Player Matchup

Gilgamesh
Gilgamesh
Alejoman
Gilgamesh
Level 21
God Stats
0W - 2L
1,320 SR
Queue Stats
44W - 34L
1,517 Elo+
Party 2
Nemesis
Nemesis
Clionel
Nemesis
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 19L
1,774 Elo+
Solo
Freya
Freya
Elwnqlo
Freya
Level 24
God Stats
5W - 3L
1,853 SR
Queue Stats
49W - 43L
1,552 Elo+
Party 2
Kuzenbo
Kuzenbo
Frapuccinoso
Kuzenbo
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
SIFUDEUS
Aphrodite
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,579 Elo+
Solo
Team Averages
Level 14
1,535 SR
1,584 Elo+

VS

Team Averages
Level 19
1,613 SR
1,523 Elo+
Mercury
Mercury
BoureL96
Mercury
Level 29
God Stats
22W - 9L
1,634 SR
Queue Stats
486W - 452L
1,501 Elo+
Party 1
Agni
Agni
Cabregol
Agni
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,571 Elo+
Party 1
Anhur
Anhur
Darkiper
Anhur
Level 14
God Stats
7W - 1L
1,963 SR
Queue Stats
66W - 42L
1,515 Elo+
Party 1
Zeus
Zeus
Mennna
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 79L
1,583 Elo+
Solo
Artio
Artio
elnegrogarca
Artio
Level 21
God Stats
24W - 9L
1,465 SR
Queue Stats
158W - 132L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alejoman
Gilgamesh
16
0 / 5 / 0
9,297
443
2,808
14,454
7,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Clionel
Nemesis
18
9 / 8 / 3
12,047
574
11,669
20,832
8,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
Elwnqlo
Freya
13
1 / 9 / 3
8,274
394
7,728
15,143
3,833
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Frapuccinoso
Kuzenbo
13
3 / 5 / 4
8,265
394
6,243
14,409
11,299
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
SIFUDEUS
Aphrodite
15
1 / 7 / 7
9,813
467
13,844
18,388
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BoureL96
Mercury
17
5 / 3 / 8
11,183
533
7,672
16,616
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
16
6 / 5 / 7
10,690
509
13,630
10,438
4,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Darkiper
Anhur
16
3 / 3 / 10
10,547
502
13,423
12,892
4,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Mennna
Zeus
20
12 / 1 / 3
13,173
627
17,500
9,536
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
8 / 4 / 7
10,439
497
7,879
20,740
15,759
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
14
Kills
34
34
Deaths
16
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Alejoman
Gilgamesh
0
5
0
0
W
Mercury
BoureL96
Mercury
5
3
8
3
W
Agni
6
5
7
1.9
L
Nemesis
Clionel
Nemesis
9
8
3
1.31
W
Anhur
Darkiper
Anhur
3
3
10
2.67
L
Freya
Elwnqlo
Freya
1
9
3
0.28
L
Kuzenbo
Frapuccinoso
Kuzenbo
3
5
4
1
W
Zeus
Mennna
Zeus
12
1
3
13.5
L
Aphrodite
SIFUDEUS
Aphrodite
1
7
7
0.64
W
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,292
Damage
60,104
83,226
Taken
70,222
37,372
Mitigated
35,717
24,316
Healing
21,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Alejoman
Gilgamesh
2,808
426
0
2,402
14,454
7,611
887
5,362
8,796
0
47,780
W
Mercury
BoureL96
Mercury
7,672
4,038
0
4,875
16,616
7,222
712
3,233
13,383
0
96,094
W
Agni
13,630
824
160
1,784
10,438
4,019
204
3,923
6,515
50,184
0
L
Nemesis
Clionel
Nemesis
11,669
4,893
0
3,250
20,832
8,559
0
9,606
10,934
0
72,241
W
Anhur
Darkiper
Anhur
13,423
6,883
0
3,798
12,892
4,446
1,343
7,310
5,582
0
54,248
L
Freya
Elwnqlo
Freya
7,728
2,589
548
4,922
15,143
3,833
62
5,398
9,607
41,698
0
L
Kuzenbo
Frapuccinoso
Kuzenbo
6,243
2,705
0
2,181
14,409
11,299
128
5,908
8,334
23,430
0
W
Zeus
Mennna
Zeus
17,500
2,594
92
4,255
9,536
4,271
833
2,657
6,879
89,583
0
L
Aphrodite
SIFUDEUS
Aphrodite
13,844
832
2,851
8,162
18,388
6,070
204
11,015
6,546
71,195
0
W
7,879
860
974
5,583
20,740
15,759
288
10,692
10,048
35,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,696
Gold Earned
56,032
452
Minions Killed
508
0
Camps Cleared
0
1,909,861
Distance Traveled
1,917,193
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,297
443
108
5
0
406,365
6
W
Mercury
11,183
533
104
5
0
455,048
0
W
Agni
10,690
509
96
5
0
354,456
1
L
Nemesis
12,047
574
125
6
0
412,193
4
W
Anhur
10,547
502
97
5
0
377,235
0
L
Freya
8,274
394
69
3
0
331,531
5
L
Kuzenbo
8,265
394
28
1
0
389,573
7
W
Zeus
13,173
627
164
8
0
363,509
1
L
Aphrodite
9,813
467
122
6
0
370,199
2
W
Artio
10,439
497
47
2
0
366,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role