Player Matchup

Horus
Horus
Diamond I
BluetoothToaster
Horus
Diamond I
Level 114
God Stats
1W - 3L
1,600 SR
Queue Stats
338W - 313L
2,432 MMR
Solo
Raijin
Raijin
Masters
NerfJung
Raijin
Masters
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
Stages
Tyr
Masters
Level 147
God Stats
1W - 3L
1,607 SR
Queue Stats
579W - 561L
2,430 MMR
Solo
Serqet
Serqet
Masters
Washeddd
Serqet
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Masters
twitch22Drux
Chiron
Masters
Level 151
God Stats
134W - 103L
1,669 SR
Queue Stats
361W - 334L
2,358 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 135
1,575 SR
2,044 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 111
1,744 SR
2,405 MMR
Guan Yu
Guan Yu
Diamond III
JuegoConAxel
Guan Yu
Diamond III
Level 49
God Stats
5W - 0L
1,985 SR
Queue Stats
119W - 89L
2,350 MMR
Solo
Set
Set
Masters
Khastik
Set
Masters
Level 160
God Stats
60W - 53L
1,711 SR
Queue Stats
1,598W - 1,625L
2,321 MMR
Party 2
Kuzenbo
Kuzenbo
Masters
KillerUnicorn120
Kuzenbo
Masters
Level 107
God Stats
30W - 30L
1,593 SR
Queue Stats
1,474W - 1,455L
2,374 MMR
Party 2
Sol
Sol
Masters
Nesfor
Sol
Masters
Level 160
God Stats
10W - 10L
1,931 SR
Queue Stats
462W - 419L
2,809 MMR
Solo
Medusa
Medusa
Diamond V
Zuedoh
Medusa
Diamond V
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 43L
2,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
6,201
443
2,257
11,387
4,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
NerfJung
Raijin
11
0 / 3 / 1
6,676
477
2,994
6,309
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Stages
Tyr
11
2 / 6 / 1
7,163
512
4,312
13,337
6,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Washeddd
Serqet
11
3 / 2 / 3
6,927
495
5,419
10,129
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
13
4 / 2 / 2
7,814
558
8,194
8,838
2,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
LokiTiamatTsukuyomiAthena

VS

Bans
SobekGilgameshKing ArthurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JuegoConAxel
Guan Yu
13
4 / 0 / 7
8,561
612
10,317
9,115
8,176
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Set
15
7 / 3 / 5
9,160
654
7,999
8,738
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 4 / 8
7,803
557
5,587
10,361
6,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
Nesfor
Sol
16
5 / 0 / 6
9,157
654
9,850
6,659
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Zuedoh
Medusa
13
0 / 2 / 1
7,748
553
3,888
6,553
1,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
9
Kills
17
17
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Guan Yu
JuegoConAxel
Guan Yu
4
0
7
7.5
W
Set
7
3
5
3.17
W
1
4
8
1.25
L
Raijin
NerfJung
Raijin
0
3
1
0.17
W
Sol
Nesfor
Sol
5
0
6
8
L
Tyr
Stages
Tyr
2
6
1
0.42
L
Serqet
Washeddd
Serqet
3
2
3
2.25
W
Medusa
Zuedoh
Medusa
0
2
1
0.25
L
Chiron
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,176
Damage
37,641
50,000
Taken
41,426
18,807
Mitigated
21,541
13,140
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,257
907
801
1,977
11,387
4,332
0
5,276
5,661
0
10,479
W
Guan Yu
JuegoConAxel
Guan Yu
10,317
1,572
615
3,685
9,115
8,176
74
0
8,713
0
47,532
W
Set
7,999
2,647
0
851
8,738
3,610
1,232
628
7,796
0
52,759
W
5,587
1,451
0
1,073
10,361
6,201
36
473
9,700
13,937
0
L
Raijin
NerfJung
Raijin
2,994
247
0
1,500
6,309
2,129
0
3,170
3,139
44,829
0
W
Sol
Nesfor
Sol
9,850
4,061
0
2,700
6,659
2,011
3,578
1,651
4,858
75,687
0
L
Tyr
Stages
Tyr
4,312
925
0
3,996
13,337
6,636
0
1,871
11,466
0
28,089
L
Serqet
Washeddd
Serqet
5,419
1,667
0
2,161
10,129
3,008
0
3,114
6,888
0
33,104
W
Medusa
Zuedoh
Medusa
3,888
1,150
0
385
6,553
1,543
2,086
0
6,417
0
51,230
L
Chiron
8,194
3,078
613
2,092
8,838
2,702
0
1,315
7,389
0
55,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,781
Gold Earned
42,429
364
Minions Killed
449
0
Camps Cleared
0
1,265,390
Distance Traveled
1,405,778
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,201
443
16
1
0
238,061
3
W
Guan Yu
8,561
612
92
7
0
293,074
5
W
Set
9,160
654
93
7
0
307,753
3
W
Kuzenbo
7,803
557
17
1
0
273,457
7
L
Raijin
6,676
477
104
7
0
179,146
4
W
Sol
9,157
654
151
11
0
281,686
6
L
Tyr
7,163
512
53
4
0
277,110
2
L
Serqet
6,927
495
75
5
0
317,838
3
W
Medusa
7,748
553
96
7
0
249,808
4
L
Chiron
7,814
558
116
8
0
253,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role