Player Matchup

Hachiman
Hachiman
Knight Dantz
Hachiman
Level 98
God Stats
21W - 30L
1,826 SR
Queue Stats
489W - 478L
1,470 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ProvokeDeMuerte
Tsukuyomi
Level 13
God Stats
5W - 4L
1,645 SR
Queue Stats
7W - 5L
1,557 Elo+
Party 1
Cerberus
Cerberus
SifWolf08
Cerberus
Level 6
God Stats
1W - 1L
1,748 SR
Queue Stats
131W - 142L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
TruuGriit
Sun Wukong
Level 109
God Stats
4W - 5L
1,572 SR
Queue Stats
91W - 90L
1,560 Elo+
Party 1
Merlin
Merlin
iArchie UwU
Merlin
Level 44
God Stats
17W - 32L
1,413 SR
Queue Stats
620W - 629L
1,492 Elo+
Party 2
Team Averages
Level 54
1,641 SR
1,508 Elo+

VS

Team Averages
Level 64
1,622 SR
1,494 Elo+
Nemesis
Nemesis
BrunhiIde
Nemesis
Level 42
God Stats
132W - 145L
1,402 SR
Queue Stats
226W - 263L
1,340 Elo+
Solo
Anubis
Anubis
ChiefLongWood01
Anubis
Level 22
God Stats
58W - 42L
1,638 SR
Queue Stats
82W - 67L
1,465 Elo+
Party 3
Guan Yu
Guan Yu
DaddyButtLove
Guan Yu
Level 127
God Stats
2W - 0L
1,698 SR
Queue Stats
93W - 58L
1,573 Elo+
Party 3
Izanami
Izanami
JagerJuice27
Izanami
Level 106
God Stats
5W - 2L
1,698 SR
Queue Stats
78W - 49L
1,592 Elo+
Party 3
Ymir
Ymir
shaman201
Ymir
Level 22
God Stats
25W - 10L
1,675 SR
Queue Stats
86W - 80L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Knight Dantz
Hachiman
17
6 / 8 / 11
11,635
1,164
18,130
17,944
5,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
ProvokeDeMuerte
Tsukuyomi
17
8 / 15 / 11
11,871
1,187
22,178
23,357
6,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SifWolf08
Cerberus
16
1 / 9 / 15
10,809
1,081
6,028
26,154
18,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
TruuGriit
Sun Wukong
17
3 / 3 / 13
10,826
1,083
16,682
16,867
13,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Merlin
16
3 / 0 / 11
10,282
1,028
15,464
6,620
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

96

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BrunhiIde
Nemesis
17
8 / 3 / 14
11,812
1,181
15,951
15,313
7,772
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
5 / 6 / 21
11,552
1,155
20,328
14,359
8,471
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
18
11 / 5 / 14
12,019
1,202
14,202
22,318
26,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Izanami
JagerJuice27
Izanami
18
8 / 2 / 17
12,265
1,227
20,131
13,512
6,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
19
3 / 5 / 25
12,069
1,207
12,018
21,121
19,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
126
21
Kills
35
35
Deaths
21
61
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BrunhiIde
Nemesis
8
3
14
5
W
5
6
21
2.58
W
Guan Yu
11
5
14
3.6
W
Izanami
JagerJuice27
Izanami
8
2
17
8.25
L
Hachiman
Knight Dantz
Hachiman
6
8
11
1.44
L
Tsukuyomi
ProvokeDeMuerte
Tsukuyomi
8
15
11
0.9
L
Cerberus
SifWolf08
Cerberus
1
9
15
0.94
L
Sun Wukong
TruuGriit
Sun Wukong
3
3
13
3.17
L
Merlin
3
0
11
8.5
W
Ymir
3
5
25
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,482
Damage
82,630
90,942
Taken
86,623
46,446
Mitigated
68,716
11,271
Healing
18,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BrunhiIde
Nemesis
15,951
7,551
0
892
15,313
7,772
0
2,715
12,478
0
30,523
W
20,328
278
0
3,712
14,359
8,471
0
4,051
10,128
41,077
0
W
Guan Yu
14,202
3,967
2,541
4,964
22,318
26,416
0
6,004
15,989
0
24,498
W
Izanami
JagerJuice27
Izanami
20,131
16,442
0
3,765
13,512
6,267
0
2,428
11,024
0
57,618
L
Hachiman
Knight Dantz
Hachiman
18,130
10,038
270
645
17,944
5,457
0
5,209
12,735
0
45,196
L
Tsukuyomi
ProvokeDeMuerte
Tsukuyomi
22,178
6,689
0
264
23,357
6,429
0
9,319
14,038
0
36,505
L
Cerberus
SifWolf08
Cerberus
6,028
1,535
64
4,865
26,154
18,480
0
10,464
15,690
12,653
0
L
Sun Wukong
TruuGriit
Sun Wukong
16,682
1,403
0
2,636
16,867
13,699
0
6,283
10,584
345
24,913
L
Merlin
15,464
1,881
1,327
1,200
6,620
2,381
0
1,071
5,549
46,494
0
W
Ymir
12,018
2,524
0
3,010
21,121
19,790
0
6,639
14,217
20,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,423
Gold Earned
59,717
188
Minions Killed
201
3
Camps Cleared
5
908,955
Distance Traveled
987,485
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,812
1,181
24
2
2
239,140
0
W
Anubis
11,552
1,155
46
5
1
165,387
0
W
Guan Yu
12,019
1,202
11
1
1
201,985
0
W
Izanami
12,265
1,227
98
10
1
190,190
1
L
Hachiman
11,635
1,164
56
6
0
164,435
0
L
Tsukuyomi
11,871
1,187
26
3
1
198,010
0
L
Cerberus
10,809
1,081
21
2
1
171,099
0
L
Sun Wukong
10,826
1,083
22
2
0
218,830
0
L
Merlin
10,282
1,028
63
6
1
156,581
0
W
Ymir
12,069
1,207
22
2
0
190,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role