Player Matchup

Olorun
Olorun
Littynippys
Olorun
Level 9
God Stats
1W - 0L
1,794 SR
Queue Stats
19W - 9L
1,698 Elo+
Party 2
Fenrir
Fenrir
Loosetoots
Fenrir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,698 Elo+
Party 2
Set
Set
LooseyGoosey531
Set
Level 7
God Stats
4W - 2L
1,819 SR
Queue Stats
35W - 15L
1,698 Elo+
Party 2
Medusa
Medusa
SMITEOG7989
Medusa
Level 16
God Stats
1W - 6L
1,301 SR
Queue Stats
109W - 70L
1,675 Elo+
Party 1
Sol
Sol
Simmo DPOY
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,708 Elo+
Party 1
Team Averages
Level 9
1,583 SR
1,695 Elo+

VS

Team Averages
Level 18
1,537 SR
1,689 Elo+
Cerberus
Cerberus
D2Trappy1275
Cerberus
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 120L
1,638 Elo+
Solo
Hel
Hel
MothaDollaz
Hel
Level 17
God Stats
3W - 4L
1,414 SR
Queue Stats
132W - 100L
1,619 Elo+
Solo
Set
Set
RASM19
Set
Level 16
God Stats
1W - 2L
1,722 SR
Queue Stats
134W - 128L
1,691 Elo+
Solo
Skadi
Skadi
ReportMePlz1349
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,746 Elo+
Solo
Nemesis
Nemesis
XALOMON XANT1N
Nemesis
Level 22
God Stats
7W - 14L
1,547 SR
Queue Stats
571W - 549L
1,753 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
3 / 0 / 4
6,674
667
4,999
4,101
1,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Loosetoots
Fenrir
9
4 / 1 / 8
6,168
617
5,346
7,674
2,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
5 / 0 / 1
6,145
615
3,861
5,585
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
12
6 / 1 / 2
7,152
715
5,421
5,113
1,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 0 / 0
6,861
686
5,917
6,152
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D2Trappy1275
Cerberus
7
1 / 5 / 0
4,642
464
3,587
8,998
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
5,128
513
2,441
6,712
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
RASM19
Set
10
0 / 3 / 0
5,316
532
2,405
7,636
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 5 / 0
5,286
529
2,931
5,374
1,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 5 / 0
4,209
421
1,947
7,073
1,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
22
Kills
2
2
Deaths
22
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
D2Trappy1275
Cerberus
1
5
0
0.2
W
Olorun
3
0
4
5
W
Fenrir
Loosetoots
Fenrir
4
1
8
8
W
5
0
1
5.5
L
0
4
1
0.13
L
Set
RASM19
Set
0
3
0
0
L
1
5
0
0.2
W
Medusa
6
1
2
7
W
4
0
0
4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,544
Damage
13,311
28,625
Taken
35,793
9,271
Mitigated
11,284
13,295
Healing
9,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
D2Trappy1275
Cerberus
3,587
289
0
2,592
8,998
3,255
0
2,160
6,838
12,038
0
W
Olorun
4,999
2,610
197
3,023
4,101
1,155
953
2,986
1,115
36,444
0
W
Fenrir
Loosetoots
Fenrir
5,346
776
0
2,415
7,674
2,728
102
1,570
6,104
0
15,757
W
3,861
1,867
0
2,494
5,585
1,482
0
1,032
4,553
0
29,288
L
2,441
255
559
1,995
6,712
2,391
0
2,619
4,093
25,705
0
L
Set
RASM19
Set
2,405
1,128
0
2,222
7,636
2,991
0
4,702
2,934
0
30,523
L
2,931
1,387
0
140
5,374
1,034
0
0
5,374
0
28,605
W
Medusa
5,421
2,541
0
340
5,113
1,639
367
440
4,673
0
43,745
W
5,917
2,847
0
4,826
6,152
2,267
3,000
0
6,152
40,169
3,867
L
1,947
1,076
0
2,284
7,073
1,613
0
1,073
6,000
0
13,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,000
Gold Earned
24,581
339
Minions Killed
243
0
Camps Cleared
0
859,409
Distance Traveled
846,118
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,642
464
22
2
0
175,985
2
W
Olorun
6,674
667
83
8
0
164,427
3
W
Fenrir
6,168
617
25
3
0
179,602
0
W
Set
6,145
615
65
7
0
196,505
0
L
Hel
5,128
513
64
6
0
146,211
2
L
Set
5,316
532
64
6
0
178,805
2
L
Skadi
5,286
529
63
6
0
178,980
2
W
Medusa
7,152
715
80
8
0
165,837
0
W
Sol
6,861
686
86
9
0
153,038
2
L
Nemesis
4,209
421
30
3
0
166,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role