Player Matchup

Cu Chulainn
Cu Chulainn
AlJovice
Cu Chulainn
Level 96
God Stats
29W - 14L
1,690 SR
Queue Stats
622W - 635L
1,521 Elo+
Party 1
Izanami
Izanami
Dreakert
Izanami
Level 27
God Stats
24W - 15L
1,575 SR
Queue Stats
437W - 463L
1,582 Elo+
Party 1
Ymir
Ymir
Elias Ainsworth
Ymir
Level 21
God Stats
5W - 0L
1,731 SR
Queue Stats
122W - 94L
1,724 Elo+
Party 1
Loki
Loki
Filltiarn
Loki
Level 158
God Stats
2W - 3L
1,991 SR
Queue Stats
64W - 68L
1,628 Elo+
Party 1
Vulcan
Vulcan
RABBIT40
Vulcan
Level 118
God Stats
20W - 23L
1,507 SR
Queue Stats
656W - 613L
1,549 Elo+
Party 1
Team Averages
Level 84
1,699 SR
1,601 Elo+

VS

Team Averages
Level 102
1,536 SR
1,508 Elo+
Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Laanx
Mercury
Level 80
God Stats
2W - 3L
1,522 SR
Queue Stats
79W - 75L
1,596 Elo+
Party 2
Bellona
Bellona
Retraied
Bellona
Level 17
God Stats
3W - 3L
1,582 SR
Queue Stats
23W - 31L
1,382 Elo+
Party 2
Janus
Janus
XTheOutsiderX111
Janus
Level 157
God Stats
1W - 2L
1,553 SR
Queue Stats
205W - 175L
1,641 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Xultrageox
Kumbhakarna
Level 102
God Stats
3W - 2L
1,524 SR
Queue Stats
138W - 131L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlJovice
Cu Chulainn
17
4 / 1 / 7
10,558
587
8,933
10,059
10,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
Dreakert
Izanami
15
1 / 4 / 5
9,897
550
4,486
8,644
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
3 / 1 / 9
9,811
545
3,628
13,104
12,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
18
12 / 1 / 7
11,396
633
14,713
12,665
6,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
RABBIT40
Vulcan
18
7 / 0 / 10
11,509
639
14,807
6,232
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
4 / 5 / 0
9,338
519
8,510
13,821
5,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Laanx
Mercury
12
3 / 5 / 1
8,126
451
3,498
14,214
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Retraied
Bellona
14
0 / 3 / 0
7,792
433
1,506
12,748
8,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 7 / 0
8,530
474
6,448
10,804
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Xultrageox
Kumbhakarna
10
0 / 7 / 2
7,200
400
2,651
14,802
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
27
Kills
7
7
Deaths
27
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
5
0
0.8
W
Cu Chulainn
AlJovice
Cu Chulainn
4
1
7
7.5
W
Izanami
Dreakert
Izanami
1
4
5
0.88
W
3
1
9
7.5
W
Loki
12
1
7
15.5
L
Mercury
Laanx
Mercury
3
5
1
0.7
W
Vulcan
RABBIT40
Vulcan
7
0
10
12
L
Bellona
Retraied
Bellona
0
3
0
0
L
0
7
0
0
L
Kumbhakarna
Xultrageox
Kumbhakarna
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,567
Damage
22,613
50,704
Taken
66,389
34,716
Mitigated
34,108
8,061
Healing
11,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,510
6,709
0
3,634
13,821
5,105
304
5,096
8,557
0
69,705
W
Cu Chulainn
AlJovice
Cu Chulainn
8,933
808
0
1,702
10,059
10,829
517
755
9,304
6,484
50,748
W
Izanami
Dreakert
Izanami
4,486
2,921
0
1,369
8,644
2,840
3,705
497
8,147
0
66,924
W
3,628
1,423
0
765
13,104
12,130
804
3,304
9,800
23,944
0
W
Loki
14,713
4,603
0
1,563
12,665
6,062
339
2,506
10,159
0
78,007
L
Mercury
Laanx
Mercury
3,498
1,647
0
1,048
14,214
4,885
0
3,432
10,682
0
45,282
W
Vulcan
RABBIT40
Vulcan
14,807
3,724
0
2,662
6,232
2,855
1,790
2,037
4,195
89,424
0
L
Bellona
Retraied
Bellona
1,506
485
0
2,040
12,748
8,965
654
829
11,919
0
37,466
L
6,448
256
0
1,876
10,804
3,470
423
1,634
9,075
64,262
0
L
Kumbhakarna
Xultrageox
Kumbhakarna
2,651
228
0
3,001
14,802
11,683
0
7,877
6,677
16,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,171
Gold Earned
40,986
557
Minions Killed
474
0
Camps Cleared
0
1,857,313
Distance Traveled
1,725,153
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,338
519
143
8
0
307,649
3
W
Cu Chulainn
10,558
587
119
7
0
383,171
4
W
Izanami
9,897
550
138
8
0
320,940
2
W
Ymir
9,811
545
40
2
0
356,166
6
W
Loki
11,396
633
100
6
0
411,253
3
L
Mercury
8,126
451
63
4
0
405,814
7
W
Vulcan
11,509
639
160
9
0
385,783
5
L
Bellona
7,792
433
91
5
0
341,158
0
L
Janus
8,530
474
147
8
0
338,703
0
L
Kumbhakarna
7,200
400
30
2
0
331,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role