Player Matchup

Tiamat
Tiamat
Decoy97
Tiamat
Level 95
God Stats
2W - 4L
1,558 SR
Queue Stats
76W - 55L
1,642 Elo+
Party 1
Fenrir
Fenrir
Kanaheihei
Fenrir
Level 123
God Stats
1W - 1L
1,753 SR
Queue Stats
77W - 55L
1,642 Elo+
Party 1
Medusa
Medusa
Woolium
Medusa
Level 87
God Stats
1W - 1L
1,776 SR
Queue Stats
19W - 12L
1,574 Elo+
Party 1
Team Averages
Level 102
1,696 SR
1,619 Elo+

VS

Team Averages
Level 87
1,690 SR
1,774 Elo+
Scylla
Scylla
GaboGamer98
Scylla
Level 103
God Stats
25W - 10L
1,672 SR
Queue Stats
50W - 25L
1,757 Elo+
Party 2
Anhur
Anhur
Rayxdh
Anhur
Level 29
God Stats
3W - 2L
1,657 SR
Queue Stats
46W - 16L
1,821 Elo+
Party 2
Ymir
Ymir
RipperHighD
Ymir
Level 128
God Stats
3W - 0L
1,741 SR
Queue Stats
51W - 28L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Decoy97
Tiamat
11
1 / 4 / 3
8,252
589
8,482
8,180
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Kanaheihei
Fenrir
12
2 / 5 / 2
9,437
674
5,256
16,193
7,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Woolium
Medusa
10
1 / 4 / 3
8,136
581
7,273
7,995
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
5 / 2 / 8
10,075
720
9,965
6,786
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Rayxdh
Anhur
13
4 / 1 / 7
9,641
689
9,598
7,901
2,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
4 / 1 / 8
10,600
757
7,751
13,792
12,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
4
Kills
13
13
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Decoy97
Tiamat
1
4
3
0.63
W
Scylla
5
2
8
4.5
L
Fenrir
Kanaheihei
Fenrir
2
5
2
0.6
W
Anhur
Rayxdh
Anhur
4
1
7
7.5
W
4
1
8
8
L
Medusa
Woolium
Medusa
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,011
Damage
27,314
32,368
Taken
28,479
14,741
Mitigated
17,666
4,753
Healing
7,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Decoy97
Tiamat
8,482
736
0
1,496
8,180
4,686
20
4,421
3,759
38,151
0
W
Scylla
9,965
1,119
102
1,641
6,786
2,418
1,626
2,315
4,313
50,565
0
L
Fenrir
Kanaheihei
Fenrir
5,256
1,668
0
2,897
16,193
7,203
0
7,835
8,358
0
17,055
W
Anhur
Rayxdh
Anhur
9,598
3,843
0
2,892
7,901
2,891
1,260
2,902
4,710
0
38,681
W
7,751
634
0
3,014
13,792
12,357
40
3,170
10,273
35,535
0
L
Medusa
Woolium
Medusa
7,273
3,661
0
360
7,995
2,852
649
5,561
2,434
0
22,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,825
Gold Earned
30,316
133
Minions Killed
180
0
Camps Cleared
0
709,169
Distance Traveled
702,881
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,252
589
86
6
0
228,411
0
W
Scylla
10,075
720
103
7
0
237,402
0
L
Fenrir
9,437
674
17
1
0
251,010
0
W
Anhur
9,641
689
41
3
0
227,275
3
W
Ymir
10,600
757
36
3
0
238,204
4
L
Medusa
8,136
581
30
2
0
229,748
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role