Player Matchup

Chaac
Chaac
BROteinshake1201
Chaac
Level 87
God Stats
33W - 20L
1,676 SR
Queue Stats
198W - 173L
1,476 Elo+
Party 2
Athena
Athena
Bobdafarmer
Athena
Level 67
God Stats
26W - 12L
1,720 SR
Queue Stats
57W - 36L
1,699 Elo+
Party 3
Nu Wa
Nu Wa
Emanheat
Nu Wa
Level 46
God Stats
3W - 2L
1,528 SR
Queue Stats
83W - 74L
1,516 Elo+
Party 2
Anhur
Anhur
Gankkey
Anhur
Level 46
God Stats
21W - 10L
1,752 SR
Queue Stats
260W - 136L
1,716 Elo+
Party 3
Da Ji
Da Ji
Wolfie22
Da Ji
Level 16
God Stats
9W - 2L
1,960 SR
Queue Stats
38W - 25L
1,683 Elo+
Party 3
Team Averages
Level 52
1,727 SR
1,618 Elo+

VS

Team Averages
Level 42
1,488 SR
1,461 Elo+
Pele
Pele
AloneSykoh
Pele
Level 14
God Stats
13W - 16L
1,513 SR
Queue Stats
17W - 20L
1,523 Elo+
Party 1
Cerberus
Cerberus
Atomicdig
Cerberus
Level 14
God Stats
13W - 10L
1,494 SR
Queue Stats
21W - 20L
1,532 Elo+
Party 1
Anubis
Anubis
Kingstorm826
Anubis
Level 80
God Stats
4W - 5L
1,433 SR
Queue Stats
397W - 360L
1,477 Elo+
Party 1
Hachiman
Hachiman
Rias hot
Hachiman
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 98L
1,412 Elo+
Party 1
Odin
Odin
Scottelaxe
Odin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 381L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 10
12,694
635
8,845
14,524
13,542
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Athena
17
8 / 2 / 17
12,792
640
12,929
17,832
11,900
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Emanheat
Nu Wa
18
6 / 4 / 7
12,234
612
15,933
8,526
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Gankkey
Anhur
20
15 / 0 / 7
14,005
700
21,519
10,894
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
Wolfie22
Da Ji
17
4 / 6 / 11
11,252
563
7,880
15,789
4,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
8,663
433
7,623
17,439
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Atomicdig
Cerberus
15
3 / 8 / 6
9,911
496
5,760
21,289
18,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
16
9 / 8 / 4
10,677
534
18,551
20,401
8,958
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Rias hot
Hachiman
14
0 / 7 / 0
8,138
407
2,555
11,435
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 7 / 0
7,385
369
2,181
13,339
9,708
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
28
37
Kills
14
14
Deaths
37
52
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
Cerberus
Atomicdig
Cerberus
3
8
6
0.75
W
4
2
10
4.5
W
Athena
8
2
17
8.25
W
Nu Wa
Emanheat
Nu Wa
6
4
7
2.38
W
Anhur
Gankkey
Anhur
15
0
7
18.5
L
Anubis
9
8
4
1.38
L
Hachiman
Rias hot
Hachiman
0
7
0
0
L
0
7
0
0
W
Da Ji
Wolfie22
Da Ji
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,106
Damage
36,670
67,565
Taken
83,903
36,078
Mitigated
45,538
23,501
Healing
19,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,623
2,195
0
4,182
17,439
5,446
0
6,205
11,016
0
52,774
L
Cerberus
Atomicdig
Cerberus
5,760
694
368
3,751
21,289
18,958
0
6,633
14,372
19,192
0
W
8,845
2,365
0
6,359
14,524
13,542
4,606
2,702
11,822
0
73,646
W
Athena
12,929
3,030
0
4,293
17,832
11,900
0
9,342
8,490
43,618
0
W
Nu Wa
Emanheat
Nu Wa
15,933
3,553
0
850
8,526
1,894
2,291
5,209
3,317
73,734
0
W
Anhur
Gankkey
Anhur
21,519
14,845
0
6,926
10,894
4,080
2,221
2,651
8,243
0
122,377
L
Anubis
18,551
1,006
21
7,978
20,401
8,958
0
8,126
11,837
85,153
0
L
Hachiman
Rias hot
Hachiman
2,555
1,103
0
2,170
11,435
2,468
0
2,271
9,038
0
37,573
L
2,181
926
0
1,060
13,339
9,708
132
4,441
8,778
0
22,641
W
Da Ji
Wolfie22
Da Ji
7,880
2,075
0
5,073
15,789
4,662
1,701
6,660
9,129
0
63,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,977
Gold Earned
44,774
607
Minions Killed
393
0
Camps Cleared
0
1,955,689
Distance Traveled
1,685,632
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,663
433
101
5
0
351,089
0
L
Cerberus
9,911
496
33
2
0
337,567
1
W
Chaac
12,694
635
149
7
0
414,025
0
W
Athena
12,792
640
59
3
0
443,240
6
W
Nu Wa
12,234
612
134
7
0
350,243
8
W
Anhur
14,005
700
160
8
0
362,270
6
L
Anubis
10,677
534
148
7
0
289,442
2
L
Hachiman
8,138
407
74
4
0
354,680
5
L
Odin
7,385
369
37
2
0
352,854
0
W
Da Ji
11,252
563
105
5
0
385,911
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role