Player Matchup

Sun Wukong
Sun Wukong
NotTeddy50
Sun Wukong
Level 28
God Stats
12W - 10L
1,481 SR
Queue Stats
21W - 21L
1,369 Elo+
Solo
Chaac
Chaac
Slick CCC
Chaac
Level 69
God Stats
96W - 94L
1,460 SR
Queue Stats
437W - 494L
1,449 Elo+
Party 2
Zeus
Zeus
WhoaItsYL
Zeus
Level 44
God Stats
77W - 46L
1,604 SR
Queue Stats
171W - 210L
1,328 Elo+
Party 2
Team Averages
Level 47
1,515 SR
1,382 Elo+

VS

Team Averages
Level 41
1,490 SR
1,407 Elo+
Fenrir
Fenrir
Darkfox-2404
Fenrir
Level 20
God Stats
0W - 1L
1,681 SR
Queue Stats
5W - 5L
1,398 Elo+
Party 1
Tiamat
Tiamat
Killjoy-Dasher
Tiamat
Level 18
God Stats
1W - 3L
1,394 SR
Queue Stats
14W - 20L
1,290 Elo+
Party 1
Osiris
Osiris
MyDeadAestheic
Osiris
Level 86
God Stats
2W - 5L
1,395 SR
Queue Stats
113W - 125L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NotTeddy50
Sun Wukong
13
3 / 2 / 8
9,693
646
7,050
10,195
7,315
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
Slick CCC
Chaac
13
4 / 0 / 7
10,771
718
13,929
28,227
23,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
13
4 / 2 / 5
9,843
656
12,746
6,498
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 7 / 2
8,334
556
5,715
15,306
6,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 1
8,069
538
7,113
9,739
4,765
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 0
9,470
631
18,107
15,936
13,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
4
4
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
7
2
0.14
L
0
3
1
0.17
L
4
1
0
4
W
Sun Wukong
NotTeddy50
Sun Wukong
3
2
8
3.5
W
Chaac
Slick CCC
Chaac
4
0
7
7.5
W
Zeus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,725
Damage
30,935
44,920
Taken
40,981
33,147
Mitigated
24,810
27,021
Healing
3,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,715
1,056
0
258
15,306
6,341
184
4,218
10,564
0
17,960
L
7,113
529
164
2,073
9,739
4,765
108
3,836
5,660
26,022
0
L
18,107
8,041
0
930
15,936
13,704
0
3,662
11,902
0
50,018
W
Sun Wukong
NotTeddy50
Sun Wukong
7,050
987
1,073
2,410
10,195
7,315
83
1,951
7,914
0
36,644
W
Chaac
Slick CCC
Chaac
13,929
3,910
952
20,015
28,227
23,803
256
4,365
23,292
0
38,544
W
Zeus
12,746
616
0
2,571
6,498
2,029
107
951
5,367
37,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,307
Gold Earned
25,873
162
Minions Killed
123
0
Camps Cleared
0
827,081
Distance Traveled
695,148
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,334
556
30
2
0
279,688
1
L
Tiamat
8,069
538
44
3
0
185,761
1
L
Osiris
9,470
631
49
3
0
229,699
3
W
Sun Wukong
9,693
646
50
3
0
301,209
3
W
Chaac
10,771
718
45
3
0
289,581
0
W
Zeus
9,843
656
67
4
0
236,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role