Player Matchup

Olorun
Olorun
Canopey
Olorun
Level 60
God Stats
16W - 20L
1,341 SR
Queue Stats
106W - 116L
1,314 Elo+
Party 1
Cthulhu
Cthulhu
DVONDOR
Cthulhu
Level 37
God Stats
7W - 3L
1,500 SR
Queue Stats
27W - 24L
1,274 Elo+
Party 1
Merlin
Merlin
DukeMason68
Merlin
Level 65
God Stats
9W - 4L
1,689 SR
Queue Stats
55W - 48L
1,448 Elo+
Party 3
Set
Set
Pineapple99000
Set
Level 48
God Stats
7W - 14L
1,401 SR
Queue Stats
76W - 76L
1,414 Elo+
Party 3
Vamana
Vamana
temp-229877
Vamana
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 16L
1,493 Elo+
Party 3
Team Averages
Level 55
1,486 SR
1,388 Elo+

VS

Team Averages
Level 49
1,443 SR
1,246 Elo+
Hades
Hades
Scarletthood1438
Hades
Level 85
God Stats
4W - 6L
1,472 SR
Queue Stats
44W - 79L
1,204 Elo+
Party 2
Gilgamesh
Gilgamesh
Vaner-El
Gilgamesh
Level 60
God Stats
4W - 19L
1,260 SR
Queue Stats
22W - 45L
1,206 Elo+
Party 2
Arachne
Arachne
VotableAutumn89
Arachne
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 13L
1,224 Elo+
Party 2
Anhur
Anhur
drdeckerdude
Anhur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 267L
1,379 Elo+
Solo
Khepri
Khepri
karlieee
Khepri
Level 28
God Stats
2W - 4L
1,484 SR
Queue Stats
14W - 29L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Canopey
Olorun
14
6 / 3 / 2
8,701
458
10,989
13,642
4,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
DVONDOR
Cthulhu
15
3 / 0 / 9
8,993
473
14,345
15,959
14,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
13
4 / 3 / 4
8,617
454
8,631
7,346
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

19
8 / 3 / 4
11,771
620
14,956
19,890
9,633
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vamana
16
2 / 0 / 5
11,190
589
8,103
11,314
11,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
8,198
431
3,126
14,963
5,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Vaner-El
Gilgamesh
14
3 / 4 / 1
8,798
463
13,379
14,485
10,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 5 / 2
8,827
465
7,068
18,612
6,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 2
7,267
382
6,692
11,925
3,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
karlieee
Khepri
11
0 / 5 / 2
7,582
399
3,197
14,897
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
23
Kills
7
9
Deaths
24
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
Canopey
Olorun
6
3
2
2.33
W
Cthulhu
DVONDOR
Cthulhu
3
0
9
7.5
W
Merlin
4
3
4
2
W
8
3
4
3.33
L
1
6
5
0.58
L
Gilgamesh
Vaner-El
Gilgamesh
3
4
1
0.88
L
2
5
2
0.6
L
1
4
2
0.5
L
Khepri
karlieee
Khepri
0
5
2
0.2
W
Vamana
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,024
Damage
33,462
68,151
Taken
74,882
42,759
Mitigated
32,473
30,517
Healing
16,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Canopey
Olorun
10,989
5,699
521
6,802
13,642
4,551
939
1,240
12,402
48,897
0
W
Cthulhu
DVONDOR
Cthulhu
14,345
1,364
0
5,359
15,959
14,420
280
3,681
12,278
46,871
0
W
Merlin
8,631
235
82
1,869
7,346
2,409
1,019
1,082
6,264
33,615
0
W
14,956
8,901
0
12,281
19,890
9,633
0
320
19,570
0
99,987
L
3,126
1,086
47
2,983
14,963
5,731
690
7,580
6,828
28,514
0
L
Gilgamesh
Vaner-El
Gilgamesh
13,379
3,901
0
2,890
14,485
10,064
0
1,932
12,417
0
50,515
L
7,068
5,619
0
5,780
18,612
6,162
859
3,883
14,561
0
54,263
L
6,692
2,775
0
1,386
11,925
3,875
232
6,514
5,060
0
38,002
L
Khepri
karlieee
Khepri
3,197
223
0
3,098
14,897
6,641
0
12,326
2,051
19,824
0
W
Vamana
8,103
3,242
207
3,396
11,314
11,746
579
0
11,314
0
46,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,272
Gold Earned
40,672
465
Minions Killed
337
0
Camps Cleared
0
1,717,458
Distance Traveled
1,725,508
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,701
458
63
3
0
319,932
1
W
Cthulhu
8,993
473
70
4
0
342,492
0
W
Merlin
8,617
454
61
3
0
260,160
0
W
Set
11,771
620
178
9
0
386,317
2
L
Hades
8,198
431
57
3
0
309,901
0
L
Gilgamesh
8,798
463
88
5
0
365,688
1
L
Arachne
8,827
465
105
6
0
402,925
2
L
Anhur
7,267
382
62
3
0
326,923
2
L
Khepri
7,582
399
25
1
0
320,071
1
W
Vamana
11,190
589
93
5
0
408,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role