Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ItachiSippinTea
Merlin
Level 83
God Stats
8W - 16L
1,289 SR
Queue Stats
243W - 335L
1,334 Elo+
Party 1
King Arthur
King Arthur
Krude95
King Arthur
Level 104
God Stats
3W - 0L
1,708 SR
Queue Stats
13W - 10L
1,505 Elo+
Solo
Danzaburou
Danzaburou
VibeWithMe2601
Danzaburou
Level 43
God Stats
20W - 33L
1,384 SR
Queue Stats
91W - 150L
1,315 Elo+
Party 1
Ares
Ares
gamebit1
Ares
Level 122
God Stats
8W - 13L
1,397 SR
Queue Stats
220W - 217L
1,359 Elo+
Solo
Team Averages
Level 87
1,456 SR
1,402 Elo+

VS

Team Averages
Level 55
1,367 SR
1,309 Elo+
The Morrigan
The Morrigan
Autizmus-Prime
The Morrigan
Level 37
God Stats
4W - 14L
1,229 SR
Queue Stats
125W - 167L
1,273 Elo+
Party 3
Pele
Pele
CDB760
Pele
Level 86
God Stats
56W - 63L
1,469 SR
Queue Stats
93W - 118L
1,379 Elo+
Solo
Chaac
Chaac
JazzyBeats98
Chaac
Level 49
God Stats
6W - 6L
1,471 SR
Queue Stats
53W - 74L
1,316 Elo+
Party 2
Cthulhu
Cthulhu
Meww0
Cthulhu
Level 46
God Stats
43W - 51L
1,349 SR
Queue Stats
85W - 106L
1,284 Elo+
Party 3
Sol
Sol
le325591
Sol
Level 59
God Stats
4W - 4L
1,316 SR
Queue Stats
44W - 73L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 0 / 0
4,726
525
1,372
5,065
1,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
7 / 1 / 0
6,379
709
4,906
3,857
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Krude95
King Arthur
9
1 / 0 / 0
5,300
589
2,378
3,835
2,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
VibeWithMe2601
Danzaburou
7
2 / 1 / 0
4,842
538
3,018
5,650
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
8
0 / 1 / 3
5,043
560
2,672
5,941
2,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Autizmus-Prime
The Morrigan
6
0 / 6 / 1
4,086
454
1,320
5,381
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Pele
CDB760
Pele
1
0 / 0 / 0
1,668
185
0
0
0
7
0 / 1 / 1
4,314
479
3,486
6,085
2,555
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Meww0
Cthulhu
8
0 / 1 / 0
4,660
518
2,398
5,373
4,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 2 / 0
4,529
503
4,222
5,701
1,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
10
Kills
2
3
Deaths
10
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
0
0
L
The Morrigan
Autizmus-Prime
The Morrigan
0
6
1
0.08
L
Pele
CDB760
Pele
0
0
0
0
W
7
1
0
7
L
0
1
1
0.5
W
King Arthur
Krude95
King Arthur
1
0
0
1
L
Cthulhu
Meww0
Cthulhu
0
1
0
0
W
Danzaburou
VibeWithMe2601
Danzaburou
2
1
0
2
W
Ares
0
1
3
1.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,346
Damage
11,426
24,348
Taken
22,540
8,778
Mitigated
10,297
7,415
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,372
858
0
470
5,065
1,275
0
728
4,247
0
26,151
L
The Morrigan
Autizmus-Prime
The Morrigan
1,320
644
0
0
5,381
1,490
0
2,775
2,252
14,997
358
L
Pele
CDB760
Pele
0
0
0
0
0
0
0
0
0
0
0
W
4,906
373
0
1,250
3,857
1,214
688
1,190
2,557
28,961
0
L
3,486
784
172
2,860
6,085
2,555
0
2,233
3,806
0
17,723
W
King Arthur
Krude95
King Arthur
2,378
391
0
750
3,835
2,210
210
1,457
2,082
0
22,392
L
Cthulhu
Meww0
Cthulhu
2,398
368
0
1,945
5,373
4,944
0
0
5,373
16,749
0
W
Danzaburou
VibeWithMe2601
Danzaburou
3,018
952
0
2,387
5,650
1,566
0
1,734
3,916
0
17,492
W
Ares
2,672
25
0
2,558
5,941
2,513
0
2,154
3,787
12,980
0
L
4,222
2,024
0
2,023
5,701
1,308
0
2,126
3,531
21,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
19,257
228
Minions Killed
124
0
Camps Cleared
0
815,873
Distance Traveled
621,032
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,726
525
60
7
0
155,714
1
L
The Morrigan
4,086
454
26
3
0
124,819
0
L
Pele
1,668
185
0
0
0
0
0
W
Merlin
6,379
709
65
7
0
156,088
0
L
Chaac
4,314
479
27
3
0
193,191
1
W
King Arthur
5,300
589
50
6
0
175,734
1
L
Cthulhu
4,660
518
36
4
0
135,112
2
W
Danzaburou
4,842
538
36
4
0
163,087
0
W
Ares
5,043
560
17
2
0
165,250
4
L
Sol
4,529
503
35
4
0
167,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role