Player Matchup

Loki
Loki
GOODFORUGRIF
Loki
Level 82
God Stats
82W - 56L
1,601 SR
Queue Stats
629W - 588L
1,460 Elo+
Party 2
Cthulhu
Cthulhu
Karl Krier
Cthulhu
Level 63
God Stats
6W - 2L
1,976 SR
Queue Stats
50W - 54L
1,501 Elo+
Party 2
Izanami
Izanami
SupremeRatKing
Izanami
Level 57
God Stats
0W - 4L
1,319 SR
Queue Stats
31W - 34L
1,402 Elo+
Party 2
Osiris
Osiris
haTeD PurPle
Osiris
Level 137
God Stats
11W - 8L
1,708 SR
Queue Stats
432W - 404L
1,521 Elo+
Party 2
Tiamat
Tiamat
xD Chillz
Tiamat
Level 48
God Stats
112W - 115L
1,521 SR
Queue Stats
293W - 281L
1,481 Elo+
Party 2
Team Averages
Level 77
1,625 SR
1,473 Elo+

VS

Team Averages
Level 44
1,514 SR
1,502 Elo+
Ravana
Ravana
LKG-ShadowRealm
Ravana
Level 49
God Stats
3W - 2L
1,196 SR
Queue Stats
359W - 376L
1,476 Elo+
Solo
Merlin
Merlin
Midget-Adam
Merlin
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 154L
1,502 Elo+
Solo
Skadi
Skadi
Niiiiighthawk911
Skadi
Level 27
God Stats
2W - 1L
1,734 SR
Queue Stats
86W - 57L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
Tyne00
Cthulhu
Level 60
God Stats
21W - 12L
1,679 SR
Queue Stats
204W - 169L
1,543 Elo+
Party 1
Bacchus
Bacchus
alonsomonts
Bacchus
Level 39
God Stats
23W - 17L
1,462 SR
Queue Stats
362W - 335L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,072
607
1,894
6,303
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Karl Krier
Cthulhu
8
1 / 2 / 3
5,214
521
3,777
6,304
3,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 5 / 2
4,373
437
2,517
5,131
963
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Osiris
9
0 / 2 / 0
5,036
504
2,623
8,190
3,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
xD Chillz
Tiamat
11
2 / 0 / 0
5,931
593
2,957
2,711
1,675
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
5,232
523
1,617
4,742
1,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
1 / 1 / 1
5,567
557
1,568
3,598
1,141
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
4 / 2 / 3
5,851
585
6,200
5,364
1,511
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Tyne00
Cthulhu
11
2 / 2 / 0
5,807
581
5,547
7,189
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
alonsomonts
Bacchus
9
3 / 1 / 5
5,901
590
2,922
6,642
4,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
10
10
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
L
Cthulhu
Karl Krier
Cthulhu
1
2
3
1.25
W
0
1
2
1
W
Merlin
1
1
1
1.5
W
4
2
3
2.75
L
0
5
2
0.2
W
Cthulhu
Tyne00
Cthulhu
2
2
0
1
W
Bacchus
alonsomonts
Bacchus
3
1
5
5.5
L
Osiris
0
2
0
0
L
Tiamat
xD Chillz
Tiamat
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,768
Damage
17,854
28,639
Taken
27,535
11,621
Mitigated
13,553
8,312
Healing
7,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,894
394
0
2,709
6,303
1,734
0
1,402
4,857
0
31,245
L
Cthulhu
Karl Krier
Cthulhu
3,777
0
71
1,165
6,304
3,568
0
1,649
4,622
14,972
0
W
1,617
527
0
1,174
4,742
1,562
0
1,728
3,014
0
19,536
W
Merlin
1,568
117
0
1,124
3,598
1,141
176
1,312
2,286
28,112
0
W
6,200
3,236
0
1,443
5,364
1,511
706
1,471
3,893
0
35,950
L
2,517
1,626
0
264
5,131
963
0
1,148
3,973
0
13,748
W
Cthulhu
Tyne00
Cthulhu
5,547
350
0
2,353
7,189
5,309
0
0
7,189
29,791
0
W
Bacchus
alonsomonts
Bacchus
2,922
312
0
1,840
6,642
4,030
78
2,223
4,419
12,898
0
L
Osiris
2,623
722
0
2,933
8,190
3,681
0
4,465
3,113
0
24,676
L
Tiamat
xD Chillz
Tiamat
2,957
243
342
828
2,711
1,675
0
571
2,037
28,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,626
Gold Earned
28,358
243
Minions Killed
261
0
Camps Cleared
0
952,540
Distance Traveled
966,128
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,072
607
77
8
0
225,541
4
L
Cthulhu
5,214
521
24
2
0
185,441
1
W
Ravana
5,232
523
50
5
0
217,005
0
W
Merlin
5,567
557
70
7
0
175,439
3
W
Skadi
5,851
585
61
6
0
164,737
2
L
Izanami
4,373
437
33
3
0
170,741
1
W
Cthulhu
5,807
581
57
6
0
201,469
1
W
Bacchus
5,901
590
23
2
0
207,478
3
L
Osiris
5,036
504
51
5
0
171,375
0
L
Tiamat
5,931
593
58
6
0
199,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role