Player Matchup

Discordia
Discordia
ChillBill20
Discordia
Level 67
God Stats
88W - 71L
1,545 SR
Queue Stats
612W - 499L
1,470 Elo+
Party 2
Da Ji
Da Ji
JetXxxHBADxxX
Da Ji
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 75L
1,473 Elo+
Solo
Mulan
Mulan
scorpionvenom17
Mulan
Level 149
God Stats
28W - 18L
1,454 SR
Queue Stats
437W - 359L
1,477 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,473 Elo+

VS

Team Averages
Level 53
1,588 SR
1,443 Elo+
Gilgamesh
Gilgamesh
chaoticdreamer54
Gilgamesh
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,498 Elo+
Party 1
Vulcan
Vulcan
hotdogwater90
Vulcan
Level 6
God Stats
1W - 1L
1,692 SR
Queue Stats
3W - 8L
1,439 Elo+
Party 1
Skadi
Skadi
iLionxKxng
Skadi
Level 66
God Stats
1W - 1L
1,571 SR
Queue Stats
76W - 110L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChillBill20
Discordia
16
7 / 3 / 12
12,866
677
16,265
10,944
3,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

17
7 / 0 / 10
13,679
720
8,866
9,805
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
11 / 1 / 7
13,804
727
17,907
19,623
19,587
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
15
1 / 6 / 1
11,180
588
7,603
18,009
11,864
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
1 / 10 / 1
10,519
554
8,749
14,440
5,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
14
2 / 9 / 2
11,913
627
9,180
17,220
6,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
25
Kills
4
4
Deaths
25
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
ChillBill20
Discordia
7
3
12
4.33
W
7
0
10
12
L
Gilgamesh
1
6
1
0.25
L
1
10
1
0.15
L
Skadi
2
9
2
0.33
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,038
Damage
25,532
40,372
Taken
49,669
27,425
Mitigated
23,282
18,578
Healing
1,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ChillBill20
Discordia
16,265
394
0
4,126
10,944
3,825
1,010
1,993
8,951
59,347
0
W
8,866
1,341
0
6,253
9,805
4,013
675
2,462
7,343
0
70,263
L
Gilgamesh
7,603
1,091
0
264
18,009
11,864
0
3,933
14,076
0
40,702
L
8,749
5,505
0
401
14,440
5,365
68
6,799
7,641
39,928
0
L
Skadi
9,180
4,560
0
1,096
17,220
6,053
37
5,601
11,619
0
55,382
W
17,907
4,071
0
8,199
19,623
19,587
901
4,409
15,214
0
71,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
33,612
238
Minions Killed
194
0
Camps Cleared
0
1,015,700
Distance Traveled
876,465
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,866
677
55
3
0
314,347
0
W
Da Ji
13,679
720
87
5
0
338,902
5
L
Gilgamesh
11,180
588
55
3
0
315,688
1
L
Vulcan
10,519
554
68
4
0
279,668
0
L
Skadi
11,913
627
71
4
0
281,109
2
W
Mulan
13,804
727
96
5
0
362,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role