Player Matchup

Mercury
Mercury
 
Mercury
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Combat 627
Hachiman
Level 118
God Stats
5W - 9L
1,461 SR
Queue Stats
310W - 329L
1,475 Elo+
Solo
Bellona
Bellona
UN1TY-A1phA
Bellona
Level 86
God Stats
236W - 198L
1,531 SR
Queue Stats
625W - 644L
1,543 Elo+
Solo
Vulcan
Vulcan
jaluvisi
Vulcan
Level 160
God Stats
13W - 14L
1,578 SR
Queue Stats
604W - 700L
1,417 Elo+
Solo
Tiamat
Tiamat
sbuigy
Tiamat
Level 144
God Stats
10W - 11L
1,562 SR
Queue Stats
306W - 320L
1,476 Elo+
Solo
Team Averages
Level 122
1,526 SR
1,482 Elo+

VS

Team Averages
Level 74
1,538 SR
1,482 Elo+
Ymir
Ymir
Archdemonduncan
Ymir
Level 14
God Stats
7W - 2L
1,500 SR
Queue Stats
55W - 42L
1,527 Elo+
Party 1
Artemis
Artemis
ArtiosBreastMilk
Artemis
Level 82
God Stats
55W - 32L
1,611 SR
Queue Stats
284W - 264L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
Immortalkitten85
Ne Zha
Level 127
God Stats
3W - 2L
1,580 SR
Queue Stats
181W - 152L
1,501 Elo+
Party 1
Chang'e
Chang'e
MischievousMrCat
Chang'e
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
332W - 298L
1,498 Elo+
Party 1
Nike
Nike
understoodwyatt
Nike
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 4 / 0
6,332
487
3,401
7,470
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Combat 627
Hachiman
11
1 / 2 / 2
6,578
506
3,418
6,484
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
UN1TY-A1phA
Bellona
12
1 / 2 / 0
7,608
585
8,374
9,794
6,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
jaluvisi
Vulcan
12
2 / 6 / 1
7,021
540
4,176
9,740
2,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
sbuigy
Tiamat
8
0 / 3 / 1
5,572
429
2,281
5,285
4,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 1
8,263
636
5,340
7,779
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 2 / 1
7,328
564
3,980
7,547
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 5
8,020
617
8,224
6,951
2,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 3
7,988
614
3,809
7,635
3,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 3
6,046
465
3,562
7,076
3,272
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
17
17
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
W
8
0
1
8.5
W
3
2
1
1.75
L
Hachiman
Combat 627
Hachiman
1
2
2
1
W
4
2
5
3.25
W
1
1
3
2.5
L
Bellona
UN1TY-A1phA
Bellona
1
2
0
0.5
L
Vulcan
jaluvisi
Vulcan
2
6
1
0.42
L
Tiamat
sbuigy
Tiamat
0
3
1
0.17
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,650
Damage
24,915
38,773
Taken
36,988
16,972
Mitigated
15,478
10,660
Healing
15,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,401
1,638
0
885
7,470
2,275
0
1,327
6,113
0
36,597
W
5,340
1,549
0
3,192
7,779
3,491
473
1,062
6,717
41,968
0
W
3,980
1,281
171
3,451
7,547
3,101
732
1,283
6,264
0
37,459
L
Hachiman
Combat 627
Hachiman
3,418
1,369
0
2,033
6,484
1,677
0
483
5,821
0
32,550
W
8,224
1,179
0
1,153
6,951
2,327
1,732
3,093
3,858
0
49,887
W
3,809
347
714
4,840
7,635
3,287
0
0
7,635
40,918
0
L
Bellona
UN1TY-A1phA
Bellona
8,374
3,071
0
3,377
9,794
6,012
0
5,182
4,552
0
44,267
L
Vulcan
jaluvisi
Vulcan
4,176
2,117
0
2,919
9,740
2,835
0
1,424
8,256
31,308
0
L
Tiamat
sbuigy
Tiamat
2,281
82
0
1,446
5,285
4,173
0
733
4,408
16,908
0
W
3,562
347
0
1,765
7,076
3,272
850
1,019
6,057
0
11,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,111
Gold Earned
37,645
314
Minions Killed
355
0
Camps Cleared
0
1,105,849
Distance Traveled
1,209,742
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,332
487
74
6
0
271,276
1
W
Ymir
8,263
636
83
6
0
246,393
2
W
Artemis
7,328
564
77
6
0
220,896
1
L
Hachiman
6,578
506
64
5
0
197,151
4
W
Ne Zha
8,020
617
80
6
0
263,177
0
W
Chang'e
7,988
614
93
7
0
229,753
1
L
Bellona
7,608
585
85
7
0
236,695
3
L
Vulcan
7,021
540
71
5
0
212,366
3
L
Tiamat
5,572
429
20
2
0
188,361
1
W
Nike
6,046
465
22
2
0
249,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role