Player Matchup

Apollo
Apollo
LilElfMan
Apollo
Level 86
God Stats
2W - 3L
1,628 SR
Queue Stats
191W - 191L
1,573 Elo+
Party 2
Chaac
Chaac
NACHO_COOL_1
Chaac
Level 110
God Stats
5W - 7L
1,610 SR
Queue Stats
173W - 163L
1,588 Elo+
Party 2
Cernunnos
Cernunnos
Rageman54
Cernunnos
Level 125
God Stats
17W - 9L
1,712 SR
Queue Stats
283W - 243L
1,608 Elo+
Party 2
Anubis
Anubis
SlayingPeaches4
Anubis
Level 121
God Stats
12W - 7L
1,816 SR
Queue Stats
151W - 111L
1,508 Elo+
Party 2
Olorun
Olorun
UnholyDivinity
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,118 Elo+
Party 2
Team Averages
Level 91
1,653 SR
1,479 Elo+

VS

Team Averages
Level 53
1,526 SR
1,585 Elo+
Sylvanus
Sylvanus
DiegoCarrillo18
Sylvanus
Level 44
God Stats
22W - 10L
1,606 SR
Queue Stats
146W - 130L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
Imghosty
Sun Wukong
Level 88
God Stats
24W - 17L
1,625 SR
Queue Stats
221W - 141L
1,614 Elo+
Party 1
Apollo
Apollo
TheNutBuster4000
Apollo
Level 65
God Stats
24W - 15L
1,712 SR
Queue Stats
196W - 139L
1,639 Elo+
Party 1
Merlin
Merlin
Tscotty
Merlin
Level 28
God Stats
4W - 0L
1,250 SR
Queue Stats
67W - 40L
1,500 Elo+
Party 1
Da Ji
Da Ji
facinthemasone
Da Ji
Level 41
God Stats
1W - 5L
1,438 SR
Queue Stats
111W - 86L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LilElfMan
Apollo
13
2 / 4 / 3
7,779
486
6,889
11,899
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
7,409
463
4,641
19,458
9,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
Rageman54
Cernunnos
13
4 / 4 / 3
7,947
497
8,007
10,297
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 6 / 1
7,213
451
6,735
10,519
4,837
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 8 / 1
6,080
380
2,639
8,720
2,032
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 0 / 10
8,873
555
8,490
10,349
11,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Imghosty
Sun Wukong
15
8 / 1 / 2
9,959
622
14,145
12,829
7,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
10 / 0 / 2
10,377
649
16,382
13,754
6,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Tscotty
Merlin
13
1 / 5 / 4
8,031
502
6,030
6,503
1,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 3 / 3
8,995
562
5,583
14,176
4,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
25
25
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
0
10
7
W
Sun Wukong
Imghosty
Sun Wukong
8
1
2
9
L
Apollo
LilElfMan
Apollo
2
4
3
0.88
L
2
3
0
0.67
L
Cernunnos
Rageman54
Cernunnos
4
4
3
1.38
L
1
6
1
0.25
W
10
0
2
11
W
Merlin
Tscotty
Merlin
1
5
4
0.6
L
0
8
1
0.06
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,911
Damage
50,630
60,893
Taken
57,611
23,844
Mitigated
31,521
16,929
Healing
27,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
8,490
2,452
1,606
4,501
10,349
11,676
806
776
9,573
32,261
10,689
W
Sun Wukong
Imghosty
Sun Wukong
14,145
3,445
255
6,519
12,829
7,582
761
5,315
7,514
0
59,754
L
Apollo
LilElfMan
Apollo
6,889
4,504
0
1,670
11,899
3,918
0
1,397
10,502
0
54,318
L
4,641
1,637
294
9,299
19,458
9,392
232
4,622
14,836
0
21,309
L
Cernunnos
Rageman54
Cernunnos
8,007
3,834
0
783
10,297
3,665
0
5,750
4,547
0
44,630
L
6,735
80
0
3,872
10,519
4,837
136
894
9,625
41,328
0
W
16,382
10,158
0
7,739
13,754
6,063
3,292
1,748
12,006
0
86,624
W
Merlin
Tscotty
Merlin
6,030
361
0
646
6,503
1,626
118
363
6,140
33,901
0
L
2,639
1,494
131
880
8,720
2,032
0
1,536
7,184
18,663
0
W
5,583
1,341
0
6,643
14,176
4,574
0
1,172
13,004
0
61,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
46,235
337
Minions Killed
483
0
Camps Cleared
0
1,392,806
Distance Traveled
1,515,432
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,873
555
57
4
0
290,850
6
W
Sun Wukong
9,959
622
118
7
0
318,449
5
L
Apollo
7,779
486
108
7
0
318,039
8
L
Chaac
7,409
463
34
2
0
286,784
8
L
Cernunnos
7,947
497
87
5
0
290,083
5
L
Anubis
7,213
451
68
4
0
254,140
3
W
Apollo
10,377
649
136
9
0
298,246
3
W
Merlin
8,031
502
63
4
0
305,063
6
L
Olorun
6,080
380
40
3
0
243,760
2
W
Da Ji
8,995
562
109
7
0
302,824
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role