Player Matchup

Fenrir
Fenrir
AngeloAT01
Fenrir
Level 5
God Stats
40W - 39L
1,193 SR
Queue Stats
138W - 178L
1,076 Elo+
Solo
Sobek
Sobek
MRHONKETONK21
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 86L
1,408 Elo+
Party 1
Persephone
Persephone
PolarAssasin111
Persephone
Level 29
God Stats
21W - 12L
1,666 SR
Queue Stats
50W - 48L
1,343 Elo+
Party 1
Artemis
Artemis
Trenhet
Artemis
Level 26
God Stats
3W - 5L
1,374 SR
Queue Stats
48W - 62L
1,304 Elo+
Solo
Cupid
Cupid
sofasurfer
Cupid
Level 20
God Stats
12W - 10L
1,391 SR
Queue Stats
373W - 367L
1,273 Elo+
Party 1
Team Averages
Level 22
1,425 SR
1,281 Elo+

VS

Team Averages
Level 30
1,478 SR
1,312 Elo+
Merlin
Merlin
Gawkyflounder26
Merlin
Level 25
God Stats
1W - 1L
1,287 SR
Queue Stats
4W - 5L
1,282 Elo+
Solo
Cthulhu
Cthulhu
ITzNiiKo_YT
Cthulhu
Level 18
God Stats
7W - 6L
1,570 SR
Queue Stats
25W - 35L
1,305 Elo+
Party 2
Nemesis
Nemesis
Samuel_EPF
Nemesis
Level 18
God Stats
5W - 2L
1,675 SR
Queue Stats
11W - 15L
1,337 Elo+
Party 2
Aphrodite
Aphrodite
sephiro-kira
Aphrodite
Level 56
God Stats
56W - 62L
1,431 SR
Queue Stats
76W - 103L
1,321 Elo+
Party 2
Heimdallr
Heimdallr
snipertizan
Heimdallr
Level 31
God Stats
28W - 38L
1,424 SR
Queue Stats
31W - 43L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AngeloAT01
Fenrir
16
1 / 8 / 4
10,332
413
4,454
20,650
9,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 8 / 8
12,032
481
13,086
29,273
33,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Persephone
PolarAssasin111
Persephone
16
0 / 4 / 3
11,215
449
10,567
12,781
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Trenhet
Artemis
18
4 / 9 / 6
12,072
483
16,378
21,588
8,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
19
8 / 8 / 4
12,682
507
17,371
16,857
7,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 6 / 4
13,559
542
21,522
19,525
8,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ITzNiiKo_YT
Cthulhu
20
3 / 1 / 11
13,362
534
11,365
15,818
20,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Samuel_EPF
Nemesis
20
7 / 3 / 6
13,785
551
5,576
20,829
10,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
sephiro-kira
Aphrodite
19
2 / 4 / 19
13,492
540
10,421
20,605
24,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
snipertizan
Heimdallr
20
16 / 4 / 8
15,131
605
30,739
27,362
14,847
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
86
16
Kills
38
37
Deaths
18
25
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AngeloAT01
Fenrir
1
8
4
0.38
W
10
6
4
2
W
Cthulhu
ITzNiiKo_YT
Cthulhu
3
1
11
8.5
L
3
8
8
0.88
L
Persephone
PolarAssasin111
Persephone
0
4
3
0.38
W
Nemesis
Samuel_EPF
Nemesis
7
3
6
3.33
L
Artemis
Trenhet
Artemis
4
9
6
0.78
W
Aphrodite
sephiro-kira
Aphrodite
2
4
19
2.88
W
Heimdallr
snipertizan
Heimdallr
16
4
8
5
L
Cupid
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,856
Damage
79,623
101,149
Taken
104,139
63,142
Mitigated
78,832
18,060
Healing
45,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AngeloAT01
Fenrir
4,454
629
0
3,416
20,650
9,786
2,145
8,175
12,205
0
48,693
W
21,522
1,650
0
5,264
19,525
8,786
936
2,244
17,281
71,019
0
W
Cthulhu
ITzNiiKo_YT
Cthulhu
11,365
588
349
4,762
15,818
20,611
43
5,664
10,154
62,961
0
L
13,086
1,039
0
3,830
29,273
33,023
625
10,628
18,536
35,605
0
L
Persephone
PolarAssasin111
Persephone
10,567
476
0
3,516
12,781
4,574
0
7,859
4,192
62,145
0
W
Nemesis
Samuel_EPF
Nemesis
5,576
1,998
0
2,310
20,829
10,413
1,101
3,164
17,665
0
123,156
L
Artemis
Trenhet
Artemis
16,378
7,394
0
2,946
21,588
8,653
635
11,811
9,777
0
56,411
W
Aphrodite
sephiro-kira
Aphrodite
10,421
628
9,333
12,753
20,605
24,175
1,693
6,826
13,779
42,881
0
W
Heimdallr
snipertizan
Heimdallr
30,739
16,898
0
10,845
27,362
14,847
9,266
7,986
19,376
0
116,989
L
Cupid
17,371
9,210
793
3,559
16,857
7,106
897
3,889
12,938
0
73,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,333
Gold Earned
69,329
428
Minions Killed
574
0
Camps Cleared
0
2,420,612
Distance Traveled
2,372,693
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,332
413
81
3
0
421,096
0
W
Merlin
13,559
542
107
4
0
407,018
1
W
Cthulhu
13,362
534
121
5
0
499,830
1
L
Sobek
12,032
481
43
2
0
535,265
1
L
Persephone
11,215
449
112
4
0
498,830
3
W
Nemesis
13,785
551
150
6
0
556,142
2
L
Artemis
12,072
483
75
3
0
429,305
3
W
Aphrodite
13,492
540
64
3
0
465,207
6
W
Heimdallr
15,131
605
132
5
0
444,496
2
L
Cupid
12,682
507
117
5
0
536,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role