Player Matchup

Tyr
Tyr
Fugggettt
Tyr
Level 66
God Stats
1W - 6L
1,168 SR
Queue Stats
100W - 185L
1,301 Elo+
Party 1
Hou Yi
Hou Yi
GrumpyMunkey
Hou Yi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,286 Elo+
Party 1
Chiron
Chiron
HungryMufasa
Chiron
Level 46
God Stats
2W - 3L
1,321 SR
Queue Stats
5W - 17L
1,183 Elo+
Party 1
Loki
Loki
RenquistLight
Loki
Level 15
God Stats
3W - 9L
1,268 SR
Queue Stats
36W - 56L
1,335 Elo+
Party 1
Chang'e
Chang'e
pillowpantstx
Chang'e
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 73L
1,254 Elo+
Party 1
Team Averages
Level 44
1,351 SR
1,272 Elo+

VS

Team Averages
Level 77
1,448 SR
1,359 Elo+
Sol
Sol
Bellmont17
Sol
Level 84
God Stats
11W - 10L
1,633 SR
Queue Stats
555W - 538L
1,431 Elo+
Party 2
Ah Puch
Ah Puch
Crush-Cultrue
Ah Puch
Level 88
God Stats
7W - 6L
1,481 SR
Queue Stats
397W - 394L
1,368 Elo+
Solo
Artio
Artio
SolrackZitrev
Artio
Level 55
God Stats
21W - 29L
1,356 SR
Queue Stats
433W - 473L
1,346 Elo+
Party 2
Hercules
Hercules
StaySpazing
Hercules
Level 126
God Stats
10W - 14L
1,426 SR
Queue Stats
595W - 688L
1,329 Elo+
Solo
Gilgamesh
Gilgamesh
Superduperpwr20
Gilgamesh
Level 33
God Stats
10W - 17L
1,347 SR
Queue Stats
287W - 312L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 5
9,640
419
6,493
18,632
20,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
10
0 / 12 / 0
7,248
315
3,420
12,694
3,304
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
15
0 / 8 / 3
8,999
391
8,601
16,640
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 8 / 2
11,638
506
18,383
19,904
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chang'e
15
2 / 12 / 2
9,376
408
11,569
20,641
8,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
22 / 1 / 9
13,443
584
31,507
16,925
7,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
19
6 / 1 / 10
12,961
564
15,677
13,533
5,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 1 / 25
12,164
529
6,393
20,631
23,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
StaySpazing
Hercules
19
11 / 5 / 4
13,236
575
12,936
19,144
9,683
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Superduperpwr20
Gilgamesh
19
3 / 2 / 7
12,543
545
8,286
14,858
12,813
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
99
10
Kills
44
45
Deaths
10
12
Assists
55
Player
Kills
Deaths
Assists
KDA
W
22
1
9
26.5
W
Ah Puch
6
1
10
11
L
2
5
5
0.9
L
Hou Yi
0
12
0
0
L
Chiron
0
8
3
0.19
L
6
8
2
0.88
W
2
1
25
14.5
W
Hercules
StaySpazing
Hercules
11
5
4
2.6
W
Gilgamesh
Superduperpwr20
Gilgamesh
3
2
7
3.25
L
Chang'e
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,466
Damage
74,799
88,511
Taken
85,091
43,659
Mitigated
59,093
15,201
Healing
38,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,507
14,532
0
8,357
16,925
7,218
4,452
2,916
14,009
84,844
4,988
W
Ah Puch
15,677
1,622
887
9,493
13,533
5,459
1,991
949
12,584
93,077
0
L
6,493
1,469
292
2,817
18,632
20,642
0
8,554
10,078
0
39,030
L
Hou Yi
3,420
2,144
0
0
12,694
3,304
576
8,595
4,099
0
19,458
L
Chiron
8,601
1,471
210
2,478
16,640
5,336
440
11,090
5,550
0
52,306
L
18,383
6,249
0
3,132
19,904
6,234
0
9,192
10,712
0
73,328
W
6,393
592
1,884
7,783
20,631
23,920
825
3,566
17,065
28,532
0
W
Hercules
StaySpazing
Hercules
12,936
3,033
669
5,118
19,144
9,683
4,888
3,016
16,128
0
79,636
W
Gilgamesh
Superduperpwr20
Gilgamesh
8,286
2,314
0
3,810
14,858
12,813
1,429
1,122
13,736
0
76,829
L
Chang'e
11,569
1,645
1,003
5,269
20,641
8,143
0
14,780
5,861
40,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,901
Gold Earned
64,347
374
Minions Killed
612
0
Camps Cleared
0
1,824,193
Distance Traveled
2,094,293
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,443
584
132
6
0
404,874
1
W
Ah Puch
12,961
564
177
8
0
428,890
3
L
Tyr
9,640
419
64
3
0
426,427
3
L
Hou Yi
7,248
315
40
2
0
280,373
2
L
Chiron
8,999
391
111
5
0
375,754
0
L
Loki
11,638
506
115
5
0
384,659
1
W
Artio
12,164
529
31
1
0
449,099
0
W
Hercules
13,236
575
123
5
0
392,707
7
W
Gilgamesh
12,543
545
149
6
0
418,723
3
L
Chang'e
9,376
408
44
2
0
356,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role