Player Matchup

Danzaburou
Danzaburou
Diamond V
CuncitoFIRE
Danzaburou
Diamond V
Level 116
God Stats
18W - 21L
1,685 SR
Queue Stats
221W - 198L
2,004 MMR
Party 2
Fenrir
Fenrir
Masters
SERVILFIRE
Fenrir
Masters
Level 128
God Stats
7W - 5L
1,583 SR
Queue Stats
186W - 163L
2,636 MMR
Party 2
Discordia
Discordia
Diamond IV
sonorense1995
Discordia
Diamond IV
Level 149
God Stats
18W - 13L
1,658 SR
Queue Stats
157W - 124L
2,068 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,642 SR
2,236 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 92
1,678 SR
2,149 MMR
Loki
Loki
Platinum III
GeekyGamemaster
Loki
Platinum III
Level 79
God Stats
10W - 14L
1,585 SR
Queue Stats
51W - 50L
2,010 MMR
Solo
Scylla
Scylla
Diamond II
TuGlock
Scylla
Diamond II
Level 88
God Stats
28W - 26L
1,683 SR
Queue Stats
94W - 90L
2,134 MMR
Party 1
Ares
Ares
Diamond I
papiNoah
Ares
Diamond I
Level 109
God Stats
11W - 8L
1,765 SR
Queue Stats
113W - 104L
2,303 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CuncitoFIRE
Danzaburou
16
3 / 2 / 7
12,603
663
11,974
12,903
5,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SERVILFIRE
Fenrir
14
2 / 4 / 8
11,306
595
9,130
19,089
15,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
sonorense1995
Discordia
16
6 / 2 / 4
12,523
659
16,993
9,310
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeGilgameshCthulhuAthenaTiamat

VS

Bans
ThothHachimanSobekHeimdallrCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
11,987
631
11,316
13,362
5,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
TuGlock
Scylla
16
1 / 3 / 5
11,919
627
8,962
10,124
4,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
16
3 / 3 / 3
12,902
679
11,539
23,207
22,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
11
Kills
8
8
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CuncitoFIRE
Danzaburou
3
2
7
3.25
W
4
5
3
1.1
L
Fenrir
SERVILFIRE
Fenrir
2
4
8
1.5
W
Scylla
TuGlock
Scylla
1
3
5
1.17
W
Ares
3
3
3
1.5
L
Discordia
sonorense1995
Discordia
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,097
Damage
31,817
41,302
Taken
46,693
24,832
Mitigated
33,350
11,031
Healing
7,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CuncitoFIRE
Danzaburou
11,974
3,972
0
5,190
12,903
5,367
1,007
5,026
7,877
0
76,787
W
11,316
3,257
0
1,000
13,362
5,975
991
2,897
9,930
0
43,097
L
Fenrir
SERVILFIRE
Fenrir
9,130
2,496
0
1,945
19,089
15,802
0
9,581
9,508
0
28,822
W
Scylla
TuGlock
Scylla
8,962
577
0
684
10,124
4,594
1,812
3,193
6,147
77,849
0
W
Ares
11,539
609
0
5,929
23,207
22,781
382
9,469
12,808
29,932
0
L
Discordia
sonorense1995
Discordia
16,993
1,190
613
3,283
9,310
3,663
516
5,996
3,314
73,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,432
Gold Earned
36,808
254
Minions Killed
221
0
Camps Cleared
0
1,052,993
Distance Traveled
1,070,185
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,603
663
110
6
0
344,804
3
W
Loki
11,987
631
46
2
0
346,986
2
L
Fenrir
11,306
595
30
2
0
360,426
6
W
Scylla
11,919
627
154
8
0
359,065
4
W
Ares
12,902
679
21
1
0
364,134
1
L
Discordia
12,523
659
114
6
0
347,763
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role