Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Motifa3
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,523 Elo+
Party 2
Serqet
Serqet
Renevil12
Serqet
Level 123
God Stats
3W - 3L
1,523 SR
Queue Stats
138W - 101L
1,642 Elo+
Party 2
Sol
Sol
Wifusenpai
Sol
Level 24
God Stats
10W - 2L
1,665 SR
Queue Stats
116W - 76L
1,571 Elo+
Party 2
Neith
Neith
Zekravax
Neith
Level 32
God Stats
2W - 1L
1,660 SR
Queue Stats
4W - 2L
1,586 Elo+
Solo
Team Averages
Level 64
1,570 SR
1,564 Elo+

VS

Team Averages
Level 51
1,444 SR
1,439 Elo+
King Arthur
King Arthur
BlackLegolas
King Arthur
Level 93
God Stats
7W - 9L
1,517 SR
Queue Stats
197W - 154L
1,541 Elo+
Party 3
Amaterasu
Amaterasu
Grand_Larsonist
Amaterasu
Level 44
God Stats
13W - 10L
1,569 SR
Queue Stats
55W - 39L
1,551 Elo+
Party 3
Zeus
Zeus
That_Guy009
Zeus
Level 34
God Stats
22W - 25L
1,480 SR
Queue Stats
152W - 117L
1,526 Elo+
Party 3
Sylvanus
Sylvanus
kyds
Sylvanus
Level 65
God Stats
1W - 4L
1,348 SR
Queue Stats
198W - 301L
1,314 Elo+
Party 1
Medusa
Medusa
the_fallen62
Medusa
Level 17
God Stats
16W - 34L
1,307 SR
Queue Stats
38W - 101L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
19
11 / 2 / 28
13,864
1,386
19,978
15,126
20,159
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Osiris
Motifa3
Osiris
18
9 / 6 / 27
12,089
1,209
18,448
16,225
13,929
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
Renevil12
Serqet
19
15 / 1 / 24
13,406
1,341
19,450
8,218
3,680
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

20
12 / 2 / 26
13,390
1,339
24,295
13,103
6,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Zekravax
Neith
17
3 / 0 / 20
10,808
1,081
8,485
7,942
3,088
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

255

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackLegolas
King Arthur
17
4 / 10 / 7
11,305
1,131
12,600
23,257
25,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Amaterasu
Grand_Larsonist
Amaterasu
16
2 / 9 / 6
10,401
1,040
9,627
24,680
22,373
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
2 / 12 / 6
9,936
994
17,693
17,622
6,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
kyds
Sylvanus
16
1 / 8 / 5
9,560
956
8,531
17,682
10,885
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
15
2 / 11 / 4
10,091
1,009
7,403
16,960
5,886
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
39
50
Kills
11
11
Deaths
50
125
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
11
2
28
12.5
L
King Arthur
BlackLegolas
King Arthur
4
10
7
0.75
L
Amaterasu
Grand_Larsonist
Amaterasu
2
9
6
0.56
W
Osiris
Motifa3
Osiris
9
6
27
3.75
W
Serqet
Renevil12
Serqet
15
1
24
27
L
2
12
6
0.42
W
12
2
26
12.5
W
Neith
Zekravax
Neith
3
0
20
13
L
Sylvanus
kyds
Sylvanus
1
8
5
0.44
L
Medusa
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,656
Damage
55,854
60,614
Taken
100,201
47,107
Mitigated
71,222
11,172
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
19,978
3,076
0
1,113
15,126
20,159
0
7,142
7,984
32,422
0
L
King Arthur
BlackLegolas
King Arthur
12,600
2,565
0
0
23,257
25,750
0
11,831
11,294
407
24,455
L
Amaterasu
Grand_Larsonist
Amaterasu
9,627
3,356
0
745
24,680
22,373
0
10,395
14,094
0
30,190
W
Osiris
Motifa3
Osiris
18,448
9,957
0
0
16,225
13,929
0
7,610
8,615
0
24,013
W
Serqet
Renevil12
Serqet
19,450
9,640
0
1,063
8,218
3,680
0
3,356
4,862
0
33,133
L
17,693
2,184
70
660
17,622
6,328
0
6,058
11,225
43,234
0
W
24,295
10,726
1,072
6,491
13,103
6,251
0
4,734
8,369
54,246
1,406
W
Neith
Zekravax
Neith
8,485
4,975
0
1,433
7,942
3,088
0
3,326
4,616
0
33,723
L
Sylvanus
kyds
Sylvanus
8,531
3,169
4,139
3,412
17,682
10,885
0
7,428
10,254
22,110
2,678
L
Medusa
7,403
2,928
0
512
16,960
5,886
0
7,924
9,015
0
18,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,557
Gold Earned
51,293
199
Minions Killed
159
11
Camps Cleared
3
931,722
Distance Traveled
851,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,864
1,386
22
2
1
158,452
0
L
King Arthur
11,305
1,131
16
2
0
198,653
0
L
Amaterasu
10,401
1,040
57
6
0
171,860
0
W
Osiris
12,089
1,209
11
1
2
194,125
0
W
Serqet
13,406
1,341
25
3
4
192,341
0
L
Zeus
9,936
994
35
4
2
167,195
0
W
Sol
13,390
1,339
79
8
0
199,719
0
W
Neith
10,808
1,081
62
6
4
187,085
0
L
Sylvanus
9,560
956
28
3
0
148,337
0
L
Medusa
10,091
1,009
23
2
1
164,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role