Player Matchup

Neith
Neith
adgodhouse
Neith
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 46L
1,455 Elo+
Party 3
Hercules
Hercules
bryam2605
Hercules
Level 28
God Stats
3W - 2L
1,693 SR
Queue Stats
106W - 98L
1,502 Elo+
Party 3
Ra
Ra
karanmaker
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,332 Elo+
Party 1
Terra
Terra
seimaerd
Terra
Level 28
God Stats
4W - 1L
1,755 SR
Queue Stats
76W - 96L
1,393 Elo+
Party 1
Da Ji
Da Ji
xMysteryFigurex
Da Ji
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,406 Elo+
Party 1
Team Averages
Level 29
1,590 SR
1,418 Elo+

VS

Team Averages
Level 38
1,598 SR
1,507 Elo+
Geb
Geb
Finethanks
Geb
Level 12
God Stats
4W - 5L
1,699 SR
Queue Stats
79W - 83L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
Nawoshi
Danzaburou
Level 24
God Stats
6W - 5L
1,572 SR
Queue Stats
56W - 55L
1,508 Elo+
Solo
Nemesis
Nemesis
RedHatRobber
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Uxss
Hun Batz
Level 128
God Stats
1W - 2L
1,491 SR
Queue Stats
207W - 210L
1,506 Elo+
Party 2
Chaac
Chaac
diegoBest200
Chaac
Level 25
God Stats
1W - 2L
1,726 SR
Queue Stats
63W - 51L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 2 / 1
5,612
561
4,133
6,514
1,650
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
bryam2605
Hercules
12
3 / 0 / 3
6,861
686
5,161
8,017
6,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
2 / 3 / 0
6,124
612
1,720
4,526
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
seimaerd
Terra
9
1 / 0 / 4
5,663
566
2,730
4,011
2,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 1 / 2
5,718
572
2,374
5,685
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,366
537
1,450
5,526
2,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Nawoshi
Danzaburou
9
2 / 0 / 1
5,949
595
4,605
2,530
666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
RedHatRobber
Nemesis
7
0 / 2 / 0
4,173
417
417
3,220
960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Uxss
Hun Batz
8
1 / 2 / 1
4,867
487
2,645
5,008
1,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 4 / 0
5,559
556
6,299
9,455
4,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
5
6
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Danzaburou
Nawoshi
Danzaburou
2
0
1
2.5
L
Nemesis
RedHatRobber
Nemesis
0
2
0
0
L
Hun Batz
Uxss
Hun Batz
1
2
1
0.75
W
Neith
1
2
1
0.75
W
Hercules
bryam2605
Hercules
3
0
3
4.5
L
1
4
0
0.25
W
2
3
0
0.67
W
Terra
seimaerd
Terra
1
0
4
3
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,118
Damage
15,416
28,753
Taken
25,739
13,094
Mitigated
9,579
11,304
Healing
5,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,450
69
0
750
5,526
2,496
0
835
4,691
15,087
0
L
Danzaburou
Nawoshi
Danzaburou
4,605
2,142
0
1,512
2,530
666
0
851
1,631
0
25,430
L
Nemesis
RedHatRobber
Nemesis
417
224
0
14
3,220
960
0
1,451
1,727
0
7,700
L
Hun Batz
Uxss
Hun Batz
2,645
763
0
250
5,008
1,439
0
788
4,170
0
20,027
W
Neith
4,133
1,843
259
2,809
6,514
1,650
0
1,151
5,363
0
28,245
W
Hercules
bryam2605
Hercules
5,161
1,970
0
3,736
8,017
6,011
286
0
8,017
0
34,384
L
6,299
1,748
0
2,925
9,455
4,018
0
385
8,529
0
28,285
W
1,720
325
0
580
4,526
1,418
1,882
0
4,526
31,213
0
W
Terra
seimaerd
Terra
2,730
267
378
1,202
4,011
2,327
186
299
3,712
15,668
0
W
2,374
435
0
2,340
5,685
1,688
360
0
5,685
0
24,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,978
Gold Earned
25,914
312
Minions Killed
186
0
Camps Cleared
0
960,972
Distance Traveled
950,933
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,366
537
20
2
0
188,697
3
L
Danzaburou
5,949
595
61
6
0
194,950
1
L
Nemesis
4,173
417
28
3
0
167,087
0
L
Hun Batz
4,867
487
28
3
0
199,694
0
W
Neith
5,612
561
64
6
0
181,607
3
W
Hercules
6,861
686
88
9
0
201,808
0
L
Chaac
5,559
556
49
5
0
200,505
0
W
Ra
6,124
612
77
8
0
138,271
0
W
Terra
5,663
566
26
3
0
231,910
2
W
Da Ji
5,718
572
57
6
0
207,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role