Player Matchup

Sobek
Sobek
Gold II
BAdkins
Sobek
Gold II
Level 126
God Stats
6W - 3L
1,726 SR
Queue Stats
45W - 42L
1,635 MMR
Party 1
Agni
Agni
Silver I
ImNotAT
Agni
Silver I
Level 144
God Stats
2W - 1L
1,317 SR
Queue Stats
40W - 37L
1,646 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
Möönzie
Jing Wei
Platinum IV
Level 160
God Stats
2W - 5L
1,261 SR
Queue Stats
811W - 817L
1,648 MMR
Solo
Chang'e
Chang'e
Gold I
Oloyutre
Chang'e
Gold I
Level 122
God Stats
6W - 1L
1,917 SR
Queue Stats
291W - 277L
1,734 MMR
Solo
Fenrir
Fenrir
Gold III
thejcookstar
Fenrir
Gold III
Level 129
God Stats
14W - 10L
1,653 SR
Queue Stats
206W - 210L
1,629 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,575 SR
1,658 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,675 SR
1,660 MMR
Thoth
Thoth
Platinum V
Believed
Thoth
Platinum V
Level 160
God Stats
0W - 1L
1,764 SR
Queue Stats
69W - 69L
1,835 MMR
Party 2
Rama
Rama
Gold IV
Malcolm109
Rama
Gold IV
Level 160
God Stats
1W - 3L
1,740 SR
Queue Stats
71W - 70L
1,519 MMR
Party 2
Ne Zha
Ne Zha
Gold III
NonToxíc
Ne Zha
Gold III
Level 43
God Stats
1W - 2L
1,707 SR
Queue Stats
20W - 17L
1,686 MMR
Solo
Mulan
Mulan
Gold II
UltimateJohnLuz
Mulan
Gold II
Level 142
God Stats
0W - 3L
1,283 SR
Queue Stats
342W - 366L
1,619 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
dolodolo
Kumbhakarna
Gold V
Level 113
God Stats
2W - 3L
1,882 SR
Queue Stats
24W - 24L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BAdkins
Sobek
20
1 / 3 / 19
15,153
583
10,494
33,321
49,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Agni
ImNotAT
Agni
20
6 / 2 / 11
16,276
626
23,484
25,999
24,094
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Möönzie
Jing Wei
20
4 / 3 / 9
15,005
577
12,856
24,620
9,931
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Oloyutre
Chang'e
20
10 / 1 / 10
16,549
637
19,335
23,897
11,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
20
9 / 5 / 12
15,157
583
18,043
21,838
11,926
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AthenaGilgameshApolloTiamatScylla

VS

Bans
DanzaburouNemesisKhepriTsukuyomiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Believed
Thoth
18
2 / 8 / 3
11,789
453
17,575
15,889
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
1 / 5 / 6
12,719
489
15,068
15,862
6,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
NonToxíc
Ne Zha
19
5 / 6 / 4
12,413
477
16,612
22,874
11,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 7 / 3
13,434
517
18,626
30,292
31,980
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kumbhakarna
dolodolo
Kumbhakarna
14
0 / 4 / 6
9,786
376
4,880
21,451
26,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
36
30
Kills
14
14
Deaths
30
61
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
BAdkins
Sobek
1
3
19
3.5
L
Thoth
Believed
Thoth
2
8
3
0.44
W
Agni
ImNotAT
Agni
6
2
11
5.75
L
1
5
6
0.8
W
Jing Wei
Möönzie
Jing Wei
4
3
9
2.83
L
Ne Zha
NonToxíc
Ne Zha
5
6
4
1.17
W
Chang'e
Oloyutre
Chang'e
10
1
10
15
L
6
7
3
1.07
L
Kumbhakarna
dolodolo
Kumbhakarna
0
4
6
0.75
W
Fenrir
9
5
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,212
Damage
72,761
129,675
Taken
106,368
107,470
Mitigated
81,844
65,854
Healing
26,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BAdkins
Sobek
10,494
1,238
0
9,607
33,321
49,606
836
6,802
26,273
33,914
0
L
Thoth
Believed
Thoth
17,575
418
0
762
15,889
5,928
0
6,331
9,558
85,236
0
W
Agni
ImNotAT
Agni
23,484
2,341
1,279
15,049
25,999
24,094
1,530
3,388
22,491
106,954
0
L
15,068
11,522
0
4,894
15,862
6,057
2,892
5,493
10,369
0
110,402
W
Jing Wei
Möönzie
Jing Wei
12,856
10,212
0
10,372
24,620
9,931
11,751
5,534
18,966
0
120,337
L
Ne Zha
NonToxíc
Ne Zha
16,612
3,418
0
7,760
22,874
11,435
0
10,559
12,315
0
91,271
W
Chang'e
Oloyutre
Chang'e
19,335
1,619
9,440
16,506
23,897
11,913
1,931
7,695
15,908
135,349
0
L
18,626
2,315
0
8,387
30,292
31,980
186
20,086
10,206
0
93,394
L
Kumbhakarna
dolodolo
Kumbhakarna
4,880
801
940
3,916
21,451
26,444
96
10,844
10,607
15,773
0
W
Fenrir
18,043
3,851
0
3,601
21,838
11,926
3,304
4,237
17,483
0
93,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,140
Gold Earned
60,141
709
Minions Killed
676
0
Camps Cleared
0
2,625,757
Distance Traveled
2,413,305
41
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
15,153
583
36
1
0
551,889
8
L
Thoth
11,789
453
135
5
0
481,305
7
W
Agni
16,276
626
170
7
0
518,865
10
L
Rama
12,719
489
202
8
0
431,036
4
W
Jing Wei
15,005
577
162
6
0
512,007
8
L
Ne Zha
12,413
477
135
5
0
497,165
8
W
Chang'e
16,549
637
211
8
0
548,368
8
L
Mulan
13,434
517
177
7
0
481,419
10
L
Kumbhakarna
9,786
376
27
1
0
522,380
11
W
Fenrir
15,157
583
130
5
0
494,628
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role