Player Matchup

The Morrigan
The Morrigan
Bladed_Karma
The Morrigan
Level 76
God Stats
12W - 16L
1,455 SR
Queue Stats
194W - 205L
1,445 Elo+
Party 1
Medusa
Medusa
Schitonu2
Medusa
Level 102
God Stats
30W - 24L
1,621 SR
Queue Stats
183W - 202L
1,499 Elo+
Party 1
Gilgamesh
Gilgamesh
Top_gunmen
Gilgamesh
Level 18
God Stats
11W - 3L
1,748 SR
Queue Stats
103W - 78L
1,438 Elo+
Party 1
Team Averages
Level 65
1,608 SR
1,461 Elo+

VS

Team Averages
Level 48
1,533 SR
1,488 Elo+
Cthulhu
Cthulhu
FLC55
Cthulhu
Level 26
God Stats
2W - 0L
1,552 SR
Queue Stats
111W - 82L
1,518 Elo+
Party 2
Awilix
Awilix
Nijhna
Awilix
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 43L
1,481 Elo+
Solo
He Bo
He Bo
jovanny300
He Bo
Level 108
God Stats
1W - 0L
1,545 SR
Queue Stats
155W - 137L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bladed_Karma
The Morrigan
16
7 / 8 / 11
13,233
735
11,592
16,391
7,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
Schitonu2
Medusa
16
6 / 9 / 10
12,517
695
15,421
21,186
7,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Top_gunmen
Gilgamesh
15
8 / 6 / 10
13,230
735
14,616
19,445
18,449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FLC55
Cthulhu
17
5 / 4 / 14
12,651
703
14,087
16,336
11,925
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Nijhna
Awilix
16
13 / 10 / 8
14,624
812
17,194
21,098
9,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
16
5 / 7 / 14
13,157
731
17,223
14,190
4,595
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
59
21
Kills
23
23
Deaths
21
31
Assists
36
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Bladed_Karma
The Morrigan
7
8
11
1.56
W
Cthulhu
FLC55
Cthulhu
5
4
14
3
W
Awilix
Nijhna
Awilix
13
10
8
1.7
L
Medusa
Schitonu2
Medusa
6
9
10
1.22
L
Gilgamesh
Top_gunmen
Gilgamesh
8
6
10
2.17
W
He Bo
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,629
Damage
48,504
57,022
Taken
51,624
33,980
Mitigated
26,458
9,890
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Bladed_Karma
The Morrigan
11,592
2,599
0
2,575
16,391
7,904
0
9,385
6,973
49,298
3,081
W
Cthulhu
FLC55
Cthulhu
14,087
719
2,422
3,160
16,336
11,925
756
4,008
12,328
49,542
0
W
Awilix
Nijhna
Awilix
17,194
8,781
0
4,020
21,098
9,938
1,032
2,575
18,523
0
63,902
L
Medusa
Schitonu2
Medusa
15,421
9,899
243
5,434
21,186
7,627
0
12,648
8,538
0
74,965
L
Gilgamesh
Top_gunmen
Gilgamesh
14,616
4,364
504
1,134
19,445
18,449
0
9,324
10,121
0
24,961
W
He Bo
17,223
367
855
1,049
14,190
4,595
1,361
2,658
11,532
51,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,980
Gold Earned
40,432
175
Minions Killed
185
0
Camps Cleared
0
898,451
Distance Traveled
936,149
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
13,233
735
65
4
0
286,050
0
W
Cthulhu
12,651
703
57
3
0
288,630
1
W
Awilix
14,624
812
58
3
0
347,393
6
L
Medusa
12,517
695
97
5
0
279,735
3
L
Gilgamesh
13,230
735
13
1
0
332,666
6
W
He Bo
13,157
731
70
4
0
300,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role