Player Matchup

Cupid
Cupid
CodenameBrocoli
Cupid
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,235 Elo+
Solo
Fenrir
Fenrir
DARKTHEGA0T
Fenrir
Level 12
God Stats
3W - 3L
1,529 SR
Queue Stats
7W - 10L
1,514 Elo+
Party 3
Persephone
Persephone
Paratill
Persephone
Level 125
God Stats
5W - 7L
1,659 SR
Queue Stats
171W - 171L
1,518 Elo+
Party 3
Loki
Loki
SinatraaBurn
Loki
Level 42
God Stats
57W - 39L
1,626 SR
Queue Stats
168W - 167L
1,490 Elo+
Party 3
Hel
Hel
XxAlphanBansheeX
Hel
Level 29
God Stats
3W - 6L
1,557 SR
Queue Stats
113W - 101L
1,498 Elo+
Party 3
Team Averages
Level 48
1,574 SR
1,451 Elo+

VS

Team Averages
Level 62
1,627 SR
1,582 Elo+
Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DADOFBOYS23
Janus
Level 29
God Stats
12W - 11L
1,547 SR
Queue Stats
87W - 66L
1,574 Elo+
Party 1
Sun Wukong
Sun Wukong
Koincty
Sun Wukong
Level 29
God Stats
4W - 1L
1,821 SR
Queue Stats
104W - 102L
1,557 Elo+
Party 2
Ne Zha
Ne Zha
Moincty
Ne Zha
Level 38
God Stats
4W - 3L
1,605 SR
Queue Stats
111W - 108L
1,531 Elo+
Party 2
Geb
Geb
xxx Murp xxx
Geb
Level 67
God Stats
13W - 4L
1,661 SR
Queue Stats
104W - 75L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,708
471
2,473
4,480
1,071
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
4
0 / 7 / 0
3,682
368
1,643
6,526
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Persephone
Paratill
Persephone
7
0 / 3 / 0
4,756
476
3,445
4,197
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 3 / 0
4,802
480
2,123
6,041
1,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 4 / 0
4,516
452
3,447
7,651
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
4 / 1 / 2
6,044
604
4,518
7,591
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 1 / 7
6,208
621
5,473
4,459
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Koincty
Sun Wukong
11
3 / 0 / 1
6,565
657
1,908
4,484
1,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Moincty
Ne Zha
10
6 / 0 / 2
6,284
628
2,862
5,467
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 4
5,682
568
1,869
6,230
2,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
18
18
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
2
5
L
0
1
1
0.5
W
3
1
7
6.5
L
Fenrir
0
7
0
0
W
Sun Wukong
Koincty
Sun Wukong
3
0
1
3.5
W
Ne Zha
Moincty
Ne Zha
6
0
2
7
L
Persephone
Paratill
Persephone
0
3
0
0
L
1
3
0
0.33
L
1
4
0
0.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,131
Damage
16,630
28,895
Taken
28,231
6,840
Mitigated
9,007
8,198
Healing
12,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,518
3,315
0
2,938
7,591
2,080
75
2,412
4,791
0
33,218
L
2,473
1,204
281
1,585
4,480
1,071
252
1,282
3,168
0
19,685
W
5,473
859
0
1,559
4,459
1,206
0
2,177
2,124
29,063
0
L
Fenrir
1,643
214
0
128
6,526
1,531
0
841
5,615
0
6,112
W
Sun Wukong
Koincty
Sun Wukong
1,908
50
0
1,302
4,484
1,885
48
0
4,484
0
36,890
W
Ne Zha
Moincty
Ne Zha
2,862
573
453
3,759
5,467
1,662
0
478
4,910
0
25,047
L
Persephone
Paratill
Persephone
3,445
226
0
998
4,197
1,002
0
1,109
2,949
21,359
0
L
2,123
500
0
1,421
6,041
1,588
0
1,883
4,020
0
21,406
L
3,447
337
555
3,230
7,651
1,648
0
1,749
5,799
14,317
0
W
1,869
242
0
2,255
6,230
2,174
0
1,138
5,030
17,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,464
Gold Earned
30,783
157
Minions Killed
308
0
Camps Cleared
0
909,312
Distance Traveled
974,828
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,044
604
67
7
0
158,122
3
L
Cupid
4,708
471
39
4
0
175,801
0
W
Janus
6,208
621
55
6
0
200,157
3
L
Fenrir
3,682
368
9
1
0
187,233
0
W
Sun Wukong
6,565
657
100
10
0
192,869
4
W
Ne Zha
6,284
628
54
5
0
227,454
0
L
Persephone
4,756
476
38
4
0
135,082
0
L
Loki
4,802
480
43
4
0
222,024
0
L
Hel
4,516
452
28
3
0
189,172
0
W
Geb
5,682
568
32
3
0
196,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role