Player Matchup

Danzaburou
Danzaburou
BORDA-XD-11
Danzaburou
Level 17
God Stats
49W - 41L
1,515 SR
Queue Stats
64W - 60L
1,443 Elo+
Solo
Rama
Rama
BlindedRev
Rama
Level 27
God Stats
7W - 3L
1,664 SR
Queue Stats
184W - 83L
1,654 Elo+
Solo
Ymir
Ymir
Izogem
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,482 Elo+
Solo
Susano
Susano
ShadeCentralll
Susano
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 29L
1,547 Elo+
Solo
Scylla
Scylla
adilhomatheus
Scylla
Level 6
God Stats
1W - 3L
1,248 SR
Queue Stats
6W - 9L
1,486 Elo+
Solo
Team Averages
Level 18
1,486 SR
1,522 Elo+

VS

Team Averages
Level 16
1,563 SR
1,448 Elo+
Sol
Sol
RainbowFizzy
Sol
Level 27
God Stats
3W - 1L
1,829 SR
Queue Stats
55W - 41L
1,539 Elo+
Solo
Da Ji
Da Ji
TheBigHat
Da Ji
Level 14
God Stats
3W - 5L
1,465 SR
Queue Stats
29W - 17L
1,580 Elo+
Solo
Yemoja
Yemoja
gravity661
Yemoja
Level 4
God Stats
1W - 3L
1,483 SR
Queue Stats
3W - 9L
1,288 Elo+
Solo
Kukulkan
Kukulkan
grim30274
Kukulkan
Level 22
God Stats
172W - 155L
1,527 SR
Queue Stats
1,126W - 1,224L
1,519 Elo+
Solo
Odin
Odin
slugsprincess
Odin
Level 11
God Stats
35W - 26L
1,512 SR
Queue Stats
60W - 69L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BORDA-XD-11
Danzaburou
19
7 / 3 / 10
13,068
1,005
15,641
16,108
6,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
16 / 3 / 13
16,557
1,274
43,601
32,726
11,989
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ymir
Izogem
Ymir
20
11 / 3 / 20
14,683
1,129
18,316
17,525
8,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
2 / 2 / 15
12,425
956
6,220
11,481
4,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 4 / 13
12,762
982
5,039
11,700
3,691
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 5
13,065
1,005
22,297
23,439
9,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
TheBigHat
Da Ji
18
5 / 9 / 6
12,981
999
23,371
14,977
7,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
gravity661
Yemoja
19
0 / 10 / 10
11,782
906
7,588
21,562
12,916
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
grim30274
Kukulkan
18
6 / 7 / 5
13,433
1,033
26,555
15,873
7,032
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 8 / 7
11,243
865
2,361
19,428
10,131

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
48
41
Kills
15
15
Deaths
41
71
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BORDA-XD-11
Danzaburou
7
3
10
4
W
16
3
13
7.5
W
Ymir
Izogem
Ymir
11
3
20
7
L
4
7
5
0.93
W
2
2
15
4.75
L
Da Ji
TheBigHat
Da Ji
5
9
6
0.89
W
5
4
13
2.88
L
Yemoja
gravity661
Yemoja
0
10
10
0.5
L
Kukulkan
grim30274
Kukulkan
6
7
5
1.21
L
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,817
Damage
82,172
89,540
Taken
95,279
34,896
Mitigated
47,218
26,798
Healing
9,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BORDA-XD-11
Danzaburou
15,641
5,646
1,320
3,292
16,108
6,688
0
6,931
9,177
0
42,341
W
43,601
39,880
0
22,028
32,726
11,989
0
23,706
9,020
0
76,405
W
Ymir
Izogem
Ymir
18,316
2,225
0
158
17,525
8,279
0
11,063
6,462
34,939
0
L
22,297
7,987
0
7,037
23,439
9,988
0
2,019
21,420
50,250
2,096
W
6,220
1,415
0
0
11,481
4,249
0
8,119
3,362
0
16,064
L
Da Ji
TheBigHat
Da Ji
23,371
5,580
0
322
14,977
7,151
0
3,603
11,374
0
31,123
W
5,039
189
0
0
11,700
3,691
0
5,950
5,750
19,562
0
L
Yemoja
gravity661
Yemoja
7,588
1,480
1,323
512
21,562
12,916
0
6,430
15,132
20,576
0
L
Kukulkan
grim30274
Kukulkan
26,555
844
0
163
15,873
7,032
0
4,841
11,032
64,918
0
L
2,361
337
0
0
19,428
10,131
0
6,462
12,966
0
12,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,495
Gold Earned
62,504
234
Minions Killed
218
11
Camps Cleared
7
1,158,286
Distance Traveled
1,131,271
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,068
1,005
47
4
3
238,620
1
W
Rama
16,557
1,274
85
7
5
215,531
2
W
Ymir
14,683
1,129
41
3
1
223,269
0
L
Sol
13,065
1,005
59
5
4
221,221
2
W
Susano
12,425
956
32
2
1
265,747
1
L
Da Ji
12,981
999
7
1
3
242,752
0
W
Scylla
12,762
982
29
2
1
215,119
1
L
Yemoja
11,782
906
28
2
0
164,428
1
L
Kukulkan
13,433
1,033
100
8
0
265,845
0
L
Odin
11,243
865
24
2
0
237,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role