2
Kukulkan
Kukulkan
chellycola
Kukulkan
Level 27
God Stats
0W - 2L
1,303 SR
Queue Stats
10W - 21L
1,221 Elo+
Party 2
Ares
Ares
jorfu95
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gamerrnick
Yemoja
18
2 / 6 / 21
12,379
1,032
7,041
12,818
13,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
GoLdFiSh6569
Gilgamesh
20
16 / 3 / 17
13,972
1,164
28,490
23,168
9,800
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
NinJuy
Scylla
19
3 / 1 / 23
12,631
1,053
12,997
6,097
2,164
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
PaYawzii
Kukulkan
20
14 / 0 / 15
14,752
1,229
29,776
3,827
1,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
20
6 / 2 / 20
12,802
1,067
16,742
9,913
4,111
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

210

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 3
10,800
900
4,458
14,553
5,406
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 11 / 7
11,410
951
8,809
22,794
9,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Taven345
Guan Yu
17
6 / 7 / 3
12,294
1,025
10,875
25,929
29,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
chellycola
Kukulkan
17
1 / 7 / 5
11,015
918
15,048
12,689
5,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
jorfu95
Ares
18
0 / 8 / 9
10,982
915
9,650
26,947
30,923
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
39
41
Kills
12
12
Deaths
41
96
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Gamerrnick
Yemoja
2
6
21
2.08
W
Gilgamesh
GoLdFiSh6569
Gilgamesh
16
3
17
8.17
L
2
8
3
0.44
W
Scylla
NinJuy
Scylla
3
1
23
14.5
W
Kukulkan
PaYawzii
Kukulkan
14
0
15
21.5
L
3
11
7
0.59
L
Guan Yu
Taven345
Guan Yu
6
7
3
1.07
L
Kukulkan
chellycola
Kukulkan
1
7
5
0.5
W
Neith
6
2
20
8
L
Ares
jorfu95
Ares
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,046
Damage
48,840
55,823
Taken
102,912
31,180
Mitigated
80,800
13,238
Healing
6,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Gamerrnick
Yemoja
7,041
1,611
1,449
1,295
12,818
13,334
0
7,589
5,229
12,955
0
W
Gilgamesh
GoLdFiSh6569
Gilgamesh
28,490
10,873
0
4,838
23,168
9,800
0
10,413
12,755
0
46,595
L
4,458
778
346
0
14,553
5,406
0
5,368
9,185
16,954
0
W
Scylla
NinJuy
Scylla
12,997
1,818
1,410
548
6,097
2,164
0
3,635
2,462
36,130
0
W
Kukulkan
PaYawzii
Kukulkan
29,776
1,476
876
911
3,827
1,771
0
2,734
1,093
54,429
0
L
8,809
2,528
0
0
22,794
9,401
0
10,579
12,215
0
28,282
L
Guan Yu
Taven345
Guan Yu
10,875
1,990
2,751
3,286
25,929
29,682
0
14,264
11,665
0
22,650
L
Kukulkan
chellycola
Kukulkan
15,048
2,528
0
0
12,689
5,388
0
5,581
7,108
56,078
0
W
Neith
16,742
11,477
0
1,911
9,913
4,111
0
4,785
5,128
0
44,819
L
Ares
jorfu95
Ares
9,650
1,377
0
0
26,947
30,923
0
14,022
12,925
23,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,536
Gold Earned
56,501
235
Minions Killed
213
6
Camps Cleared
3
1,081,003
Distance Traveled
1,036,139
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,379
1,032
11
1
0
158,556
1
W
Gilgamesh
13,972
1,164
35
3
4
230,886
0
L
Ra
10,800
900
26
2
0
188,309
1
W
Scylla
12,631
1,053
61
5
2
212,018
2
W
Kukulkan
14,752
1,229
65
5
0
262,559
0
L
Loki
11,410
951
39
3
2
216,174
0
L
Guan Yu
12,294
1,025
23
2
1
208,239
0
L
Kukulkan
11,015
918
110
9
0
191,632
0
W
Neith
12,802
1,067
63
5
0
216,984
1
L
Ares
10,982
915
15
1
0
231,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role